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Editing Spyro: Season of Ice

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''Spyro: Season of Ice'' is an isometric platformer, which means that the game is shown from a birds-eye-view. Spyro retains his main abilities from the first three games, including [[jump]]ing, [[glide|gliding]], [[hover]]ing, [[charge|charging]], and [[flame|flaming]] enemies and objects. Spyro's main goal is to free all the [[fairy|fairies]] that have been trapped in crystals. If Spyro comes across a trapped fairy, he can melt its crystal using his flame breath.
''Spyro: Season of Ice'' is an isometric platformer, which means that the game is shown from a birds-eye-view. Spyro retains his main abilities from the first three games, including [[jump]]ing, [[glide|gliding]], [[hover]]ing, [[charge|charging]], and [[flame|flaming]] enemies and objects. Spyro's main goal is to free all the [[fairy|fairies]] that have been trapped in crystals. If Spyro comes across a trapped fairy, he can melt its crystal using his flame breath.


Spyro starts his adventure in the [[Autumn Fairy Home]], which is the first of the four [[Fairy Worlds]]. Every Fairy World is themed after a season, like in ''[[Spyro 2: Ripto's Rage!]]'', and have [[portal]]s that each take Spyro to a certain [[realm]]. Some portals cannot be accessed unless Spyro has rescued a minimum of a certain number of fairies. If Spyro has rescued enough fairies, [[Bianca]] can break a spell on a portal that leads to the next Fairy World. For the most part, Spyro can freely roam an area, although he must avoid hazardous terrain, such as lava or water, or pitfalls to avoid losing a life. In Fairy Worlds, there are no enemies, and fairy magic protects him from falling into the water. Whenever Spyro jumps or glides above water in a Fairy World, the fairy magic carries him back to the ground.
Spyro starts his adventure in the [[Autumn Fairy Home]], which is the first of the four [[Fairy World]]s. Every Fairy World is themed after a season, like in ''[[Spyro 2: Ripto's Rage!]]'', and have [[portal]]s that each take Spyro to a certain [[realm]]. Some portals cannot be accessed unless Spyro has rescued a minimum of a certain number of fairies. If Spyro has rescued enough fairies, [[Bianca]] can break a spell on a portal that leads to the next Fairy World. For the most part, Spyro can freely roam an area, although he must avoid hazardous terrain, such as lava or water, or pitfalls to avoid losing a life. In Fairy Worlds, there are no enemies, and fairy magic protects him from falling into the water. Whenever Spyro jumps or glides above water in a Fairy World, the fairy magic carries him back to the ground.


[[Sparx]] returns as Spyro's companion, and as with previous games, Sparx allows him to withstand a few more hits; the number of hits depends on Sparx's color. If Sparx is low on health, Spyro can kill [[fodder]] to release a yellow [[butterfly]], which restores a unit of Sparx's health. If Spyro takes a hit without Sparx, he loses a [[life]]. The main collectible items are [[gem]]s, which are scattered around the Fairy Worlds and realms. Sparx also helps Spyro by bringing nearby gems to him. Gems are also hidden in [[Gem Basket]]s, [[vase]]s, and [[treasure chest]]s, although the latter requires a [[key]] to open. Spyro can also obtain a gem by defeating an enemy the first time. Β 
[[Sparx]] returns as Spyro's companion, and as with previous games, Sparx allows him to withstand a few more hits; the number of hits depends on Sparx's color. If Sparx is low on health, Spyro can kill [[fodder]] to release a yellow [[butterfly]], which restores a unit of Sparx's health. If Spyro takes a hit without Sparx, he loses a [[life]]. The main collectible items are [[gem]]s, which are scattered around the Fairy Worlds and realms. Sparx also helps Spyro by bringing nearby gems to him. Gems are also hidden in [[Gem Basket]]s, [[vase]]s, and [[treasure chest]]s, although the latter requires a [[key]] to open. Spyro can also obtain a gem by defeating an enemy the first time. Β 

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