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Portal Door: Difference between revisions
From the Spyro Wiki, the Spyro and Skylanders encyclopedia
>Crazy Muzzarino |
>Crazy Muzzarino Editing a gallery |
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===Models=== | ===Models=== | ||
<gallery position="center" captionalign="center"> | <gallery position="center" captionalign="center"> | ||
s3-1_100_1-g.T.1.png|[[Sunny Villa]] | s3-1_100_1-g.T.1.png|[[Sunny Villa]] (Sheila) | ||
s3-1_104_1-g.T.1.png|[[Molten Crater]] | s3-1_104_1-g.T.1.png|[[Molten Crater]] (Sgt. James Byrd) | ||
s3-1_106_1-g.T.1.png|[[Seashell Shore]] | s3-1_106_1-g.T.1.png|[[Seashell Shore]] (Sheila) | ||
s3-1_120_1-g.T.2.png|[[Enchanted Towers]] | s3-1_120_1-g.T.2.png|[[Enchanted Towers]] (Sgt. James Byrd) | ||
s3-1_122_1-g.T.1.png|[[Spooky Swamp]] | s3-1_122_1-g.T.1.png|[[Spooky Swamp]] (Sheila) | ||
s3-1_124_1-g.T.1.png|[[Bamboo Terrace]] | s3-1_124_1-g.T.1.png|[[Bamboo Terrace]] (Bentley) | ||
s3-1_136_1-g.T.1.png|[[Frozen Altars]] | s3-1_136_1-g.T.1.png|[[Frozen Altars]] (Bentley) | ||
s3-1_140_1-g.T.1.png|[[Fireworks Factory]] | s3-1_140_1-g.T.1.png|[[Fireworks Factory]] (Agent 9) | ||
s3-1_142_1-g.T.1.png|[[Charmed Ridge]] | s3-1_142_1-g.T.1.png|[[Charmed Ridge]] (Sgt. James Byrd) | ||
s3-1_154_1-g.T.1.png|[[Crystal Islands]] ( | s3-1_154_1-g.T.1.png|[[Crystal Islands]] (Bentley) | ||
s3-1_156_1-g.T.2.png|[[Desert Ruins]] | s3-1_156_1-g.T.2.png|[[Desert Ruins]] (Sheila) | ||
s3-1_158_1-g.T.1.png|[[Haunted Tomb]] | s3-1_158_1-g.T.1.png|[[Haunted Tomb]] (Agent 9) | ||
s3-1_160_1-g.T.1.png|[[Dino Mines]] | s3-1_160_1-g.T.1.png|[[Dino Mines]] (Agent 9) | ||
</gallery> | </gallery> | ||
===Screenshots=== | ===Screenshots=== |
Revision as of 04:58, June 30, 2016
Creature Access Doors are doors in Spyro: Year of the Dragon that are closed when the other playable characters, Sheila, Sgt. Byrd, Bentley and Agent 9, aren't freed. These doors will have a bad sign and access is denied. Although these are part of the level geometry and not standalone objects, Spyro must unlock the challenges in order to get through and the doors will be placed underground. For some of the levels. Spyro can use a glitch to get in the entrance quickly as possible without rescuing them. They may have an extra piece of wood.
Gallery
Models
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Sunny Villa (Sheila)
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Molten Crater (Sgt. James Byrd)
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Seashell Shore (Sheila)
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Enchanted Towers (Sgt. James Byrd)
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Spooky Swamp (Sheila)
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Bamboo Terrace (Bentley)
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Frozen Altars (Bentley)
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Fireworks Factory (Agent 9)
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Charmed Ridge (Sgt. James Byrd)
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Crystal Islands (Bentley)
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Desert Ruins (Sheila)
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Haunted Tomb (Agent 9)
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Dino Mines (Agent 9)
Screenshots
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A door which blocks the way into Agent 9's area when not rescued