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Home World

Home Worlds[1][2][3][4] are a recurring type of location in the Spyro franchise. They serve as hub levels that allow Spyro and other characters to access the different realms through the use of portals. Besides serving as a hub, home worlds are otherwise identical to realms in that Spyro can freely explore them to search for collectibles that add to the game's completion total. In most games, home worlds also have a portal that leads to a speedway level.
Progression
The method of progression to new Home Worlds is different in each game. In Spyro the Dragon, progression to the next Home World is achieved by rescuing or finding a certain number of dragons, eggs, or gems per the balloonist—defeating the boss associated with each Home World is not mandatory. In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, Spyro must defeat the boss at the end of each Home World to move on to the next.
Nomenclature
In Spyro the Dragon, each Home World is named according to the predominant Dragon clan inhabiting the area. In the sequels, Home Worlds are not inhabited by any major species, but are named according to their distinctive qualities. In Spyro 2: Ripto's Rage!, they are named after three of the four seasons of the year (excluding spring). In Spyro: Year of the Dragon, they are named after four different times of the day. Spyro: Enter the Dragonfly contains only one Homeworld. There are four Home Worlds in Spyro: A Hero's Tail and they are much bigger.
List of Home Worlds
Spyro the Dragon
In Spyro the Dragon, their first appearance, each home world had a certain type of dragon inhabiting the area, and are named after the type of dragon living there. Unlike in subsequent games, Spyro is not necessarily required to defeat a boss in order to unlock the following home world. There is a Balloonist in each home world, and they allow Spyro to travel to the next home world depending on how many dragons he has freed and how many Dragon Eggs or gems he has collected.
Spyro 2: Ripto's Rage!
In Spyro 2: Ripto's Rage!, there are three home worlds, each named after the seasons of summer, autumn, and winter respectively. Spring is the only season to not be associated with a home world. The game introduced a few changes to the home worlds that would become standard in subsequent Spyro titles: the exclusion of enemies and Spyro having to defeat the homeworld's boss before he can progress to the next home world.
Unlike other games, Spyro 2: Ripto's Rage! does not start in a home world, but rather the first level, Glimmer, which is even referenced in the game's European title, Spyro 2: Gateway to Glimmer.
Spyro: Year of the Dragon
In Spyro: Year of the Dragon, there are four home worlds and they are each based on a different time of day. They serve as a central area within the Forgotten Worlds. Besides this, home worlds otherwise serve the same purpose as in Spyro 2: Ripto's Rage!.
Spyro: Season of Ice
In Spyro: Season of Ice, there are four home worlds, each named and themed after a season, like with Spyro 2: Ripto's Rage!. Each home world is inhabited by a type of fairy corresponding to one of the four seasons. Unlike Spyro 2: Ripto's Rage!, there is home worlds themed after spring, the Spring Fairy Home.
Spyro 2: Season of Flame
In Spyro 2: Season of Flame, there are three home worlds, and each of them are named after a sky setting.
Spyro: Enter the Dragonfly
In Spyro: Enter the Dragonfly, there is only one home world, the Dragon Realms.
Spyro: A Hero's Tail
In Spyro: A Hero's Tail, there are four home worlds, which are a lot larger than in Spyro: Enter the Dragonfly.