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Mystic Marsh

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Revision as of 20:54, August 9, 2009 by 98.233.201.26 (talk)
Mystic Marsh
File:Mysticmarsh.jpg
World Type: Realm
Homeworld: Winter Tundra
Native Species: Waterwizards, Frogs (fodder)
Collectibles: File:Gem.gif 400
File:Orb.gif 3
Fodder: Frogs

Mystic Marsh is a Realm in Winter Tundra of Spyro 2: Ripto's Rage There is trouble in the marsh. A fountain that once kept the creatures calm has now stopped working and the creatures have become violent and hostile towards their marsh-mates. It is Spyro's job to figure out why the fountain has stopped as well as turn it on again.

Setting

Mystic Marsh is set in an Australian style setting. It is evident that Australian wildlife had influenced the design of the creatures in this world as some are similar to platypus, while others are similar to kangaroos as well as other marsupials. Elephants and rhino type creatures also make appearances so it is apparent that Australia was not the only influence here.

Orbs

Orb Challenge #1: The main challenge of this level, the water-wizards have lost control as a result of their fountain being shut off. By defeating enough enemies you can activate the spring power gate and jump to the wizard in charge of powering the fountain. Turns out said wizard was slacking, and the switch to the fountain was powered down.

Orb Challenge #2: An explorer named Bazil request your help! His car has broken down due to missing spark plugs Template:S2