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Spyro 2: Ripto's Rage!

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"Spyro 2" redirects here. For information about the Game Boy Advance game with "Spyro 2" in its title, see Spyro 2: Season of Flame.
Spyro 2: Ripto's Rage!


Developer(s) Insomniac Games
Publisher Sony Computer Entertainment
Release date(s) PlayStation:
USA November 2, 1999
Europe November 5, 1999
Japan March 16, 2000
PlayStation Network:
USA July 26, 2007 (original release)
USA May 7, 2009 (second release)
Genre(s) Platformer
ESRB:ESRB E.svg - Everyone
Console(s) PlayStation
Mode(s) Single player
Media PlayStation:
PlayStation Network:
Digital download
Input PlayStation controller

Spyro 2: Ripto's Rage!, known as Spyro 2: Gateway to Glimmer in Europe, is the second game installment of the Spyro franchise and a sequel to Spyro the Dragon. It was originally released for the PlayStation in 1999. In 2018, the first three Spyro the Dragon games, one of which is Spyro 2: Ripto's Rage!, were remade for the Spyro Reignited Trilogy.

In the game, Spyro is placed in Avalar, rather than the Dragon Worlds, where the previous installment was set. A dinosaur-riding sorcerer, known as Ripto, has invaded the world of Avalar, and is wreaking havoc on its citizens with his magic. Idols come to life and attack their creators, Eskimos are encased in ice cubes, and a civilization of seahorses has had its water confiscated. Spyro must travel through the world of Avalar and undo the damage done by Ripto. Spyro and Sparx are the only two returning characters from the first game.

On July 26, 2007, Spyro 2: Ripto's Rage! was released as a PSone Classic for the PlayStation Network, which is before its predecessor, Spyro the Dragon. On August 7, 2007, the game was pulled from the PlayStation Network due to technical issues, such as certain levels failing to load.[1] A few days later, Sony refunded those who bought the game and MediEvil (another PSone Classic that was released on the PlayStation Network).[2] On May 7, 2009, Spyro 2: Ripto's Rage! was re-added to the PlayStation Network.


Intro screenshot of Spyro suggesting to Sparx that they take a vacation to Dragon Shores because of Artisans' rainy weather.

In the fantasy realm of Avalar, local residents Elora, Hunter, and The Professor have been working on their latest and largest portal. During a test of it, Hunter enters his birthdate (22475) as the portal's target coordinates, inadvertently activating it and allowing a small wizard named Ripto into the realm along with two large dinosaurs, Crush and Gulp. Identifying that the land has no dragons, Ripto declares that he is going to "move in" and take it over; however, Elora is able to de-activate the portal by instructing fairies to remove the orbs powering the portal. As Ripto begins to terrorize Avalar, Elora and the Professor plan to 'catch' a dragon in order to drive Ripto off. Somehow, Ripto's magic has corrupted the minds of the citizens of the realm and turned them against each other, causing outbreaks of war between worlds and races.

Meanwhile, the Dragon Realms have been under rainy weather for some time; Spyro, declaring he needs a vacation, locates a portal to the realm of Dragon Shores. However, after traveling through the portal, he finds himself instead landing in the realm of Avalar by means of a smaller portal, built by Avalar's Professor. Ripto enters the scene and destroys the portal, objecting to how the Professor succeeded in bringing a dragon to the world of Avalar. Ripto is, however, forced to retreat when Gulp accidentally swallows Ripto's magical sceptre, and Spyro is asked to help save the realm of Avalar by defeating Ripto.

Each of Avalar's overworlds is captured by Ripto after Spyro enters them. In a dungeon area, Ripto and one of his minions (or, on the final overworld, resurrected versions of them) wait for Spyro. The only way to access these dungeons is to collect all Talismans in the overworld. The final battle requires 40 orbs.


The gameplay is similar to the original Spyro the Dragon but with few variations in control and Spyro's main abilities intact. Spyro can attack enemies with his flame attack, or charge through them in a charge attack, though different varieties of enemies may require a specific attack to defeat; metal-armored enemies are impervious to Spyro's flame, and enemies much larger than Spyro himself are immune to his charge attack. Like the first game, Spyro's health is indicated by the color of Sparx, whose health can be replenished by eating butterflies.

The game is split up into three main hub worlds containing portals to various realms. In order to progress through the first two hub worlds, Spyro must acquire a talisman from each realm, which is awarded for reaching the end of the level, before facing the boss of each world. Each level also contains a certain number of orbs, which can be earned by completing secondary tasks for certain characters, such as lighting a series of lamps or protecting characters from attacks. These orbs are required for opening some of the portals to certain levels, as well as progressing through the third hub world.

Gems gathered throughout the game are required to pay fees Moneybags charges in order to progress through the game. As well as opening portals or granting access to certain areas, Moneybags also teaches Spyro three brand new abilities over the course of the game. Swimming lets Spyro dive underwater to reach submerged treasure and hidden tunnels, climbing lets Spyro climb up certain surfaces. The headbash allows Spyro to perform an overhead smashing attack that can break rocks and certain cages.

