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Editing The Legend of Spyro: Dawn of the Dragon

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== Gameplay==  
== Gameplay==  
===Console version===  
===Console version===  
[[File:SpyroCynder TheCatacombs PreRelease.jpg|200px|thumb|left|Early screenshot of Spyro and Cynder in the Catacombs level]]Developed by Étranges Libellules, ''Dawn of the Dragon'' is more advanced than ''[[The Legend of Spyro: A New Beginning]]'' and ''The Eternal Night'', both of which were previously done by Krome Studios. Spyro and Cynder have undergone a small makeover to make them seem older to allow new gameplay opportunities, but they strangely remain the same size as their younger selves in ''The Eternal Night''. The game environments are much larger and a majority of them have a bit more exploration to them. In previous titles of ''The Legend of Spyro'' series, Spyro had to travel through the level and defeat enemies in a linear fashion. This time however, ''Dawn of the Dragon'' allows more freedom for the player to explore larger areas and collecting items in order to progress through the game. This game allows the player to fly at any time, expanding exploration.  
Developed by Étranges Libellules, ''Dawn of the Dragon'' is more advanced than ''[[The Legend of Spyro: A New Beginning]]'' and ''The Eternal Night'', both of which were previously done by Krome Studios. Spyro and Cynder have undergone a small makeover to make them seem older to allow new gameplay opportunities, but they strangely remain the same size as their younger selves in ''The Eternal Night''. The game environments are much larger and a majority of them have a bit more exploration to them. In previous titles of ''The Legend of Spyro'' series, Spyro had to travel through the level and defeat enemies in a linear fashion. This time however, ''Dawn of the Dragon'' allows more freedom for the player to explore larger areas and collecting items in order to progress through the game. This game allows the player to fly at any time, expanding exploration.  


''Dawn of the Dragon'' also features a co-operative play with Cynder. This feature allows players to have the option of completing the game as either Spyro or Cynder, along with giving them the power to switch between both dragons, giving them more freedom to explore the world in completely new ways. Spyro retains his command over the elements of [[Fire (The Legend of Spyro)|Fire]], [[Electricity (The Legend of Spyro)|Electricity]], [[Earth]], and [[Ice (The Legend of Spyro)|Ice]], while Cynder is given the power to wield the elements of [[Poison]], [[Fear]], [[Wind]], and [[Shadow]], abilities that were given to her as a result of being exposed to the Dark Master's magic. While Spyro is stronger but slower in combat, Cynder is faster but weaker than Spyro. Along with the standard powerups that gems will bring, Spyro and Cynder can both equip pieces of [[Armor|Dragon Armor]] that they can find within the levels of the game.  
[[File:SpyroCynder TheCatacombs PreRelease.jpg|200px|thumb|right|Early screenshot of the Catacombs level]]''Dawn of the Dragon'' also features a co-operative play with Cynder. This feature allows players to have the option of completing the game as either Spyro or Cynder, along with giving them the power to switch between both dragons, giving them more freedom to explore the world in completely new ways. Spyro retains his command over the elements of [[Fire]], [[Electricity]], [[Earth]], and [[Ice]], while Cynder is given the power to wield the elements of [[Poison]], [[Fear]], [[Wind]], and [[Shadow]], abilities that were given to her as a result of being exposed to the Dark Master's magic. While Spyro is stronger but slower in combat, Cynder is faster but weaker than Spyro. Along with the standard powerups that gems will bring, Spyro and Cynder can both equip pieces of [[Armor|Dragon Armor]] that they can find within the levels of the game.  


Another feature called melee combos is introduced. The more times the player hits the enemy, the more Blue Gems the players will earn. Blue Gems grant Spyro and Cynder's experience points that allow them to upgrade moves. Along with blue gems, there are also red gems that restore lost health and green gems that give Spyro and Cynder [[mana]] to replenish their breath meter, allowing them to use their elemental attacks. The Fury gems from previous titles have been removed; instead the Fury Meter now goes up depending on the number of times Spyro or Cynder score attacks on enemies. In addition to normal enemies, there are [[Elite Enemies|elite enemies]], which are enemies that are stronger than normal ones who are powered by the masks they wear that make them invincible to normal attacks. The player must use an element of a designated color that matches that of the mask in order to knock the mask off. Once off, normal attacks and other elemental powers will be allowed.  
Another feature called melee combos is introduced. The more times the player hits the enemy, the more Blue Gems the players will earn. Blue Gems grant Spyro and Cynder's experience points that allow them to upgrade moves. Along with blue gems, there are also red gems that restore lost health and green gems that give Spyro and Cynder [[mana]] to replenish their breath meter, allowing them to use their elemental attacks. The Fury gems from previous titles have been removed; instead the Fury Meter now goes up depending on the number of times Spyro or Cynder score attacks on enemies. In addition to normal enemies, there are [[Elite Enemies|elite enemies]], which are enemies that are stronger than normal ones who are powered by the masks they wear that make them invincible to normal attacks. The player must use an element of a designated color that matches that of the mask in order to knock the mask off. Once off, normal attacks and other elemental powers will be allowed.  

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