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Mystic Marsh: Difference between revisions

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===Enemies===
===Enemies===
*[[Snail Elephant]]
*[[Snail Elephants]]
*[[Rhyno Snail]]
*[[Rhyno Snail]]
*[[Puffer Platypus]]
*[[Puffer Platypus]]

Revision as of 10:54, September 15, 2009

Mystic Marsh
File:Mysticmarsh.jpg
World Type: Realm
Homeworld: Winter Tundra
Native Species: Waterwizards, Frogs (fodder)
Collectibles: File:Gem.gif 400
File:Orb.gif 3
Fodder: Frogs

Mystic Marsh is a Realm in Winter Tundra of Spyro 2: Ripto's Rage There is trouble in the marsh. A fountain that once kept the creatures calm has now stopped working and the creatures have become violent and hostile towards their marsh-mates. It is Spyro's job to figure out why the fountain has stopped as well as turn it on again.

Setting

Mystic Marsh is set in an Australian style setting. It is evident that Australian wildlife had influenced the design of the creatures in this world as some are similar to platypus, while others are similar to kangaroos as well as other marsupials. Elephants and rhino type creatures also make appearances so it is apparent that Australia was not the only influence here.

Orbs

Orb Challenge #1: The main challenge of this level, the water-wizards have lost control as a result of their fountain being shut off. By defeating enough enemies you can activate the spring power gate and jump to the wizard in charge of powering the fountain. Turns out said wizard was slacking, and the switch to the fountain was powered down.

Orb Challenge #2: An explorer named Bazil request your help! His car has broken down due to missing spark plugs, and it's up to Spyro to retrive them. The four plugs are held captive by four kangaroo like thieves. The thieves run in simple trails so it is easy for Spyro to catch up to them. Upon collecting all four, Bazil rewards Spyro with an orb.

Orb Challenge #3: The Professor is missing his trusty pencil, misplacing it somewhere in the marsh, and Spyro must assist him. He entrusts Spyro with an egg and instructs the player to trade it with another creature in the marsh in exchange for the pencil. Spyro trades the egg with a bird, who gives him a seed. he plants the seed and a resulting flytrap gives him a vegetable. Continue trading at various locations around the marsh and Spyro will eventually locate the missing pencil.


Characters

Friendly Characters

Water Wizards,The Professor, Bazil the Explorer

Enemies

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