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Sunny Villa
From the Spyro Wiki, the Spyro and Skylanders encyclopedia
Sunny Villa | |
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Game(s): | Spyro: Year of the Dragon Spyro Reignited Trilogy |
Home World: | Sunrise Spring |
Inhabitant(s): | Lions |
Enemies: | Coward Rhynocs, Big Chicken Club Rhynocs, Rhynoc Centurions, Scarlet Lizards |
Gems: | 400 |
Orbs: | 3 |
Dragon Eggs: | 6 |
Fodder: | Frogs |
Sunny Villa is a Roman-themed realm in Sunrise Spring that first appeared in Spyro: Year of the Dragon and the Spyro Reignited Trilogy remaster of the third game. It serves as a tutorial realm, as it is easy to complete, and the smaller Rhynocs won't attack at all.
Objectives
File:SYOTD Sunny Villa logo.png | |||
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Achievements & Trophies (Reignited Trilogy)
- The Villa Bully: Defeat all Coward Rhynocs
- PS4: Bronze Trophy
- XBOX One: 20G
Skill Points
- Flame All Trees
- There are many potted trees around the town. Flame them all to get a skill point. Make sure not to die or enter the challenge portals, as all the trees will need to be flamed again.
- Skateboard Course Record I
- After obtaining both eggs in the skate park, beat the course record of 3,200 points to get a skill point.
Enemies
Name | Description | Can be flamed? | Can be charged? | Can be kicked? |
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![]() Coward Rhynoc |
Rhynoc warriors that cower or flee when Spyro approaches. | Yes | Yes | |
![]() Big Chicken Club Rhynoc |
Large Rhynocs that carry chicken legs they use as weapons. | No | Yes | |
![]() Rhynoc Centurion |
Enemies that are encountered only in Sheila's challenge portal guarding the path to Rapunzel's castle. | Unknown | Unknown | Yes |
Gallery
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Spyro Reignited Trilogy
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Spyro Reignited Trilogy
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Spyro Reignited Trilogy
Trivia

- An early screenshot of Sunny Villa - estimated to be dated around March 2000 - shows a large fountain in the opening section of the level, as well as a pair of balconies on the building behind it. The fountain and both balconies were removed later in development, but the fountain can be seen in the April 25th prototype, a build matching the one used at E3 2000.
- This is the third level in the original trilogy to have "sunny" in the name, the other two being Sunny Beach and Sunny Flight.
- This is the first place where Spyro can skateboard.
- Sanders, the dragon you get for rescuing the mayor, is more than likely a reference to Colonel Sanders of KFC fame, being mistaken for a "giant chicken egg". He does the chicken dance after hatching.
- If the Rhynocs near Citizen Horace are defeated and you enter and exit a sublevel, a giant chicken will be seen near to him.
- An early screenshot of the game shows that there was originally a fountain in the river at the start of the level, and balconies on the second floor of the building, where the skateboarding portal is located. Both of these level features were removed later in development.
- The earliest demo version of the game contains a multitude of differences from the final version:
- Only the skate park is accessible. The main realm and Sheila's sublevel can only be accessed through hacking.
- The theme music that plays is a shortened version of Enchanted Towers' challenge portals in the Greatest Hits version. It even plays in Sheila's sublevel, as all sublevels use the same music as the rest of the level in the demo versions. Despite this, Sheila's music actually is contained within the demo, but it goes unused.
- An animation showing Spyro flying into the level plays when accessing the main realm, similar to the level transition animations seen in the first game.
- Hunter wears red shorts instead of purple, and he doesn't have his skateboard, despite appearing to be leaning on his board.
- Zoe's audio dialogue was not present at this point in development, possibly due to the change in voice actors between Spyro 2 and Spyro: Year of the Dragon.
- The course record challenge had not yet been implemented. After earning the two eggs in the skate park, Spyro can skate around freely but no timer starts and Spyro does not earn points for doing tricks.
- The challenge wasn't implemented until the fourth demo - around two months later in development - and even then, beating the record would cause the game to crash. It's not clear whether this is due to the challenge being incomplete or if it's a result of the course record screen being absent from the code.
- The initial record in all demo versions where the challenge is at least partially playable is 4000 instead of 3200.
- All the lions in the realm - except Rapunzel - are red, wear orange togas, have differently coloured mouths and use a slightly less detailed eye texture.
- There is a circular pool of water where the fountain was previously located, the platform at the top of the whirlwind is smaller than in the final game, the houses use a wooden door texture instead of the pillar pattern used in later versions, several textures are very subtly different to their final equivalents, and there is no archway at the top of the tower, next to Rapunzel.
- Gem placement is slightly different, and there are 200 gems instead of 400. There's also only 10,000 gems overall pre-Super Bonus Round as opposed to 15,000.
- The eggs used several different sound effects while hatching (with Seashell Shore using completely different sounds of its own), fewer animations, and were green in the HUD. Their in-game models still used their final design, though. Five of the six baby dragons in this level had different names:
- Vanessa was named Haimi.
- Emily was named Morgana.
- Daisy was named Vladimir.
- Lucy was named Itchy.
- Miles was named Myles. Also, his egg placement is closer to the waterfall.
- In the game's third demo, Emily and Vanessa's names are switched.
- In four of the game's six demo versions, including the ones found in Crash Bash, the skateboard challenges had difficulty stars similar to challenges in the previous game.