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Wind (The Legend of Spyro)
From the Spyro Wiki, the Spyro and Skylanders encyclopedia
Wind is one of the four breath abilities used by Cynder in The Legend of Spyro: Dawn of the Dragon. This was one of the natural elements Malefor learned in his earlier days.
Symbol
The symbol of Wind looks like a white swirl of wind on a background of gray-blue. It is Cynder's most useful element (in basic form).
Attacks
Primary Wind
- Cyclone: Cynder can unleash her wind element that can summon a powerful gust of wind that blows enemies off the edge.
- Super Cyclone
- Ultimate Cyclone
Secondary Wind
- Twister: Cynder can unleash her wind element to transform into a swirling tornado that spits deadly debris
- Super Twister
- Ultimate Twister
Effects
Using Cyclone and Twister will leave the enemies body coated in Wind magic, making them levitate up in the air, allowing Cynder to gain an advantage to attack them.
The Wind element can be used to blow into horns that unlock doors leading to new passages.
Gallery
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Cynder using Ultimate Twister on her foes
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The Wind elemental symbol in the Nintendo DS version of Dawn of the Dragon
Trivia
- Wind is notable among Cynder's elemental powers for lacking the dark and sinister connotations of her other abilities, Poison, Fear, and Shadow. This is because Wind is one of the natural elements of The Legend of Spyro universe, compared to the uncommon dark abilities of Poison, Fear, and Shadow.[1]
- The Air Element in Skylanders is often mistaken as "Wind."
- Wind was originally conceived as being Cynder's true element during game development.[1]
- Meaning if Cynder had not been taken by the Apes she would've been born a pure Wind Dragon.
- According to lead concept artist Jared Pullen, the wind element came from an entity of light that created the other elements (Fire, Electricity, Ice, Earth and Water).[1]
- While Cynder's other Elemental Breaths can be mirrored to Spyro's (Fire and Poison both deal damage over time, Earth and Shadow are both physical forms of attack, and Electricity and Fear both stun enemies), Wind and Ice have next to nothing in common, save that both of them prioritise utility and support, with Wind being capable of enemy position control, and Ice being capable of freezing enemies solid.
- The secondary attacks of the two elements also involve the user spinning in a vortex manner to damage enemies.