Spyro the Dragon

Spyro the Dragon is the first and titular game of the Spyro series. It was first released for the PlayStation in 1998 and was re-released on the PlayStation Store in 2007. Since its release, Spyro the Dragon received two sequels, Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon. A remake of Spyro the Dragon and both of its sequels were done for Spyro Reignited Trilogy.

Story
In the Dragon Realms, the elder dragons, Astor and Lindar, are being interviewed for a video documentary about their world. Meanwhile, the main antagonist, Gnasty Gnorc is watching the show. Long ago, Gnasty Gnorc detested the dragon families and their shiny jewelry and caused problems among them, so they banished him the dragon junkyard. During the show, a dragon calls Gnasty Gnorc simple-minded, a non-threat, and ugly. This angers Gnasty Gnorc, who casts a large magic spell to encase every dragon into a crystal, making them Dragon Statues. He also makes a potion to turn the radiant gems into Gnorc soldiers to help him invade the Dragon Worlds and steal their treasure.

A young dragon named Spyro was not hit by Gnasty Gnorc's spell (he was shown chasing sheep in the documentary). Aided by his dragonfly companion, Sparx, Spyro eagerly starts his adventure to free the dragons and battle Gnasty Gnorc. Throughout his adventure, Spyro receives advice from the dragons that he frees.

After traveling through the first five Dragon Worlds, Spyro reaches the Dragon junkyard, which Gnasty Gnorc renamed to Gnasty's World. At the end, Spyro confronts Gnasty Gnorc and manages to defeat him, putting an end to Gnasty Gnorc's plot.

Gameplay
Each world is organized into separate realms, with a central level serving as a hub and portals leading to other levels within the world. The levels take place in a fully 3D environment, allowing the player to have complete control over Spyro's movements. When Spyro reaches the end of a level, he can jump into the "Return Home" portal to return to the hub world. When Spyro has freed enough dragons or collected enough treasure, he can access the next world by talking to the nearby Balloonist in the hub world.

Every level has a few Dragon Statues, each containing an imprisoned dragon. Spyro can free the dragon simply by touching the statue. Once the dragon is freed, it briefly talks to Spyro before disappearing. The statue's pedestal then becomes a save point and a checkpoint with the Red Fairy. There are a total of 80 Dragon Statues.

Spyro's two main abilities is breathing fire and gliding long distances in the air. Spyro can also perform a charge attack, where he headbutts into enemies using his horns. He can also break objects such as treasure chests this way. Each level is designed to incorporate Spyro's gliding ability, especially large gaps can only be crossed if Spyro jumps off higher terrain and starts to glide across. Some levels have small whirlwinds that launch Spyro a certain distance into the air, allowing him to reach higher areas or glide farther. Spyro cannot swim, so if he falls in the water, he quickly starts to sink and gradually loses hit points. If he is quick enough, Spyro can jump back on land. If Spyro loses all of his ha he loses all of his health.

Later levels also feature stripes of hill marked with glowing arrows, known as supercharge ramps. When Spyro goes down a supercharge ramp, his speed increases significantly, allowing him to defeat powerful enemies or smash through certain walls. In some cases, the supercharge ramp can be combined to an upwards slope, allowing Spyro to peform a high-speed jump and cross very wide gaps.

Throughout the game, Spyro is accompanied by a small dragonfly named Sparx. Aside from helping Spyro collect nearby jewels, Sparx allows Spyro to take a few more hits. If Spyro is not accompanied by Sparx, he is instantly defeated after one hit. If Spyro accompanied by Sparx and takes damage from an enemy or obstacle, Sparx changes color to reflect Spyro's weakened condition. Sparx can take up to three hits before being defeated, and his color indicates how many health points Spyro has left: yellow represents full health, blue represents two hits remaining, and green represents one hit remaining. Sparx can regain a hit point if Spyro defeats a fodder, causing a butterfly to come out for Sparx to eat.

