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Portal Door: Difference between revisions
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[[File:SheliaLockedSunnyVille.png|thumb|107px|A door in [[Sunny Villa]] when Sheila is locked.]] | [[File:SheliaLockedSunnyVille.png|thumb|107px|A door in [[Sunny Villa]] when Sheila is locked.]] | ||
'''Creature Access Doors''' are doors in ''[[Spyro: Year of the Dragon]]'' that are closed when the other playable characters, [[Sheila]], [[Sgt. James Byrd|Sgt. Byrd]], [[Bentley]] and [[Agent 9]], aren't freed. These doors will have a bad sign and access is denied. Spyro must unlock the challenges in order to get through and the doors will be placed underground. For some of the levels. Spyro can use a glitch to get in the entrance quickly as possible without rescuing them. They may have an extra piece of wood. | '''Creature Access Doors''' are doors in ''[[Spyro: Year of the Dragon]]'' that are closed when the other playable characters, [[Sheila]], [[Sgt. James Byrd|Sgt. Byrd]], [[Bentley]] and [[Agent 9]], aren't freed. These doors will have a bad sign and access is denied. Although these are part of the level geometry and not standalone objects, Spyro must unlock the challenges in order to get through and the doors will be placed underground. For some of the levels. Spyro can use a glitch to get in the entrance quickly as possible without rescuing them. They may have an extra piece of wood. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 01:27, February 15, 2016
Creature Access Doors are doors in Spyro: Year of the Dragon that are closed when the other playable characters, Sheila, Sgt. Byrd, Bentley and Agent 9, aren't freed. These doors will have a bad sign and access is denied. Although these are part of the level geometry and not standalone objects, Spyro must unlock the challenges in order to get through and the doors will be placed underground. For some of the levels. Spyro can use a glitch to get in the entrance quickly as possible without rescuing them. They may have an extra piece of wood.
Gallery
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A door which blocks the way into Agent 9's area when not rescued