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[[File:Hero_Orc.jpg|thumb|370px|A Hero Orc]]'''Hero Orcs''' are the one of the strongest enemies in [[The Legend of Spyro: Dawn of the Dragon]]. Their rank is that of the Ape Commanders from Spyro's previous adventures. | [[File:Hero_Orc.jpg|thumb|370px|A Hero Orc]]'''Hero Orcs''' are the one of the strongest enemies in [[The Legend of Spyro: Dawn of the Dragon]]. Their rank is that of the [[Ape Commanders]] from Spyro's previous two adventures. | ||
One of the notable Hero Orcs is the one who was the commander of the group of [[Grublins]] who ventured into the ruins of the [[Mountain of Malefor]] and freed Spyro and [[Cynder]] from their three-year sleep. After shackling them with the [[Green Chains|green snake chains]], the Orc and the Grublins drag the two unconscious dragons away to [[Catacombs]] to be sacrificed to the [[Golem]] there. It appears again near the platform Spyro and Cynder were chained to, noticing that the two dragons have awakened too soon before the Golem arrived, and commanded to the Grublins to stop them before they can escape, and disappears. At [[The Dam|the Dam]], the Hero Orc supposedly appears again, flanked by two [[Bowman Orcs|Orc Archers]], engaging a battle against Spyro and Cynder to stop them from destoying the dam. It was then ultimately defeated. | One of the notable Hero Orcs is the one who was the commander of the group of [[Grublins]] who ventured into the ruins of the [[Mountain of Malefor]] and freed Spyro and [[Cynder]] from their three-year sleep. After shackling them with the [[Green Chains|green snake chains]], the Orc and the Grublins drag the two unconscious dragons away to [[Catacombs]] to be sacrificed to the [[Golem]] there. It appears again near the platform Spyro and Cynder were chained to, noticing that the two dragons have awakened too soon before the Golem arrived, and commanded to the Grublins to stop them before they can escape, and disappears. At [[The Dam|the Dam]], the Hero Orc supposedly appears again, flanked by two [[Bowman Orcs|Orc Archers]], engaging a battle against Spyro and Cynder to stop them from destoying the dam. It was then ultimately defeated. | ||
==Tactics== | |||
Hero Orcs are one of the toughest enemies to beat, maybe even the longest to defeat. Their shields need to be destroyed and their spiked clubs have to be disarmed in order to attack them at full power. The swinging blows from their clubs are devastating, and they need to be disarmed from their weapons in order for them to be temporarily defenseless. | Hero Orcs are one of the toughest enemies to beat, maybe even the longest to defeat. Their shields need to be destroyed and their spiked clubs have to be disarmed in order to attack them at full power. The swinging blows from their clubs are devastating, and they need to be disarmed from their weapons in order for them to be temporarily defenseless. |
Revision as of 00:25, July 24, 2010
Hero Orcs are the one of the strongest enemies in The Legend of Spyro: Dawn of the Dragon. Their rank is that of the Ape Commanders from Spyro's previous two adventures.
One of the notable Hero Orcs is the one who was the commander of the group of Grublins who ventured into the ruins of the Mountain of Malefor and freed Spyro and Cynder from their three-year sleep. After shackling them with the green snake chains, the Orc and the Grublins drag the two unconscious dragons away to Catacombs to be sacrificed to the Golem there. It appears again near the platform Spyro and Cynder were chained to, noticing that the two dragons have awakened too soon before the Golem arrived, and commanded to the Grublins to stop them before they can escape, and disappears. At the Dam, the Hero Orc supposedly appears again, flanked by two Orc Archers, engaging a battle against Spyro and Cynder to stop them from destoying the dam. It was then ultimately defeated.
Tactics
Hero Orcs are one of the toughest enemies to beat, maybe even the longest to defeat. Their shields need to be destroyed and their spiked clubs have to be disarmed in order to attack them at full power. The swinging blows from their clubs are devastating, and they need to be disarmed from their weapons in order for them to be temporarily defenseless.