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Skavengers: Difference between revisions

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===Fellmuth===
===Fellmuth===


The flagship and largest pirate vessel of the Fleet is the [[Fellmuth Arena|Fellmuth]]. It is Captain Skabb's ship, and the one ship where the arena is held at. Once the pirates have succeeded in collecting enough prisoners, they transport them in their ships to the Fellmuth, where the weaker will become slaves, and the strongest and/or most powerful will be forced to fight for the pirates' entertainment. The Fellmuth has more prison cells than any of the other ships, and holds a crew of more than a million. She has two tall masts with two shorter ones in front of the other, but has no bowsplit. The most notable feature of the ship is the gladitorial arena found in the very center of the gigantic galleon. The ship's helm is at port instead of stern, and it strangely points backwards. Due to the brig stretching out from her hull to her stern beneath the quarterdeck, the Fellmuth's captain's quarters is at her port. This is possibly due for the view Skabb might want to see as his ship sails through the skies. During the siege of the Dark Master's army, the Fellmuth has gone up in flames. Her fate is unknown, but she might have presumbly been destroyed.
The flagship and largest pirate vessel of the Fleet is the [[Fellmuth Arena|Fellmuth]]. It is Captain Skabb's ship, and the one ship where the arena is held at. Once the pirates have succeeded in collecting enough prisoners, they transport them in their ships to the Fellmuth, where the weaker will become slaves, and the strongest and/or most powerful will be forced to fight for the pirates' entertainment. The Fellmuth has more prison cells than any of the other ships, and holds a crew of more than a million. It has two tall masts with two shorter ones in front of the other, but has no bowsplit. The most notable feature of the ship is the gladitorial arena found in the very center of the gigantic galleon. The ship's helm is at port instead of stern, and it strangely points backwards. Due to the brig stretching out from its hull to its stern beneath the quarterdeck, the Fellmuth's captain's quarters is at its port. This is possibly due for the view Skabb might want to see as his ship sails through the skies. During the siege of the Dark Master's army, the Fellmuth has gone up in flames. Its fate is unknown, but it might have presumbly been destroyed.


==Trivia==
==Trivia==

Revision as of 03:30, July 27, 2010

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File:SkavT1.png
A Pirate

Pirates or Skavengers are anthropomorphic canine-like beasts that go about the realms in massive flying ships, and capture inhabitants so that they could force them to fight in a gladitorial arena for the entertainment of the pirates. Hunter, Spyro, Sparx and Mole-Yair were also captured. Their captain was Skabb, but he was too stupid to talk for himself so the real commander of the Fellmuth Pirates were two parrots named Scratch and Sniff.


The Legend of Spyro: The Eternal Night

The pirates captured Spyro and Sparx as a replacement for Arborick, a massive Wooden Sentinel that Spyro had killed. They forced him to fight in a gladitorial arena on the gigantic ship, Fellmuth, against first, the Blundertails, two giant scorpions with riders riding them, then the Ravage Rider, a small, fast and dangerous floating ship, and finally, the Executioner, an armoured humanoid creature in golden armour; he is similar to the Ice King or the Electric King in the previous The Legend of Spyro game. Spyro also discovered, to his shock, that Cynder was captured as well, possibly in the Ancient Grove also when she fled the temple. Skabb orders them to fight, but Cynder only wants to put up a show long enough for the crowd so that they could escape. An attack by Malefor's forces begins so that they can capture Spyro in order to free the Dark Master, but they decide to capture Cynder as bait. Spyro then fights through the pirates to find a map that would lead him to the White Isle, where the Chronicler dwells. When he reaches the captain's quarters at the bow of the ship. he faces Skabb and fights him, but he runs away. Spyro glides through the fleet of small frigates, and reaches Skabb on a floating platform, where he fights him again and defeats him. Sparx knocks out Sniff, one of the parrots who were taunting him. While Scratch, the other parrot, escapes. The later fate of the Pirates is unknown.

The Pirates seem to be part of an alliance of races. (See pirate fleet, if you want to find out more).

Their fleet consists of flying ships.

Sizes, Ranks and Attacks

File:Skav2.png
A Pirate Captain

Pirates come in three different sizes: small, medium, and large. Their sizes are based on their rank: small pirates are Soldiers, medium pirates are Captains, and large pirates are Commanders.

But there are others that are not very common but just as dangerous. The Blundertails, you faced in the arena as bosses, become minor enemies on the Fellmuth and on few of the fleet's vessels, the gunners that fire cannons at you, and then the Scurvywing Riders, you faced in the grove, which you will re-encounter in another boss-fight on one of the ships, and there are those that bombardier you when escaping the pirate fleet and pursuing Captain Skabb.

Soldiers

The Pirate soldiers do not wield any weapons, but they attack by scratching, punching, and leapking into Spyro much like the Apes do. Although they have two knives strapped to thier lower backs, they chose not to use them. These type of pirates are strong in very large numbers or when powered by totems thrown by the Pirate Commanders.