Characters

 * Spyro the Dragon: The main and titular character of the game, Spyro goes on an adventure to rescue his friends and defeat Gnasty Gnorc.
 * Sparx the Dragonfly: Sparx is the best friend and protector of Spyro, and he allows Spyro to withstand a few more hits.
 * Dragons: The main species and residents of Dragon World. Several dragons provide helpful advice to Spyro after he frees them from their crystal.
 * Red Fairy: She appears at every pedestal where Spyro freed a dragon from its statue. Spyro has the option to either save his game progress or replay the dragon's message.
 * Balloonists: They allow Spyro to travel between two Dragon Worlds.

Enemies
Most of the enemies are various types of Gnorcs. Spyro can defeat the weaker enemies by attacking them directly. Most of the enemies are invulnerable to a certain attack—enemies who carry a metal shield or wear plate armor are protected by Spyro's flames. They can usually be defeated from Spyro's charge attack. Contrarily, larger enemies can be defeated by Spyro's flame but not a charge attack. Few enemies are both large and metal-armored, protecting them from both of Spyro's attacks.

Species

 * Fairies: In some levels, purple fairies kiss Spyro to improve his flame breath. In a few levels, there are fairies that prevent Spyro from falling into a pit, by lifting him back up on the ground.
 * Fodder: While not enemies, fodder are various animals that Spyro can defeat to release a butterfly, which restores Sparx's health by a hit point. If Spyro is alone, he can defeat a fodder to release Sparx. Fodder consist of various animals, including sheep, frogs, chickens, rabbits, rats, bats, and lizards. There are also mushrooms, which are the only fodder that are not an animal, and Goat Sheep, which are the only fodder that are hybrid animals.

Bosses
Each world is overseen by an boss, who was put in charge of the Gnorcs in the area. While the portal to the boss's level is located near the Balloonist in each world, the player is not, in fact, required to confront and defeat the boss first. Rather, it is the Balloonist who sets the condition for traveling to the next world, and if Spyro has released enough dragons, collected enough treasure, the player may proceed to the next world without having to defeat the world's boss first.

Worlds
The game has six worlds, which are known as Dragon Worlds. Each world is home to a different type of dragon. They are where Spyro can access other levels by entering a portal. Every world has five portals except the last one, Gnorc Gnexus. Every world hub has some jewels, a few dragons to rescue, and a flight level that Spyro can unlock by performing a certain task within the hub.

Levels
The levels are similar to the worlds in that they have a certain number of gems and usually a few dragons to rescue. Every world except Gnorc Gnexus has three regular levels, a boss level, and a flight level. Every boss level has the same name its boss. Every level, including boss ones, can be completed in any order, although Spyro must unlock the flight levels from the world hub first.

The first five Dragon Worlds each have a flight level. As their name implies, flight levels involve Spyro gliding around the area, fulfilling certain tasks. They are the only levels with no dragons to rescue.

Music
The music for Spyro the Dragon was composed by Stewart Copeland, the drummer for The Police. The score for Spyro the Dragon was well received for its originality and portrayal of fantasy-like themes for the Dragon Worlds. All music was composed and performed on a keyboard inputted to a computer with software managing the recordings and compositions. The drum tracks were recordings of Copeland performing the actual drums. Every level in the game has a unique theme, except for Toasty and the Gnorc Gnexus world hub, which use the same theme. Like several video games, Spyro the Dragon's themes do not have any vocals, although the Wild Flight theme has obscured vocal-sounding voices layered on top of the guitar, organ and drums.

Music
In the North American release, the track for High Caves is a remix of Tree Tops's track. In the European release, High Caves was given a more upbeat track.

Reception
Spyro the Dragon received mostly favorable reviews and became a best-seller. IGN ranked it of 9.0 out of 10, and GameSpot ranked it 8.3 out of 10. When the sequel, Spyro 2: Ripto's Rage!, was released, several fans considered the first game to be inferior. Reviews have criticized the easy bosses.

Trivia

 * The Wizard's Peak track is used in the theme for 's , although Stewart Copeland is not credited for the theme.