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Armadillo (The Legend of Spyro): Difference between revisions

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An unused [[Ancient Grove]] variant of the Armadillo makes a cameo in ''[[The Legend of Spyro: The Eternal Night]]'', trapped in a cage in the first ship of the [[Pirate Fleet]]. The enemy cannot be interacted with, and never appears in its own level.
An unused [[Ancient Grove]] variant of the Armadillo makes a cameo in ''[[The Legend of Spyro: The Eternal Night]]'', trapped in a cage in the first ship of the [[Pirate Fleet]]. The enemy cannot be interacted with, and never appears in its own level.


== Trivia ==
* In Eternal Night's enemy debug levels, the Ancient Grove armadillo is completely functional, unlike other scrapped enemies that fail to spawn entirely. It is unknown why the enemy is only seen trapped in-game. <ref>[https://tcrf.net/The_Legend_of_Spyro:_The_Eternal_Night_(PlayStation_2,_Wii) The Cutting Room Floor article on 'The Eternal Night']</ref>
==References==
{{Reflist}}





Revision as of 15:36, August 8, 2021

Template:CharacterboxThe Armardillos are enemies that are only found in Tall Plains in The Legend of Spyro: A New Beginning. They attack Spyro by bull-rolling into him, or by whipping their tails at him.

An unused Ancient Grove variant of the Armadillo makes a cameo in The Legend of Spyro: The Eternal Night, trapped in a cage in the first ship of the Pirate Fleet. The enemy cannot be interacted with, and never appears in its own level.

Trivia

  • In Eternal Night's enemy debug levels, the Ancient Grove armadillo is completely functional, unlike other scrapped enemies that fail to spawn entirely. It is unknown why the enemy is only seen trapped in-game. [1]

References

Template:Reflist


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