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Midday Gardens: Difference between revisions
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==Trivia== | ==Trivia== | ||
*There is another "room" in the Midday Gardens building that you arrive in. It seems small, and it is not solid, as it disappears when Spyro is nearby. This can be seen using the "swimming in the air" glitch. It is behind a door. | *There is another "room" in the Midday Gardens building that you arrive in. It seems small, and it is not solid, as it disappears when Spyro is nearby. This can be seen using the "swimming in the air" glitch. It is behind a door. | ||
*This Background Similar as Autumn Plains in Spyro 2, Also in Sheila's Alp, Bentley's Outpost or Agent 9's Lab | *This Background Similar as Autumn Plains in Spyro 2, Also in Sheila's Alp, Bentley's Outpost or Agent 9's Lab. | ||
[[Category: Homeworlds]] | [[Category: Homeworlds]] | ||
[[Category:Homeworlds]] | [[Category:Homeworlds]] |
Revision as of 14:44, December 30, 2011
Template:PlaceOriginal Midday Gardens is the second Homeworld of Spyro: Year of the Dragon.
Guide
World Information
It introduces the Superflame powerup, similar to how Sunrise Spring introduced the Superfly powerup. At the Spooky Swamp portal, Hunter explains to Spyro how to climb.
Midday Gardens houses many splendid golden walls and buildings. It has two small lakes with bridges across both. There is also a ice-filled cavern which houses the Icy Peak portal. It is a especially useful for getting lives as there is plenty of fodder here.
Sgt. James Byrd is the second different playable character and is in this world. Moneybags is keeping him in a cage. 700 gems are needed to free him.
Description
Midday Gardens is a world surrounded on one side by steadily-rising brown mountains and a dense forest on the other side. Rabbits are abundant here, both the intelligent kind and the fodder kind. Each large garden holds many different flowers during the spring and summer, with small cobblestone pathways leading visitors through each one. There are some small waterfalls and streams running through to provide water for the plants, as well as large trees and stone-built structures to shelter creatures from the sun. The grass here is always green, and many smooth river stones dot the banks. While the temperature here is a bit on the hot side, its subworlds are by far the most different compared to their core world.
As the name suggests, it resembles stately gardens in perpetual midday sun. 'Midday' is part of Spyro 3's Homeworld Naming Scheme.
Realms
- Icy Peak
- Enchanted Towers
- Spooky Swamp
- Sgt. Byrd's Base (Unlocked when you pay 700 gems)
- Bamboo Terrace
- Country Speedway
- Spike's Arena
- Spider Town (Unlocked after defeating Spike)
Eggs
- At the first lake, dive down. Under the bridge is a egg.
- In the Icy Peak cave, there is a second passage. Skate into it to find the next egg.
- There is a Egg Thief running around the Sgt. Byrds Base portal. Catch him.
- Superflame the plant pots near the Bamboo Terrace portal. When you destroy all of them, the last one will contain the egg.
- Opposite Country Speedway is a climbable wall. Climb up onto a small ledge and find a egg.
Characters
Allies
Enemies
- Egg Thief
- Bunny Monster*
Template:TT*Spike (local boss)
Swimming Glitch
thumb|left|300px|by RubbberRabbbit2
Trivia
- There is another "room" in the Midday Gardens building that you arrive in. It seems small, and it is not solid, as it disappears when Spyro is nearby. This can be seen using the "swimming in the air" glitch. It is behind a door.
- This Background Similar as Autumn Plains in Spyro 2, Also in Sheila's Alp, Bentley's Outpost or Agent 9's Lab.