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Ripto Duplication Glitch: Difference between revisions
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The '''Ripto Duplication Glitch''' is a glitch that occurs in the ''[[Spyro 2: Ripto's Rage!]]'' portion of ''[[Spyro Reignited Trilogy]]''. | The '''Ripto Duplication Glitch''' is a [[glitch]] that occurs in the ''[[Spyro 2: Ripto's Rage!]]'' portion of ''[[Spyro Reignited Trilogy]]''. | ||
The glitch occurs during the [[Ripto's Arena]] boss battle at the end of the first round. The player will have to flame or charge [[Ripto]] in the mili-second right after his health bar has reached zero and before the cutscene with [[Robo-Gulp]] plays. As a result, Ripto will run away. An alternative will be that Ripto gains a power-up as the next phase is about to begin. This will also allow for the power-up to be used during the cutscene. | The glitch occurs during the [[Ripto's Arena]] boss battle at the end of the first round. The player will have to flame or charge [[Ripto]] in the mili-second right after his health bar has reached zero and before the cutscene with [[Robo-Gulp]] plays. As a result, Ripto will run away. An alternative will be that Ripto gains a power-up as the next phase is about to begin. This will also allow for the power-up to be used during the cutscene. | ||
This will cause the battle to have two Riptos. One that rides on Gulp and one that runs around the arena like in the first round. Both Riptos are capable of doing damage to [[ | This will cause the battle to have two Riptos. One that rides on Gulp and one that runs around the arena like in the first round. Both Riptos are capable of doing damage to [[Spyro]], and both can pick up the special orbs as well. | ||
The second Ripto will also continue to run around in the third phase with the [[Robo-Bird]], as if the arena was still there. | The second Ripto will also continue to run around in the third phase with the [[Robo-Bird]], as if the arena was still there. |
Latest revision as of 14:00, April 21, 2025
The Ripto Duplication Glitch is a glitch that occurs in the Spyro 2: Ripto's Rage! portion of Spyro Reignited Trilogy.
The glitch occurs during the Ripto's Arena boss battle at the end of the first round. The player will have to flame or charge Ripto in the mili-second right after his health bar has reached zero and before the cutscene with Robo-Gulp plays. As a result, Ripto will run away. An alternative will be that Ripto gains a power-up as the next phase is about to begin. This will also allow for the power-up to be used during the cutscene.
This will cause the battle to have two Riptos. One that rides on Gulp and one that runs around the arena like in the first round. Both Riptos are capable of doing damage to Spyro, and both can pick up the special orbs as well.
The second Ripto will also continue to run around in the third phase with the Robo-Bird, as if the arena was still there.
Trivia
- This glitch will make the boss battle more difficult as the player has to avoid both Riptos while catching the special orbs.
- This glitch does not occur in the original Spyro 2: Ripto's Rage!.