Captains

The Pirate Captains wield sabers and throw dynamite balls. Their sword attacks consist of downward slashs, X pattern like hacks, and an upward slices. Medium pirates sometime strafe off to the side when Spyro approaches or they attack him head on. They throw their bombs at Spyro, trying to take careful aim to not miss their mark. Luckily, they are sort of stupid and most of the time they miss, or hurl it at their own comrades.

Commanders

File:Skav3.png
A Pirate Commander

The Pirate Commanders are the strongest type of Pirate. They wield a flaming cutlass and they throw totems, which empower the lesser pirates to make them stronger and harder to kill. Their sword attacks consist of C like slashs, circular swings, or they barrel right towards Spyro much like the Ape Commanders do.

Gunners

The Pirate Gunners are seemingly common. They mount on fire cannons, and fire at you with barrage of cannons. They fire at Spyro no matter where he goes much like the Ape Gunners do.

Blundertails

The Blundertails are not as common as the first three pirates, but are just as dangerous. The scorpion-riding pirates are first faced in the Fellmuth arena as bosses, but they are later on faced as enemies. They have two methods of fighting: in long-range attacks, they fire cannons from their tails, and in short-ranged, they swat you with their pinchers.

Scurvywing Riders

The Scurvywing Riders are not the most common to face, but are seen throughout among the fleet, riding astride their mammavian mounts, the Scurvywings. When facing them, the riders hurl fire bombs at you. To avoid you, they fly out of sight until it is safe for them to attack once again. When they are not attacking you face-to-face, they will drop bombs on you as they fly by. Fortunately, they can't exactly hit you on target, so fly pass them if you can.

Other Enemies

There are other enemies found amongst the Pirates. One are the ghosts found in the prison cells of the Fellmuth, and below the decks of the fleet ships. Another are armored saber-toothed big cats that are like the Apes' Death Hounds; these though are found in the DS version of The Legend of Spyro: The Eternal Night.

Pirate Ghosts

Unknown if they are the deceased spirits of the Skavengers, these pirate ghosts are still dangerous. They appear from out of nowhere and will slash with there cutlasses.

Saber-toothed Cats

Appearing only in The Eternal Night DS version, not much is known about these felines except they wear the same armor as the Skavengers. They are the pirate versions of the Death Hounds].

Ships

The ships of the Skavengers are sailing ships. But these ships can fly over the realms. This is probably their way of traveling without always making port, or try to sail around land masses. There is a massive fleet, consisting more than a hundred ships. The Pirates use these ships to travel to different parts of the world to capture inhabitants for them to fight on the arena of the Fellmuth. If they captured weaker races, they would be put through slavery, like the Manweersmalls to serve the pirates grog. Even though the Pirates sail their ships in the sky, they mostly sail over the sea still.

Jollyboat

The ships are not the only flying vessels, the jollyboats they have also can fly. The pirates use these rowboats to reach the shore of a land they've reached, or to transport reinforcements to different ships or parts of the Fellmuth when they are assaulted. The boats have oars, but they seem useless as the boats appear to not use them for movement.

Fleet Vessels

Most of the fleet consist of frigate-like ships. Each vessel is commanded by a Commander and possibly a Captain. The Pirates use these ships to travel to different realms and/or different sections of that designated realm to capture various inhabitants for them to fight on the arena of the Fellmuth, mostly those of great strength ot power. If they captured weaker races/species, they transport them on slave ships, and put them through slavery. But when not being slave ships, these vessels can be warships, and attack enemies that assault their ships or blast them with cannons on deck or from the gunports that line the hulls. The small ships have one mast, the medium ships have two masts, and the large ships have three masts.

Fellmuth

The flagship and largest pirate vessel of the Fleet is the Fellmuth. It is Captain Skabb's ship, and the one ship where the arena is held at. Once the pirates have succeeded in collecting enough prisoners, they transport them in their ships to the Fellmuth, where the weaker will become slaves, and the strongest and/or most powerful will be forced to fight for the pirates' entertainment. The Fellmuth has more prison cells than any of the other ships, and holds a crew of more than a million. It has two tall masts with two shorter ones in front of the other, but has no bowsplit. The most notable feature of the ship is the gladitorial arena found in the very center of the gigantic galleon. The ship's helm is at port instead of stern, and it strangely points backwards. Due to the brig stretching out from its hull to its stern beneath the quarterdeck, the Fellmuth's captain's quarters is at its port. This is possibly due for the view Skabb might want to see as his ship sails through the skies. During the siege of the Dark Master's army, the Fellmuth has gone up in flames. Its fate is unknown, but it might have presumbly been destroyed.

Trivia

  • The largest and highest-ranking of the Skavengers are Commanders. This is false, as commanders come before captains.
  • While they seem to operate like real Caribbean pirates, the Skavengers seem to appear as the stereotypical pirates.
  • The same year this game was advertised and released was at the same time Disney's Pirates of the Caribbean: At World's End was released. The pirates must have been based on the popularity of the Pirates of the Caribbean series.