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Sunrise Spring: Difference between revisions

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First world of [[Spyro: Year of the Dragon]].
 
Here is where the adventure begins right after Spyro and Hunter jump through the hole. This world is very bright and sunny like the name and features a large lake with steps nearby that take you to Mushroom Speedway and a small island floating in the middle. There is also a glitch where you use a super-fly powerup (stationed in a dark tunnel which Hunter takes you to) to fly up and land in the lake without swimming and you can breathe fire and walk normally. (But you can't press the Start button)


==World Information==
==World Information==
Sunrise Spring is the first [[Homeworld]] of [[Spyro: Year of the Dragon]].
Here is where the player is first given control right after [[Spyro]] and [[Hunter]] jump through the hole. The Homeworld is a large spring, as the name suggests, where it is perpetually dawn.
This is also the first place where [[Bianca]] is encountered. [[Sheila]] can be purchased from [[Moneybags]]. The Homeworld serves primarily as a tutorial, introducing gliding, diving and powerups.


===Realms===
===Realms===
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* Dive into the lake and the egg is at the bottom.
* Dive into the lake and the egg is at the bottom.


===Glitches and Errors===
There is a glitch where you use the super-fly powerup to fly up and land in the lake without swimming This will enable you to breathe fire and walk normally while in water. However, the Start button will not work for the duration of this glitch.


==='''Etymology'''===
===Etymology===
Sunrise Spring is named because of both Spyro 2 and Spyro 3's homeworld naming schemes. In Spyro 2, a Spring homeworld was absent, so they incorperated the name into the first Spyro 3 homeworld
Sunrise Spring is named because of both Spyro 2 and Spyro 3's homeworld naming schemes. In Spyro 2, a Spring homeworld was absent, so they incorperated the name into the first Spyro 3 homeworld. 'Spring' comes from Spyro 3's naming scheme, which uses the time of day.


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[[Category: Homeworlds]]
[[Category: Homeworlds]]

Revision as of 22:54, January 31, 2010


Sunrise Spring
File:Sunrise Spring.jpg
World Type: Homeworld
Native Species: Dragons, Sheep
Collectibles: 400
File:Egg.png 5
Fodder: Sheep


World Information

Sunrise Spring is the first Homeworld of Spyro: Year of the Dragon. Here is where the player is first given control right after Spyro and Hunter jump through the hole. The Homeworld is a large spring, as the name suggests, where it is perpetually dawn.

This is also the first place where Bianca is encountered. Sheila can be purchased from Moneybags. The Homeworld serves primarily as a tutorial, introducing gliding, diving and powerups.

Realms

Enemies

None

Eggs

  • At the start, climb up the steps on the left. Soon enough there'll be a ledge with treasure and an egg.
  • Reach the cave with Hunter and he'll give you an egg.
  • Drop down in a hole, near Hunter in the cave and use the superfly power up to reach the egg on a high ledge.
  • Headbash the large rock near Molten Crater, the egg is inside.
  • Dive into the lake and the egg is at the bottom.

Glitches and Errors

There is a glitch where you use the super-fly powerup to fly up and land in the lake without swimming This will enable you to breathe fire and walk normally while in water. However, the Start button will not work for the duration of this glitch.

Etymology

Sunrise Spring is named because of both Spyro 2 and Spyro 3's homeworld naming schemes. In Spyro 2, a Spring homeworld was absent, so they incorperated the name into the first Spyro 3 homeworld. 'Spring' comes from Spyro 3's naming scheme, which uses the time of day.

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