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Crush's Dungeon: Difference between revisions

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At the second half of the battle, the circles will be ether red or blue. Each will send either three force lines (if blue) or three fireballs (if red). Also, after being flamed, Crush will chase Spyro around the arena. To avoid getting hit by Crush, simply charge away from him while he's chasing you. In the last hit, several boulders will call onto Crush and form a rocky pyramid. Congratulations! You just defeated Crush!
At the second half of the battle, the circles will be ether red or blue. Each will send either three force lines (if blue) or three fireballs (if red). Also, after being flamed, Crush will chase Spyro around the arena. To avoid getting hit by Crush, simply charge away from him while he's chasing you. In the last hit, several boulders will call onto Crush and form a rocky pyramid. Congratulations! You just defeated Crush!


===[[Skill_Points#In Ripto's Rage!/Gateway to Glimmer|Skill Point]] (''Reignited Trilogy'')===
===[[Skill_Points#In Ripto's Rage!/Gateway to Glimmer|Skill Point]]===
* Perfect - Defeat Crush without taking damange.
* Perfect - Defeat Crush without taking damange.



Revision as of 06:00, February 10, 2025

Template:Youmay Template:PlaceOriginal Crush's Dungeon is the first boss realm in Spyro 2: Ripto's Rage! and Spyro Reignited Trilogy. It's where Ripto sent Crush (one of his minions) to destroy Spyro; however, Spyro was too smart for Crush and he was literally crushed under a pile of rocks that fell from the roof. Ripto then tried to send out his second minion Gulp but Ripto and Gulp had to escape before the roof collapsed on them too.

In order to get to Crush's Dungeon, Spyro had to collect the first 6 Talismans of Avalar—Magic Pick, Jade Idol, Gold Statue, Gear of Power, Turtle Medallion, and The Enchanted Shell. The 6 Talismans had enough magic to break the lock on the door to Crush's Dungeon. Elora then told Spyro the story of how Ripto came to Avalar and Spyro jumped down the hole to fight Crush.

Allies

  • Elora - throws the sheep only.

Enemies

Strategy

At first, the circles on the ground are blue. When Crush steps on a circle, a shield will surround him and a force line will scan the room. Jump over the force line to dodge. Later on, red circles will start to appear. Crush will send fireballs at Spyro; run from the path to dodge. The way to defeat him is to flame him when he is not guarded by his shield. If that happens, Crush will hit the ground with his club to try and crush Spyro with it. If Spyro is not hit by this, several boulders will fall on Crush, which will cost him health reduction on his health bar.

At the second half of the battle, the circles will be ether red or blue. Each will send either three force lines (if blue) or three fireballs (if red). Also, after being flamed, Crush will chase Spyro around the arena. To avoid getting hit by Crush, simply charge away from him while he's chasing you. In the last hit, several boulders will call onto Crush and form a rocky pyramid. Congratulations! You just defeated Crush!

Skill Point

  • Perfect - Defeat Crush without taking damange.

Video

Crush's Dungeon - Spyro 2: Ripto's Rage!
File:Spyro 2- Ripto's Rage! 100% Walkthrough - 9 - Crush's Dungeon
By ZephyGameGuides

Gallery

Main article: Crush's Dungeon/Gallery

Trivia

  • The dungeon is redesigned to look more like a sewer in the Spyro Reignited Trilogy with acid surrounding the arena instead of lava.

Template:S2 de:Verlies von Crush ru:Подземелье Краша