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Armored Turtle: Difference between revisions
From the Spyro Wiki, the Spyro and Skylanders encyclopedia
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[[File:Demon turtle (light).jpg|thumb|left|Armored Turtle (in light)]][[File:Demon turtle.jpg|thumb|Armored Turtle (in darkness)]] | [[File:Demon turtle (light).jpg|thumb|left|Armored Turtle (in light)]][[File:Demon turtle.jpg|thumb|Armored Turtle (in darkness)]] | ||
'''Armored Turtles''' are an enemy in Spyro the Dragon, where they are native to [[Dream Weavers]]. They only appear in [[Dark Passage |Dark Passage. ]]If there is a [[Lamp Fools|Lamp Fool]] nearby, don't let him blow out his lamp or the Armored Turtle will become bigger and invincible. In their weaker form, they are only vulnerable to charging. The Armored Turtles can spit fire balls at Spyro, they can do it in the weaker form and stronger form. | '''Armored Turtles''' are an enemy in Spyro the Dragon, where they are native to [[Dream Weavers]]. They only appear in [[Dark Passage |Dark Passage. ]]If there is a [[Lamp Fools|Lamp Fool]] nearby, don't let him blow out his lamp or the Armored Turtle will become bigger and invincible. In their weaker form, they are only vulnerable to charging. The Armored Turtles can spit fire balls at Spyro, they can do it in the weaker form and stronger form. Hastily charging the weaker form can result in damage, as it almost immediatley launches its fireball as you get close. Jumping and tapping the charge button should remedy this. | ||
{{Stub}} | {{Stub}} | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Dream Weavers Enemies]] | [[Category:Dream Weavers Enemies]] |
Revision as of 00:50, February 10, 2011
Armored Turtles are an enemy in Spyro the Dragon, where they are native to Dream Weavers. They only appear in Dark Passage. If there is a Lamp Fool nearby, don't let him blow out his lamp or the Armored Turtle will become bigger and invincible. In their weaker form, they are only vulnerable to charging. The Armored Turtles can spit fire balls at Spyro, they can do it in the weaker form and stronger form. Hastily charging the weaker form can result in damage, as it almost immediatley launches its fireball as you get close. Jumping and tapping the charge button should remedy this.
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