In various locations throughout each level there are small creatures, such as frogs or sheep, known as fodder. When Spyro approaches them, the fodder try and escape from him. When Spyro charges or flames a fodder, it releases a butterfly, which Sparx can eat to restore a unit of his health. If Sparx eats nine butterflies, the tenth one will be a blue butterfly, which grants an extra life. Blue butterflies are sometimes found in a bottle.

Each level has a Power-up Gate, which can be activated after defeating a certain number of enemies, who release a spirit particle upon being defeated. When Spyro walks through a Power-up Gate, he is given a temporary power-up, including Invincibility, Superfly, Supercharge, Powerflame, Superfreeze, and Spring Jump.


This game introduces new characters into the Spyro series, many of whom would appear in later games. Both Hunter and Moneybags make recurring appearances in the series, while Ripto would make more series appearances than any other antagonist, making him the key villain of the original series. The dragons of the previous installment have been replaced with an entirely new cast of characters, including fauns, satyrs, anthropomorphic animals, and robotic businessmen, among others.

Playable characters[edit]

Name Description
Spyro S2 attack pose.jpg
The eager, headstrong, purple dragon and main protagonist. A vacation to Dragon Shores turns tragic as Ripto has taken over Avalar. After encountering Elora and Hunter, Spyro embarks on a journey through Avalar to collect Orbs and Talismans and stop Ripto. This is accomplished through the aide of Sparx. The game's story is partially framed after the events of its predecessor, and Spyro has the same feel, physics and a similar control from the first Spyro the Dragon, now a little more experienced after his adventures in the first Spyro game.

Non-playable characters[edit]

Name Description
Sparx S2RR.png
Spyro's constant dragonfly companion that represents his health meter, also alowing Spyro to withstand more hits, and collects nearby gems for him.
Elora S2RR.png
A faun of Avalar, and assistant to the Professor. She is friendly and wise and develops a friendship with Spyro over the course of the game.
Hunter S2RR.png
An anthropomorphic cheetah armed with a bow and arrows who was inadvertently responsible for bringing Ripto to the realm of Avalar, during a test of the Professor's "Super Portal". In the game, Hunter teaches the player about Spyro's abilities early on and occasionally challenges Spyro to various mini-games or missions later.
Zoe S2RR.png
A fairy who helped scatter Avalar's orbs throughout the realm to prevent Ripto from using them. Zoe appears in several locations throughout all levels and serves as a checkpoint should Spyro lose a life.
Moneybags S2RR.png
An anthropomorphic bear seen in various places throughout the realm of Avalar. As his name suggests, he has a love for gems and will not hesitate to ask Spyro to "share" some of them, sometimes inventing ridiculous reasons that Spyro should agree. However, in all cases, paying Moneybags enough gems will result in access to new levels, further progress within the same level, or in some cases, a new ability for Spyro.
Professor S2RR.png
The creator of the "Super Portal" in Avalar. After Ripto's arrival, he created a smaller portal in the Glimmer realm to locate a dragon and bring it to Avalar.
Ripto S2RR.png
The main antagonist of the game who seeks to take over Avalar and has a hatred for dragons. He is joined by his minions, Crush and Gulp.
No image.png
A blue dinosaur with small wings and wields an oversized club. He serves under Ripto.
No image.png
A green dinosaur who often acts as Ripto's steed.


The world of Avalar is divided into three homeworlds, each based on a particular season. Spyro can access the levels via portals. In every realm, there is a castle that, during the course of the storyline, is captured by Ripto. Each realm features a number of different worlds, a speedway world, and a dungeon with a boss. Every level has 400 gems.

S2RR Summer Forest logo.png Glimmer
Idol Springs
Sunny Beach
Aquaria Towers
Ocean Speedway
Crush's Dungeon
S2RR Autumn Plains logo.png Skelos Badlands
Crystal Glacier
Breeze Harbor
Metro Speedway
Fracture Hills
Magma Cone
Shady Oasis
Icy Speedway
Gulp's Overlook
S2RR Winter Tundra logo.png Mystic Marsh
Cloud Temples
Robotica Farms
Canyon Speedway
Ripto's Arena
Dragon Shores


In addition to his returning abilities (except the sideroll), Spyro acquires several new skills throughout Ripto's Rage! that allow him to explore the worlds of Avalar more thoroughly.

Name Description
Hover Spyro's gliding ability has been augmented with a hover maneuver which, used at the end of a glide, gives Spyro one small, final boost in elevation and distance before he falls to the ground. Hunter explains this technique to the player early on in the first world.
Swallow Spyro now has the ability to pick up various small items and carry them in his mouth. This is used primarily for solving certain puzzles and missions, but some items (such as rocks) can be used as weapons by spitting them back out at an enemy.
Swimming Most water is no longer hazardous or lethal to Spyro. At first, Spyro can only swim across the surface of water, but in the first world, Moneybags teaches Spyro (for a fee, of course) how to swim underwater. Many levels feature underwater portions through which Spyro must swim, particularly the Aquaria Towers level which are almost entirely underwater. Spyro's flame breath is of no use underwater (unless augmented by a Power-Up), but he can still use his charge attack to swim at high speeds and attack foes. Spyro can still drown in unclear waters (Mystic Marsh) and green, acidic waters (Scorch and Shady Oasis).
Climbing In the second world, Moneybags teaches Spyro the ability to climb on certain wall surfaces, such as ladders. Spyro can traverse such walls to gain access to new missions and areas, but he cannot defend himself while hanging from a wall.
Headbash In the final world, Moneybags teaches Spyro one final ability, the ability to dive vertically out of the air and crash into the ground, horns first, allowing Spyro to defeat certain late-game enemies, open certain treasure boxes, and complete additional missions.


