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Aquaria Towers: Difference between revisions

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Description
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Aquaria Towers is an aquatic Homeworld in Avalar ruled by intelligent seahorses, who are watched over by the seahorse king. As the name implies there are numerous underwater towers that serve as homes for the seahorses. Unfortunatly, the Water Wrokers from Sunny Beach have returned and drained all the water. Spyro must released all the water by pressing switches, while avoiding becoming lunch for fierce robotic sharks (with the help of Moneybags and his shark submarine). Once you realease all the water the seahorses will give you the Aquaria Towers Talisman as thanks for helping them.
Aquaria Towers is an aquatic Homeworld in Avalar ruled by intelligent seahorses, who are watched over by the seahorse king. As the name implies there are numerous underwater towers that serve as homes for the seahorses. Unfortunatly, the Water Wrokers from Sunny Beach have returned and drained all the water. Spyro must released all the water by pressing switches, while avoiding becoming lunch for fierce robotic sharks (with the help of Moneybags and his shark submarine). Once you realease all the water the seahorses will give you the Aquaria Towers Talisman as thanks for helping them.
==Orbs==
This level has three orbs: In two of them Spyro needs to ride a manta ray and pass bubble rings after a dolphin, in the other Spyro needs to save all baby seahorses in the seven towers, this task is done to the seahorse king. This level has 400 gems, and for the skill point spyro needs to destroy all the seaweeds with the fire ball power.


Orb Challenge 1: Rescue all of the seahorse king's baby seahorses from 7 towers, each with deadlier traps.
Orb Challenge 1: Rescue all of the seahorse king's baby seahorses from 7 towers, each with deadlier traps.
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Orb Challenge 3: Help get Hunter's pet manta ray into racing shape by riding it through a harder and tricker ring course.
Orb Challenge 3: Help get Hunter's pet manta ray into racing shape by riding it through a harder and tricker ring course.
==Appearances==
*''[[Spyro 2: Ripto's Rage]]

Revision as of 08:34, March 28, 2009

Template:CatNeeded

Aquaria Towers is an aquatic Homeworld in Avalar ruled by intelligent seahorses, who are watched over by the seahorse king. As the name implies there are numerous underwater towers that serve as homes for the seahorses. Unfortunatly, the Water Wrokers from Sunny Beach have returned and drained all the water. Spyro must released all the water by pressing switches, while avoiding becoming lunch for fierce robotic sharks (with the help of Moneybags and his shark submarine). Once you realease all the water the seahorses will give you the Aquaria Towers Talisman as thanks for helping them.

Orbs

This level has three orbs: In two of them Spyro needs to ride a manta ray and pass bubble rings after a dolphin, in the other Spyro needs to save all baby seahorses in the seven towers, this task is done to the seahorse king. This level has 400 gems, and for the skill point spyro needs to destroy all the seaweeds with the fire ball power.

Orb Challenge 1: Rescue all of the seahorse king's baby seahorses from 7 towers, each with deadlier traps.

Orb Challenge 2: Help Hunter (who is wearing scuba gear since cats don't like getting wet) tame his pet manta ray by riding on it through several underwater rings without missing one.

Orb Challenge 3: Help get Hunter's pet manta ray into racing shape by riding it through a harder and tricker ring course.

Appearances