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The Legend of Spyro: A New Beginning

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The Legend of Spyro: A New Beginning

GameCube cover
Developer(s): Krome Studios (console, GBA)
Big Ant Studios (GBA)
Amaze Entertainment (Nintendo DS)
The Mighty Troglodytes (Mobile)
Publisher(s): Vivendi Universal
Sierra Entertainment
Director(s): Steve Stamatiadis
Producer(s): Ellen Hobbs
Christopher Wilson
Michael Graham
John Welsh
Release date(s): USA October 10, 2006
Europe October 27, 2006
Australia November 2, 2006
Genre(s): Action
Rating(s):
ESRB: - Everyone
PEGI: - Seven years and older
USK:File:USK 12.png - Twelve years and older
Console(s): PlayStation 2, Xbox, Nintendo GameCube, Game Boy Advance, Nintendo DS, Mobile
Composer(s): Rebecca Kneubuhl
Gabriel Mann
Mode(s): Single player
Media: Disc
Input: Controller

The Legend of Spyro: A New Beginning is the first installment of The Legend of Spyro continuity. Unlike the previous games before it, this game features a different universe that reboots the Spyro character and the world that surrounds him. It was released on the Xbox, GameCube, PlayStation 2, Game Boy Advance and Nintendo DS.

When Spyro, a young dragon, leaves his home to find the truth about his past, he finds a shocking discovery - the fate of the world rests on his wings. In a race against time, Spyro must realize his destiny and unlock the explosive powers that lie within if he is to put an end to the mysterious black dragon, Cynder.[1]

Press Release summaries

“The Legend of Spyro™: A New Beginning explores the true origins of Spyro as you embark on a dangerous, combat-driven quest that will bring you face to face with the Dark Master’s ultimate creation, Cynder. Experience the true power of the purple dragon as you unleash devastating fury attacks, upgradeable breaths & ground to aerial melee combos in a frenzied battle with hordes of menacing enemies and bone-chilling bosses. This epic and cinematic gameplay experience also harnesses the voice talent of Hollywood’s best.”
Sierra Entertainment[2]


“The Legend Of Spyro: A New Begining takes the world famous Spyro The Dragon back to the beginning, in his first ever adventure! Find out what makes him such a special creature as he masters powerful elemental breath attacks, battles enemies with devestating melee combat moves and levels up his abilities to become the most powerful dragon the world has ever seen! Forget everything you thought you knew about Spyro, this really is A New Beginning.”
Krome Studios[3]

Gameplay

A New Beginning uses a more action-based focus than previous Spyro the Dragon games, with a limited use of Spyro's gliding ability and less based on collecting items and playing minigames. Instead of this, Spyro has a variety of combat moves as well as four different breath attacks: fire, electricity, ice and earth, which he can use as both long range and short range attacks. Spyro can also use furies, huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them.

The Nintendo DS version has additional attacks and challenges. Along with breath attacks and furies, Spyro can create an elemental shield around himself that protects him from enemies while hurting attacking enemies. In addition, the DS version has extra side missions in the form of puzzles, and if all 40 puzzles are solved and all 40 crystals after solving a puzzle are collected, and 20 extra puzzles are solved, a Cynder skin will be unlocked.

Story

The game begins inside the Dragon Temple, where a Fire Guardian Dragon named Ignitus watches over a brood of eggs; it was the "Year of the Dragon", a time when new dragon eggs were brought to the realm. A prophecy foretells that every ten generations, a rare Purple Dragon will be born, who will direct the fate of that era; Ignitus was looking after such an egg.

The dragons are, however, at war with an enemy called the"Dark Master" who heard of the prophecy as well, and lay siege to the Temple, intent on destroying the brood of eggs to prevent the birth of the purple dragon. Ignitus escapes with the Purple Dragon's egg, leaving it to drift down the Silver River into a swamp, hoping for the best. The egg is discovered by a family of dragonflies, and upon hatching, they name him Spyro and adopt him into the family and raised as one of their own, alongside Sparx, a young Dragonfly who was born on the same day.

One day, after Spyro is under attack by a group of Apes and discovered that he can breathe fire, Spyro is told that he is not a dragonfly himself, but a stranger from a distant land. Afterwards, Spyro decides to leave the Swamp in search of his true home; Sparx, though reluctant at first, decides to tag along. Spyro is pursued by hostile forces, but eventually came into contact with a distraught Ignitus, who although pleased that Spyro is alive, feared that with the Temple under occupation by their enemy, a horde of Apes called the Dark Armies led by a large black dragon named Cynder, their war was already lost.

