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Crush's Dungeon: Difference between revisions

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Revision as of 18:35, April 7, 2012

Template:Youmay Template:PlaceOriginal Crush's Dungeon is where Ripto sent Crush (one of his minions) to destroy Spyro, however Spyro was too smart for Crush and he was literally crushed under a pile of rocks that fell from the roof. Ripto then tried to send out his second minion Gulp but Ripto and Gulp had to escape before the roof collapsed on them too.

In order to get to Crush's Dungeon, Spyro had to collect the first 6 Talismans of Avalar - Magic Pick, Jade Idol, Gold Statue, Gear of Power, Turtle Medallion, and The Enchanted Shell. The 6 talisman had enough magic to break the lock on the door to Crush's Dungeon. Elora then told Spyro the story or how Ripto came to Avalar and Spyro jumped down the hole to fight Crush.

Allies

  • Elora - throws the sheeps only.

Enemies

Strategy

At first, the circles on the ground are blue. When Crush steps on a circle, a shield will suround him and a force line will scan the room. Jump over the force line to dodge. Later on, red circles will start to appear. Crush will sent fireballs at Spyro; run from the path to dodge. The way to defeat him is to flame him when he is not guarded by his shield. If that happens, Crush will hit the ground with his club to try and crush Spyro with it. If Spyro is not hit by this, several boulders will fall on Crush, which will cost him health reduction on his health bar.

At the second half of the battle, the circles will be ether red or blue. Each will send either three force lines (if blue) or three fireballs (if red). Also, after being flamed, Crush will chase Spyro around the arena. To avoid getting hit by Crush, simply charge away from him while he's chasing you. In the last hit, several boulders will call onto Crush and form a rocky pyramid. Congratulations! You just defeated Crush!

Video

Crush's Dungeon - Spyro 2: Ripto's Rage!

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