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Spyro 2: Season of Flame: Difference between revisions
>Blahmarrow m And no one knew about this? Oh deer. Oh simply Deer. |
It's spelled "Dear", Blah |
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At the starting screen, press "Up left left up left left right B" | At the starting screen, press "Up left left up left left right B" | ||
==Dragon Draughts== | ==Dragon Draughts== | ||
{{Q|Ah, Spyro! I'm glad you're here. Would you like to play some Dragon Draughts? I'm tired of playing by myself.|Unknown}} | |||
After beating the story, a new option is availible to the player: Dragon Draughts. This game mode is essentially a game of Checkers with a dragon Elder. Spyro and Sparx will play against the Elder. Each of the Elder's peices look like the Elder's head, while all of Spyro's look like his head. The opponent will mimick the player's moves for a couple of rounds, and will then make it's own descisions. The game is over when either you, or the opponent, can't move any peices, or when all of the peices on one side are gone. When the game is over, you are offered a chance to play again. Choosing "no" will result in bringing the player back to the main menu. | After beating the story, a new option is availible to the player: Dragon Draughts. This game mode is essentially a game of Checkers with a dragon Elder. Spyro and Sparx will play against the Elder. Each of the Elder's peices look like the Elder's head, while all of Spyro's look like his head. The opponent will mimick the player's moves for a couple of rounds, and will then make it's own descisions. The game is over when either you, or the opponent, can't move any peices, or when all of the peices on one side are gone. When the game is over, you are offered a chance to play again. Choosing "no" will result in bringing the player back to the main menu. | ||
Revision as of 06:35, July 13, 2012
Template:Game Spyro 2: Season of Flame is a platform game released for the Game Boy Advance in 2002, and is the sequel to Season of Ice.
Plot
Spyro, Sparx, Hunter and Bianca return from their vacation on Dragon Shores after having helped the Fairy Realm. When they arrive, they are informed by an elder dragon that an army of Rhynocs, led by Ripto, have attacked the Dragon Realms once again and have stolen the fireflies. Without firefly magic, dragons can't breathe fire, replacing the fire for ice, thus making the realm colder. After retrieving all 100 fireflies around the Sunny Plains, Celestial Plains and Starry Plains (learning there how to breathe lightning) and other worlds with the help of Hunter and Bianca, helping Agent 9, Sheila and Moneybags and defeating Crush and Gulp, Spyro and Sparx finally arrive at Ripto's Volcano defeating him and return fire breath to all the dragons.
Realms
Spyro is playable in most worlds. In certain worlds, either Sheila or Agent 9 will be playable, instead.
Sunny Plains
- Country Farm
- Shamrock Isle
- Canyon Hop
- Minty Mines
- Temple of Dune
- Tiki Tropics
- Alpine Adobe
- Crush (Boss level)
Celestial Plains
- Candy Lane
- Haunted Hills
- Winter Mesa
- Watertopia
- Rumble Jungle
- Lunar Ledges
- Arctic Outback
- Gulp (Boss)
Starry Plains
Cheats
Cheats allow you to alter how the game works, for your benifit. A noise will tell you when you have inputted them properly.
Agent 9
-Infinite Ammo
At the main screen, where it tells you to press start, enter the code "left down up right left up up left B"
-Infinite Sheild
At the starting screen (the same as above), press "left down up right left up up left B"
Spyro
-All Breath Types
At the starting screen, press " right down up right left up right down B"
-All Warp Ability
Without defeating Ripto, this cheat lets you warp to any world with a page in your atlas.
At the starting screen, press "Up left left up left left right B"
Dragon Draughts
Template:Q After beating the story, a new option is availible to the player: Dragon Draughts. This game mode is essentially a game of Checkers with a dragon Elder. Spyro and Sparx will play against the Elder. Each of the Elder's peices look like the Elder's head, while all of Spyro's look like his head. The opponent will mimick the player's moves for a couple of rounds, and will then make it's own descisions. The game is over when either you, or the opponent, can't move any peices, or when all of the peices on one side are gone. When the game is over, you are offered a chance to play again. Choosing "no" will result in bringing the player back to the main menu.
Trivia
- Unusually, the music for the credits in this game is the music for Haunted Hills in the Celestial Plains Realm. In other Spyro games, the Credits have their own music.