Spyro convinces Ignitus to lead him to the Temple, and is able to drive Cynder's forces out, after which Ignitus tells Spyro more about their war against the Dark Armies, offering Spyro some training in the art of fire, and then sends Spyro off to rescue three other Dragon Guardians from Cynder's forces. First, he flies to Dante's Freezer to find Volteer, the Electric Guardian, and rescues him from a large troll called the Ice King.

When Spyro and Volteer return to the Temple, Volteer trains Spyro in the art of electricity and explains to Ignitus that he lost some of his electric powers inside a crystal Cynder stored. Ignitus expects that Cynder may be planning to do something with the Guardians' powers, but he doesn't know what for, so Ignitus sends Spyro to Tall Plains, home of the Atlawa tribe, to find Cyril, the Ice Guardian.

After Spyro saves Cyril and heads back to the Temple, he teaches Spyro the secrets of ice and discusses with the other Guardians more about Cynder's possible plans. Ignitus hypothesizes that Cynder was trying to gain all the Guardians' elemental powers to open a portal 'that must never be opened.' Spyro questions Ignitus of what is he talking about, but Ignitus tells him that doesn't concern him now, but he does send Spyro to Munitions Forge, where Terrador, the Earth Guardian, is held.

When Spyro gets ready to leave with Terrador, Cynder attacks and chases Spyro throughout Munitions Forge. Just when Cynder is about to catch Spyro, Ignitus intervenes in order to fight Cynder, but is captured. Spyro tries to help Ignitus, but Terrador stops him and tells him that he is not ready to take on Cynder. Spyro becomes guilt-ridden and ashamed that he let Ignitus down, becoming frightened to face Cynder. Terrador tells him that there's no shame for all warriors to have fear, and trains Spyro how to master the element of earth and his own fear.

After Spyro's training, Terrador explains to Spyro, Volteer, and Cyril about Cynder's lair, possibly where she took Ignitus. Spyro flies to Cynder's lair and finds Ignitus, confined and his powers being drainied inside a crystal. Cynder stops Spyro from destroying the crystal and escapes with it. Spyro notices that there was something familiar with Cynder, and Ignitus decides it's time to tell him the truth: Cynder was actually born from the same brood of eggs as Spyro (they are not siblings), but was taken by the Dark Master's forces due to the Dark Master needing a dragon born that year and was corrupted by his poisonous powers, becoming his tool of destruction. The Dark Master was using Cynder to gain the Guardians' powers so she can unlock the portal, which serves as his prison. As the vortex to the world of Convexity opened, Ignitus fears that they are too late, but Spyro refuses to give up and follows Cynder through the portal.

When Spyro caught up with Cynder, she had already put the final crystal inside the portal, creating an opening for the Dark Master to escape. She was ready to face Spyro in a final showdown. Eventually, Spyro uses all of his power in a final attack and defeats Cynder, which ends up freeing her from the Dark Master's influence, returning to her true form: a young dragon the same size and age as Spyro. As the realm began to collapse in on itself and the portal started to suck the three inside, Sparx insists on making a quick exit, but Spyro declares he will not leave Cynder behind with the Dark Master; though barely, Spyro was able to grab Cynder and escaped safely.

Though victorious, the battle cost Spyro much of his own strength and powers, and both Spyro and Cynder suspected that the Dark Master is still out there somewhere; the war was still not over. The story continues in The Legend of Spyro: The Eternal Night...

Characters

Character Description Voice Actor

Spyro
A small purple dragon. Adventurous, curious about his past and eager to shape his future. Although he shows the recklessness of an adolescent at times, he is slowly turning into his role as a leader of a proud species. This is Spyro's coming of age as he discovers his true origins and embarks on a quest to fight the mighty Cynder. Elijah Wood

Sparx
The dragonfly sidekick to Spyro. He is more cautious than Spyro, but will explore with gentle prodding. Sparx uses wit and sarcasm as a mask for his uncertainty and fear. Friends with Spyro since childhood, he makes a great ally. David Spade

Ignitus
A Guardian dragon elder who was once a proud general-like figure, but is now grizzled and a little broken inside. He acts as a mentor to Spyro, guiding him and teaching him the ways of the world, while casting a careful eye on Spyro's well-being. Gary Oldman

Volteer
Nimble in both deed and mind, Volteer is the most intellectual of the four Guardians. He often enjoys using big words and inserting barely relevant facts into discussions. Corey Burton

Cyril
Coolest of all the Guardians, Cyril is aloof and a bit snobbish. He harbors a carefully cultivated cynicsim which he uses a defense and radar for the rest of the Guardians. He speaks with a strong English accent. Jeff Bennett

