Welcome to the Spyro Wiki's new home world!
Feel free to rewrite and expand the articles and upload images that are missing.

Aquaria Towers: Difference between revisions

From the Spyro Wiki, the Spyro and Skylanders encyclopedia
>UxieLover1994
No edit summary
Aura24 (talk | contribs)
mNo edit summary
Line 46: Line 46:


===Enemies ===
===Enemies ===
*[[Crab|Crabs]]
*[[Crab]]s
*[[Water Workers]]
*[[Water Workers]]
*[[Robot Sharks|Robotic Sharks]]
*[[Robot Sharks|Robotic Sharks]]
==Intro and Closing Video Scene==
[[Video:Spyro: Ripto's Rage: Aquaria Towers Intro and Extro|thumb|left|300px|Aquaria Towers Intro and Closing Scene]]


==Gallery==
==Gallery==

Revision as of 18:30, March 21, 2010


Aquaria Towers
File:Aquariatowers.jpg
World Type: Realm
Homeworld: Summer Forest
Native Species: Seahorses, Crabs(enemies), Sheep (fodder)
Collectibles: File:Gem.gif 400
File:Orb.gif 3
File:Enemies.gif 29
Fodder: Sheep
Talisman: Enchanted Shell


Aquaria Towers is an aquatic world located in Summer Forest ruled by intelligent seahorses, who are watched over by the seahorse king. As the name implies there are numerous underwater towers that serve as homes for the seahorses. Unfortunatly, the Water Workers from Sunny Beach have returned and drained all the water. Spyro must released all the water by pressing switches, while avoiding becoming lunch for fierce robotic sharks (with the help of Moneybags and his shark submarine). Once you realease all the water the seahorses will give you the Aquaria Towers Talisman as thanks for helping them.

Opening Scene

A seahorse is seen with its head down, looking sad. Suddenly, a hand appears with a glass of water, and the seahorse looks happy, until the hand takes the water off-screen. The hand brings the water to the seahorse, who again looks happy, until it is taken away. The camera moves outward, showing a Water Worker holding the glass of water. On the other side of him, is an unknown creature in a bucket. The Water Worker again pretends to give the seahorse some water, before taking it back. He then looks at the creature beside him, and pours the water in the bucket. The seahorse falls to the ground, saddened again, as the Worker and the creature laugh at him.

Orbs

This level has three orbs: In two of them Spyro needs to ride a manta ray and pass bubble rings after a dolphin, in the other Spyro needs to save all baby seahorses in the seven towers, this task is done to the seahorse king. This level has 400 gems, and for the skill point spyro needs to destroy all the seaweeds with the fire ball power.

Orb Challenge 1: Rescue all of the seahorse king's baby seahorses from 7 towers, each with deadlier traps. The king will blow up the entrance to the next Tower each time you rescue one.

Orb Challenge 2: Help Hunter (who is wearing scuba gear since cats don't like getting wet) tame his pet manta ray by riding on it through several underwater rings without missing one.

Orb Challenge 3: Help get Hunter's pet manta ray into racing shape by riding it through a harder and tricker ring course.

Closing Scene

The world is filled with water again, and a seahorse is seen swimming in the water, happily. Suddenly, a pour of robotic jaws appear off screen, on the side of the seahorse. The seahorse, fearing for its life, flees and swims off screen. The camera moves to the side, to show the jaws are fake, and it was just another seahorse playing a mean trick. Suddenly, another pair of robotic jaws appear beside this seahorse, who looks at them a bit afraid, thinking it is just someone playing a trick. However, he looks as the jaws belong to a Metal Shark, who chops his mouth a few sides, proving its real. It then chases the seahorse off screen.

Enemies


Intro and Closing Video Scene

thumb|left|300px|Aquaria Towers Intro and Closing Scene


















Gallery

Template:S2