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Spike: Difference between revisions

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The Battle: revamped the strategy for Spike
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==The Battle==
==The Battle==
To attack Spike at the start, charge into the giant magma balls that [[Sgt. James Byrd]] drops and aim them at Spike.
To attack Spike at the start, charge into the giant magma balls that [[Sgt. James Byrd]] drops, making sure to aim them at Spike, be careful, though, the interval between Spike's initial and next volley of shots is rather short, giving Spyro only a small window of opportunity to deal damage against him, furthermore, he will occasionally destroy the magma balls.


After a while, James will start to drop red orbs - Walk over to eat them, and [[Spyro]] can use a powered up flame. Spike is able to grab red orbs with his hammer, and shoot out a flaming wall to you, but the best way to avoid this-- is by jumping over it.
After a while, Byrd will start to drop red crystals - Walk over to eat them, and [[Spyro]] can use a powered-up flame. Spike is able to grab red orbs with his blaster, if he does, he will shoot out a flaming wall towards you, but this is easy to avoid, just carefully jump over it.


After more damage, James will then drop blue orbs - After taking these, Spyro will shoot them out and they will swirl around in the direction it is launched. Spike can gain this ammunition and create a double helix that will follow you. the best way to avoid this is by running away.
After more damage, Byrd will then drop blue crytals - After taking these, Spyro will shoot them out from his mouth which swirl around in the direction it is launched. Spike can gain this ammunition as well, and can create a double helix shot that will follow you, the best way to avoid this is by charging away from it.
 
Spike will try to smash the rocks the fire at you, so be quick.
[[Category:Villains]]
[[Category:Villains]]
[[Category:Characters]]
[[Category:Characters]]

Revision as of 10:46, May 9, 2010


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Spike's Arena
File:Spikesarena.jpg
World: Spike's Arena
Species: Rhynoc, Monster
Method Of Defeat: Charging items & power flames
Attacks: Plasma Shoot
Appearances: Spyro: Year of the Dragon

Spike is the Boss for Midday Gardens in Spyro: Year of the Dragon, he is fought in the level Spike's Arena. He was created by the Sorceress to eliminate Spyro once and for all. Luckily Sgt. James Byrd comes to help you defeat him. He attacks by using plasma shoot.

The Battle

To attack Spike at the start, charge into the giant magma balls that Sgt. James Byrd drops, making sure to aim them at Spike, be careful, though, the interval between Spike's initial and next volley of shots is rather short, giving Spyro only a small window of opportunity to deal damage against him, furthermore, he will occasionally destroy the magma balls.

After a while, Byrd will start to drop red crystals - Walk over to eat them, and Spyro can use a powered-up flame. Spike is able to grab red orbs with his blaster, if he does, he will shoot out a flaming wall towards you, but this is easy to avoid, just carefully jump over it.

After more damage, Byrd will then drop blue crytals - After taking these, Spyro will shoot them out from his mouth which swirl around in the direction it is launched. Spike can gain this ammunition as well, and can create a double helix shot that will follow you, the best way to avoid this is by charging away from it.