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*'''''[[Spyro: Year of the Dragon]]''''' has an elaborate anti-piracy feature that significantly increases the game's difficulty. | *'''''[[Spyro: Year of the Dragon]]''''' has an elaborate anti-piracy feature that significantly increases the game's difficulty. | ||
*'''[[Elora]]''' would have reappeared in '''''[[Spyro 2: Season of Flame]]''''', but was cut due to time constraints. | *'''[[Elora]]''' would have reappeared in '''''[[Spyro 2: Season of Flame]]''''', but was cut due to time constraints. | ||
*In the '''[[Spyro the Dragon|first game]]''', the '''[[glide|gliding]]''' controls were programmed by a NASA rocket scientist, '''[[Matt Whiting]]'''. | *In the '''[[Spyro the Dragon (game)|first game]]''', the '''[[glide|gliding]]''' controls were programmed by a NASA rocket scientist, '''[[Matt Whiting]]'''. |
Revision as of 07:11, April 16, 2024
- The key artwork for Spyro: A Hero's Tail was designed by Drew Struzan, who also designed posters for the Star Wars films.
- Spyro: Year of the Dragon has an elaborate anti-piracy feature that significantly increases the game's difficulty.
- Elora would have reappeared in Spyro 2: Season of Flame, but was cut due to time constraints.
- In the first game, the gliding controls were programmed by a NASA rocket scientist, Matt Whiting.