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'''Superflame''' is a [[Powerup Gates|powerup]] in the original [[Spyro the Dragon (series)|Spyro]] series, first appearing in the [[Spyro 2: Ripto's Rage|second game]]. It upgrades [[Spyro]]'s flame breath into fire balls, which Spyro can shoot at enemies and other targets from a long range. The fire balls are more effective than any of Spyro's standard attacks, and are capable of breaking open metal crates. Superflame even works underwater. In [[Spyro 2: Ripto's Rage]], Spyro unlocks a permanent Superflame in [[Dragon Shores]] upon 100% completion. This is the more commonly thought of superflame. The very original from [[Spyro the Dragon|Spyro 1]] is much different.  
'''Superflame''' is a [[Powerup Gates|powerup]] in the original [[Spyro the Dragon (series)|Spyro]] series, first appearing in the [[Spyro 2: Ripto's Rage|second game]]. It upgrades [[Spyro]]'s flame breath into fire balls, which Spyro can shoot at enemies and other targets from a long range. The fire balls are more effective than any of Spyro's standard attacks, and are capable of breaking open metal crates. Superflame even works underwater. In [[Spyro 2: Ripto's Rage]], Spyro unlocks a permanent Superflame in [[Dragon Shores]] upon 100% completion. This is the more commonly thought of superflame. The very original from [[Spyro the Dragon|Spyro 1]] is much different.






The original super flame in the first game was acquired when Spyro was kissed by a special fairy, who was dark in coloration and only appeared in [[High Caves |High Caves]], [[Haunted Towers]], and [[Lofty Castle]]. Spyro turns red, and his flame becomes white hot. He is able to destroy metal things, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most re-appearances of the more common superflame.
The original super flame in the first game was acquired when Spyro was kissed by a special fairy, who wore a dark robe and only appeared in [[High Caves |High Caves]], and [[Haunted Towers]].  In [[Haunted Towers]], there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you left [[Haunted Towers]]. Spyro turns red, and his flame becomes white hot. He is able to destroy metal things, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most re-appearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.
[[Category: Powerups]]
[[Category: Powerups]]

Revision as of 14:21, May 30, 2010

Superflame is a powerup in the original Spyro series, first appearing in the second game. It upgrades Spyro's flame breath into fire balls, which Spyro can shoot at enemies and other targets from a long range. The fire balls are more effective than any of Spyro's standard attacks, and are capable of breaking open metal crates. Superflame even works underwater. In Spyro 2: Ripto's Rage, Spyro unlocks a permanent Superflame in Dragon Shores upon 100% completion. This is the more commonly thought of superflame. The very original from Spyro 1 is much different.


The original super flame in the first game was acquired when Spyro was kissed by a special fairy, who wore a dark robe and only appeared in High Caves, and Haunted Towers. In Haunted Towers, there was also a fairy who appeared much taller than the other fairies and wore a yellow dress. The effects from her kiss lasted until you left Haunted Towers. Spyro turns red, and his flame becomes white hot. He is able to destroy metal things, such as large chests, metal doors, and metal enemies. When the superflame power ran out, Spyro would flash back and forth between red and purple, then he would be normal again. This superflame lacked a time bar, and was shorter than most re-appearances of the more common superflame, but was more consistent, since the superflame powerups in later Spyro games varied in lengths of time.