In addition to Spyro's returning and new abilities, many levels in the game feature powerup "gates" which temporarily give Spyro enhanced abilities that allow him to defeat certain enemies, reach new areas, or complete certain missions. Powerup gates are at first inactive, but become available once the player has defeated a certain number of enemies within the level.

Three of these powerup gates are based on similar abilities in the first Spyro game:

Name Description
Superflame Superflame gates enhance Spyro's flame breath, allowing him to strike down and defeat even the normally fireproof metal-armored enemies. Unlike its incarnation in the first Spyro game, this is also a long-range ability, and Spyro can aim and shoot fireballs accurately from a first-person perspective. While underwater, Spyro fires spiked balls instead of flame. If a player gathers all the orbs and gems in the game, a door in Dragon Shores will open, with a Superflame powerup that lasts indefinitely.
Superfly This gate gives Spyro the ability to fly rather than glide, similar to the speedway levels.
Supercharge Supercharge gates give Spyro an instantaneous boost of speed. Similar to the supercharge ramps of the first Spyro game, this allows Spyro to charge through most obstacles, and even large enemies which are normally impervious to his charge attack. This ability does not wear off with time; rather it lasts until Spyro stops charging, or hits an obstacle and comes to a stop.

The game introduces a few power-ups:

Name Description
Invincibility This powerup renders Spyro invulnerable to all damage for a certain length of time. This is used primarily to allow Spyro to cross large areas hazardous terrain (such as lava or acidic waters) without taking harm.
Spring Jump This gate launches Spyro high into the air in a certain direction, allowing him to land in a different area of the level.
Superfreeze This rare gate gives Spyro a powerful ice-breath attack which can be used at long range, similar to the Superflame powerup, as well as to freeze certain enemies for solving puzzles.


Name Description
Gems Scattered throughout the realms, Gems come in varying colors and denominations, and may be found lying on the ground, or hidden in containers such as baskets, vases, and underwater pots. There are a set number of gems in every realm, and each gem collected counts toward the player's percentage of game completion; collecting enough gems is a requirement for exploring the realms (as you pay Moneybags to get rid of an obstacle) and accessing a bonus level at the end of the game. All the gems you paid Moneybags are refunded after defeating Ripto.
Orbs Orbs are used to access later levels, and are a requirement for reaching Dragon Shores and accessing a bonus level at the end of the game. Orbs power up portals created by The Professor.
Talismans Talismans are rewards given to Spyro by the inhabitants of various realms after he completes the level. All of the realms have talismans to offer except for boss dungeons, speedways, and realms in the final overworld, Winter Tundra. When the player collects all of the talismans in an overworld, that world's boss dungeon opens up, allowing the player to advance to the next overworld. This excludes the final boss, Ripto, which requires 40 orbs to enter. There are 14 talismans in total.


Minigames appear in three forms. Some appear as missions within various levels, like a match of ice hockey or riding a manta ray around in the water.

Another form is in the Speedway levels, which are optional flying missions in which Spyro must fly through or flame a certain number of targets within a limited amount of time. In addition, once Spyro has completed a speedway, he can return to the level freely, and may also locate a second challenge or minigame hidden somewhere in the level.

The final form is in the final level. The extra level, Dragon Shores, unlocked for completing the game, has multiple minigames. One of the minigames is a target practice where Spyro shoots targets with superflame.


For this subject's image gallery, see Gallery:Spyro 2: Ripto's Rage!.


  • One of the game's working titles was Spyro II.[3]
  • Unlike other Spyro titles, the game starts in the the first level, Glimmer, rather than the first world's hub. This could explain why the European version is subtitled Gateway to Glimmer.
  • This is the only PlayStation game in the Spyro franchise where the player cannot exceed 100% completion.
  • When Spyro collects 64 orbs and 10,000 gems, he can open up a gate in Dragon Shores. Inside the gate is what looks like a superflame powerup that when passed through grants Spyro a permanent superflame ability.
  • Both Fracture Hills and Magma Cone are home to the fauns and the Earthshapers, and are both levels in Autumn Plains. Elora's homeworld can possibly be Fracture Hills, since Fracture Hills' fauns are all female and Magma Cone's fauns are all male.


  1. "Two More Titles Pulled from Euro PlayStation Store". Wired. Published August 7, 2007.
  2. "Sony Issues Refunds for Spyro 2, MediEvil". Wired. Published August 13, 2007.
  3. Color diagramMedia:Spyro SII color diagram.jpg of Charles Zembillas's sketch of Spyro during the development of "Spyro II".