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'''Kirsten Van Schreven''' is a British printmaker and painter, born in Johannesburg, South Africa in 1966. With a BA (Hons) First Class Degree in Fine Art Printmaking from Maidstone College of Art and Masters Degree from Chelsea School of Art, she has worked in feature films and video games pre-production and design globally.
'''Kirsten Van Schreven''' is a British printmaker and painter, born in Johannesburg, South Africa in 1966. With a BA (Hons) First Class Degree in Fine Art Printmaking from Maidstone College of Art and Masters Degree from Chelsea School of Art, she has worked in feature films and video games pre-production and design globally.


Her contribution to the [[Spyro the Dragon (series)|''Spyro the Dragon'' series]] was in the [[Spyro the Dragon (game)|first game]]'s design process, many of the game's iconic story elements like the different dragon homeworlds' and levels' flavour being her handiwork<ref>[https://web.archive.org/web/20180406175538/https://www.gamestm.co.uk/features/behind-the-scenes-of-spyro-the-dragon/ Behind the Scenes of Spyro the Dragon GamesTM article]</ref>.
Her contribution to the [[Spyro (series)|''Spyro the Dragon'' series]] was in the [[Spyro the Dragon (game)|first game]]'s design process, many of the game's iconic story elements like the different dragon homeworlds' and levels' flavour being her handiwork. <ref>''[https://web.archive.org/web/20180406175538/https://www.gamestm.co.uk/features/behind-the-scenes-of-spyro-the-dragon/ Behind the Scenes of Spyro the Dragon GamesTM article]''.</ref>


==References==
==References==
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==External links==
==External links==

Revision as of 21:15, April 21, 2025

Kirsten Van Schreven
File:Kirsten Van Schreven website.jpg
Species: Human
Gender: Female
Role: Pre-production designer
Home World: Earth

Kirsten Van Schreven is a British printmaker and painter, born in Johannesburg, South Africa in 1966. With a BA (Hons) First Class Degree in Fine Art Printmaking from Maidstone College of Art and Masters Degree from Chelsea School of Art, she has worked in feature films and video games pre-production and design globally.

Her contribution to the Spyro the Dragon series was in the first game's design process, many of the game's iconic story elements like the different dragon homeworlds' and levels' flavour being her handiwork. [1]

References

External links