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Kirsten Van Schreven: Difference between revisions
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'''Kirsten Van Schreven''' is a British printmaker and painter, born in Johannesburg, South Africa in 1966. With a BA (Hons) First Class Degree in Fine Art Printmaking from Maidstone College of Art and Masters Degree from Chelsea School of Art, she has worked in feature films and video games pre-production and design globally. | '''Kirsten Van Schreven''' is a British printmaker and painter, born in Johannesburg, South Africa in 1966. With a BA (Hons) First Class Degree in Fine Art Printmaking from Maidstone College of Art and Masters Degree from Chelsea School of Art, she has worked in feature films and video games pre-production and design globally. | ||
Her contribution to the [[Spyro the Dragon (series)]] was in the [[Spyro the Dragon (video game)|first game]]'s design process, many of the game's iconic story elements like the different dragon homeworlds' and levels' flavour being her handiwork<ref>[https://web.archive.org/web/20180406175538/https://www.gamestm.co.uk/features/behind-the-scenes-of-spyro-the-dragon/ Behind the Scenes of Spyro the Dragon GamesTM article]</ref>. | Her contribution to the [[Spyro the Dragon (series)|''Spyro the Dragon'' series]] was in the [[Spyro the Dragon (video game)|first game]]'s design process, many of the game's iconic story elements like the different dragon homeworlds' and levels' flavour being her handiwork<ref>[https://web.archive.org/web/20180406175538/https://www.gamestm.co.uk/features/behind-the-scenes-of-spyro-the-dragon/ Behind the Scenes of Spyro the Dragon GamesTM article]</ref>. | ||
==References== | ==References== |
Revision as of 19:30, April 6, 2018
Template:Characterbox Kirsten Van Schreven is a British printmaker and painter, born in Johannesburg, South Africa in 1966. With a BA (Hons) First Class Degree in Fine Art Printmaking from Maidstone College of Art and Masters Degree from Chelsea School of Art, she has worked in feature films and video games pre-production and design globally.
Her contribution to the Spyro the Dragon series was in the first game's design process, many of the game's iconic story elements like the different dragon homeworlds' and levels' flavour being her handiwork[1].