Terrador
A battle-scarred warrior, Terrador is the most militant of the four Guardians. Dedicated and focused on the practical art of battle, he is straightforward and agendaless. Judges everyone, Spyro included, not by looks, color or species, but by how well they fight. Respects Spyro as a fellow warrior. Kevin Michael Richardson

Flash
A blue dragonfly who is Spyro's foster father and Sparx's biological father. Jeff Bennett

Nina
A pink dragonfly who is Spyro's foster mother and Sparx's biological mother. Vanessa Marshall

Kane
Leader of the Atlawa. He is strongly independent and believes he doesn't need any help when Cynder's forces take over Tall Plains and captured his tribe. Phil LaMarr

Mole-Yair
Leader of the Manweersmalls that live on Munitions Forge. Jeff Bennett

Exhumor
Mole-Yair's brother who is more cantankerous than his sibling. Corey Burton

Conductor
Head of Cynder's security on Munitions Forge. He operates a menacing steam-engine train named Steam. Kevin Michael Richardson
Cynder The main antagonist of the game. A lithe, powerful dragon with a sultry, seductive voice. Cynder is the classic femme fatale: unstable, alternately calm and explosive, she seeks to free the Dark Master from imprisonment. Cree Summer

Levels

Number Name
1
Swamp
2
Dojo
3
First Flight
4
Dante's Freezer
5
Tall Plains
6
Munitions Forge
7
Escape From Cynder
8
Concurrent Skies
9
Convexity

Development

Krome Studios were developing a game pitch on a different take on Crash Bandicoot. A demo was said to be in development, with the team concepting characters such Crash, Coco, Nina Cortex, Crunch, Aku-Aku, Dr. Neo Cortex, etc. At one point, Spyro was going to appear in the game to assist Crash in adult dragon form. The game was said to revolved heavily around a medieval theme and time period. Michael Graham and Christopher Wilson, the two Producers at Vivendi Universal that were slated to work on the Crash title were pulled onto something else - something that would eventually become The Legend of Spyro: A New Beginning. Krome Studios' work on the Crash Bandicoot demo was a big audition for the new Spyro title and Vivendi liked what they had done. A deal was struck to bring the team over to the Spyro project and began to work on "Spyro06".[4]

Producer John Welsh stated that Krome Studios worked really hard to make A New Beginning a really fantastic looking game. Many of the previous Spyro games had softer tones and palettes and they wanted to move on from there. Having Spyro as a New Beginning meant that they could explore ways of developing the style and look into something that represented a maturing of the game and its environment, as well as taking full advantage of what the technology is capable of. Now palettes are stronger and darker, to generate the appropriate mood. For instance, Spyro is on a voyage into the unknown and the unknown can appear dark or isolated, certainly strange and perhaps even harsh. They have created lavish, gorgeously lit and intricate environments, establishing a consistent style unique to the new Spyro world. That style extends to everything in that world to the enemies that Spyro encounters, to everything with which Spyro can interact, and to the depth of the storyline where what is, is clearly linked to what was.[5]

Reception

The Legend of Spyro: A New Beginning received mixed but generally positive reviews. Critics praised the presentation and graphics but criticized the repetitive gameplay and poor voice-acting. Fans were disappointed by the emphasis on combat compared to previous installments in the Spyro series. IGN gave the game a "7.7 out of 10", complimenting that its overall gameplay, presentation and story, but noted the game's repetitive combat.[6] Gamespot's review gave A New Beginning a "5.8 out of 10", praising the musical score, but criticized the lack of consistency, the uninspired level design, the story script, and repetitive nature of the gameplay, claiming that "the developer took no chances with the game and brought nothing new to the table."[7]

Awards

IGN awarded A New Beginning Best GameCube Platformer of 2006, and its Reader's Choice awarded the game Best GameCube Platformer of 2006.[8] GameSpot gave it Best and Worst of 2006: "Worst Use of Celebrity Voices".[9]

Gallery

For this subject's image gallery, see The Legend of Spyro: A New Beginning/Gallery.

Trailers

Trivia

  • Press releases refer to A New Beginning as a prequel to the first Spyro game.[10][11][12][13]
  • This is the first Spyro game to be given an E10+ rating, due to cartoon violence.
  • The Dutch translation for the European release has a different subtitle. In Dutch, it is titled: "De Legende van Spyro: een Draak is Geborden", when you translate it back to English, It literally translates through its pronunciation as: "The Legend of Spyro: a Dragon is Born". The other two Legend of Spyro games translate the same subtitle as its English release, for the Dutch translation in the European release.
  • In the Game Boy Advance and Nintendo DS versions of the game, there are several exchanges between characters that are not found in the console versions, and unlike other handheld versions, they are mixed in with the final dialogue. This is because the dialogue originally came from an early draft of the game script.

External Links

References


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