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Aquaria Towers: Difference between revisions
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! Native Species: | ! Native Species: | ||
| [[Seahorses]], Sheep (fodder) | | [[Seahorses]], Crabs(enemies), Sheep (fodder) | ||
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! Collectibles: | ! Collectibles: |
Revision as of 06:55, May 31, 2009
Aquaria Towers | |||
File:Aquariatowers.jpg | |||
World Type: | Realm | ||
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Homeworld: | Summer Forest | ||
Native Species: | Seahorses, Crabs(enemies), Sheep (fodder) | ||
Collectibles: | File:Gem.gif 400 File:Orb.gif 3 File:Enemies.gif 29 |
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Fodder: | Sheep | ||
Talisman: | Enchanted Shell |
Aquaria Towers is an aquatic world located in Summer Forest ruled by intelligent seahorses, who are watched over by the seahorse king. As the name implies there are numerous underwater towers that serve as homes for the seahorses. Unfortunatly, the Water Wrokers from Sunny Beach have returned and drained all the water. Spyro must released all the water by pressing switches, while avoiding becoming lunch for fierce robotic sharks (with the help of Moneybags and his shark submarine). Once you realease all the water the seahorses will give you the Aquaria Towers Talisman as thanks for helping them.
Orbs
This level has three orbs: In two of them Spyro needs to ride a manta ray and pass bubble rings after a dolphin, in the other Spyro needs to save all baby seahorses in the seven towers, this task is done to the seahorse king. This level has 400 gems, and for the skill point spyro needs to destroy all the seaweeds with the fire ball power.
Orb Challenge 1: Rescue all of the seahorse king's baby seahorses from 7 towers, each with deadlier traps.
Orb Challenge 2: Help Hunter (who is wearing scuba gear since cats don't like getting wet) tame his pet manta ray by riding on it through several underwater rings without missing one.
Orb Challenge 3: Help get Hunter's pet manta ray into racing shape by riding it through a harder and tricker ring course.
Gallery
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The talisman for this Realm
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A Resident of this Realm