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Lockmaster Imp: Difference between revisions

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|name = Lockmaster Imps
|name = Lockmaster Imps
|species = Imps
|species = Imps
|homeworld = [[Skylands]]
|homeworld = [[Skylands]]  
|appearances = [[Skylanders: Spyro's Adventure]]
|appearances = [[Skylanders: Spyro's Adventure]] (console version)
}}
}}
{{Q|Summon getty underwear! Hahahaha!|Lockmaster Imp}}  
{{Q|Summon getty underwear! Hahahaha!|Lockmaster Imp}}  
'''Lockmaster Imps''' are the gatekeepers of the locked gates they guard. They need to be moved about inside the lock in order to land them on top of the pink tumblers to unlock the gate.
'''Lockmaster Imps''' are the gatekeepers of the locked gates they guard in the console versions of [[Skylanders: Spyro's Adventure]]. They need to be moved about inside the lock in order to land them on top of the pink tumblers to unlock the gate.


In [[Darklight Crypt]], a fire ghost Lockmaster Imp appears inside the same lock the normal Lockmaster Imp is in, and moves slowly when the player rotates him. If the fire ghost Lockmaster Imp lands on the normal one, the green normal Lockmaster will burn away and you will have to start the Lock Puzzle over.
In [[Darklight Crypt]], a fire ghost Lockmaster Imp appears inside the same lock the normal Lockmaster Imp is in, and moves slowly when the player rotates him. If the fire ghost Lockmaster Imp lands on the normal one, the green normal Lockmaster will burn away and you will have to start the Lock Puzzle over.


{{Stub}}
{{Stub}}
{{SSA}}
{{SSA}}
[[Category:Enemies]]
[[Category:Enemies]]

Revision as of 09:30, December 10, 2011

Template:Youmay Template:Characterbox (Skylanders) Template:Q Lockmaster Imps are the gatekeepers of the locked gates they guard in the console versions of Skylanders: Spyro's Adventure. They need to be moved about inside the lock in order to land them on top of the pink tumblers to unlock the gate.

In Darklight Crypt, a fire ghost Lockmaster Imp appears inside the same lock the normal Lockmaster Imp is in, and moves slowly when the player rotates him. If the fire ghost Lockmaster Imp lands on the normal one, the green normal Lockmaster will burn away and you will have to start the Lock Puzzle over.


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