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Molten Crater: Difference between revisions

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>TN4U
Added demo differences
>Hwd45
Slight improvements and clarifications in the demo differences section.
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==Trivia==
==Trivia==
*In the PAL and non-Greatest Hits version of the game, [[Dino Mines]] shares its music theme with this realm.
*In the PAL and non-Greatest Hits versions of the game, [[Dino Mines]] shares its music theme with this realm.
*Molten Crater was mentioned in the beginning of ''[[Spyro: Enter the Dragonfly]]'', when [[Ripto]] threatened to send [[Gulp]] back where he came from ("unemployed in Molten Crater, begging for work from [[Gnasty Gnorc]]").
*Molten Crater was mentioned in the beginning of ''[[Spyro: Enter the Dragonfly]]'', when [[Ripto]] threatened to send [[Gulp]] back where he came from ("unemployed in Molten Crater, begging for work from [[Gnasty Gnorc]]").
** As the [[Forgotten Realms]] were forgotten by the dragons, it is unknown how Gnasty would have found this realm.
** As the [[Forgotten Realms]] were forgotten by the dragons, it is unknown how Gnasty would have found this realm.
*It's assumed [http://ratchet.wikia.com/wiki/Luna Luna], an antagonist in ''Ratchet & Clank: Size Matters'', is named after a dragon found in the Tiki Lodge.
*It's assumed [http://ratchet.wikia.com/wiki/Luna Luna], an antagonist in ''Ratchet & Clank: Size Matters'', is named after a dragon found in the Tiki Lodge.


* The background in this level is also used in the [[Sorceress]] cutscenes.
* The skybox in this level is also used in the [[Sorceress]] cutscenes.


* In the earliest demo of the game, there are several differences compared to the final version:
* The earliest demo version of the game contains a number of differences from the final version:
**The pathway from the beginning to the end of the realm was made impossible to jump back onto as the gateway is higher (see pic above). It was later lowered.
**The pathway joining the beginning of the level to the final room was originally higher, making it impossible to use to return to the end of the level (see the picture above). It was later lowered.
**The realm's theme music is a shorter version of [[Fireworks Factory]]; it even plays in [[Sgt. James Byrd|Sgt. Byrd's]] portal.
**The realm's theme music is a shortened version of [[Fireworks Factory|Fireworks Factory's]] music; it even plays in [[Sgt. James Byrd|Sgt. Byrd's]] portal, as all sublevels use the same music as the rest of the level in the demo versions.
***Sgt. Byrd also has his beta design with a silver army helmet and without a belt.
***Sgt. Byrd uses an unfinished design featuring a silver army helmet and missing his belt. This design can be seen in a number of pre-release screenshots (and even on the back cover of the game's box), as well as in a couple cutscenes in the final game. He also uses this appearance in his cage before being freed in the NTSC versions of the game.
**The flowers throughout the realm are yellow instead of white.
**The flowers throughout the realm are yellow instead of white, and there's only one of them.
**[[Zoe]] didn't have her new voice actor yet. Because of this, her dialogue is just text.
**[[Zoe|Zoe's]] audio dialogue was not present at this point in development, possibly due to the change in voice actors between Spyro 2 and Spyro: Year of the Dragon.
**[[Moneybags (character)|Moneybags]] doesn't appear in this realm, but this is because the player starts with 0 gems and wouldn't be able to pay him anyways. Also, gem placement is slightly different; there are 200 gems instead of 400, and there is no locked gem chest.
**[[Moneybags (character)|Moneybags]] doesn't appear in this realm - while he is in the game's code, he's deactivated to allow the player to fully explore the level. He actually only asks for 100 gems in this version of the game, so had he been included in the demo it wouldn't have been impossible to access his sublevel. The gem placement is slightly different in this version, and there are 200 gems instead of 400, due to there only being 10,000 gems overall pre-Super Bonus Round in this build as opposed to 15,000. There's also no locked gem chest.
**The skill points can't be earned; the wall in the thieves' area contains a large gem chest instead of an extra life.
**The skill points have not been implemented yet. The wall in the thieves' area contains a large gem chest instead of an extra life, and placing the tiki heads next to eachother in Sgt. Byrd's sublevel does nothing.
**The eggs had a different hatching sound, less animations, and were '''green''' on the UI; but had their final design in-game. Five of the six baby dragons also had different names:
**The eggs used several different sound effects while hatching (with Seashell Shore using completely different sounds of its own), fewer animations, and were green in the HUD. Their in-game models still used their final design, though. Five of the six baby dragons in this level had different names:
***Curlie was named Pepper.
***Curlie was named Pepper.
***Rikki was named Calantha.
***Rikki was named Calantha.

Revision as of 00:27, October 17, 2018

Template:PlaceOriginal Molten Crater is a realm in Spyro: Year of the Dragon and in the Reignited Trilogy remaster of the third game. It can be accessed in the Sunrise Spring homeworld after collecting 10 Dragon Eggs.

Description

This realm is set around a lava filled crater, with its main attraction being the Tiki Lodge that its residents can visit. Unfortunately, Rhynocs have taken over the realm and exiled all the residents. Clay asks Spyro to help get the Lodge back by clearing the way of Rhynocs and meeting Rocky to receive an egg as a reward.

After Sgt. Byrd is released later in the game, he is able to visit the Tiki Lodge, where Shale is playing hide-and-seek with his Tiki friends. He tells Sgt. Byrd that he can become an honorary member by helping him find the heads of all five Tikis. After Sgt. Byrd finds and replaces the heads, Shale gives him an egg as a sign of being an honorary member of the lodge, only to find out it hatches into a baby dragon. Shale then says that its never happened before, and hopes that it isn't a bad omen.

Guide

Eggs

  • Get to the Tiki Lodge (Curlie): Meet up with Rocky near the Tiki Lodge entrance.
  • Egg By Lava River (Rikki): Along the path, there is a bridge across a lava river. Once you get across, jump across the next lava river and go to the left of the big rock. The egg will be sitting there next to a Bullwhip Rhynoc.
  • Replace Idol Heads (Ryan): In this Sgt. Byrd portal, Shale is playing hide-and-seek with his friends in the Tiki Lodge; in this version, the hiders are beheaded and their heads are somehow hidden all over the place. Put the heads back on the five Tikis and Shale will make you an honorary member by giving you an egg. The portal will unlock after completing Sgt. Byrd's Base, so you may have to come back later.
  • Sgt. Byrd Blows Up a Wall (Luna): In the same Sgt. Byrd portal, there is a cracked wall to the left of the exit portal. Blow it up to find an egg. As with the previous egg, the portal will unlock after completing Sgt. Byrd's Base, so you may have to come back later.
  • Catch the Thief (Moira): In order to access this challenge portal, you will have to pay Moneybags 300 gems. Stoney saw a Yellow Thief with a dragon egg, and advises Spyro to go get it. The Thief can be defeated either by charging into or flaming it.
  • Supercharge After the Thief (Kermitt): In the same challenge portal, a Red Thief appears after the Yellow Thief is defeated with another dragon egg. However, he is much faster this time, so Stoney will activate the supercharge panel so you can catch up. Again, defeat the thief either by charging into or flaming it.

Skill Points

  • Assemble Tiki Heads: In the Sgt. Byrd portal, if you bring all five of the tiki heads to where Shale is, they'll hop around, and you'll get a skill point.
  • Supercharge the Wall: There is a cracked wall with an extra life in the thieves' challenge portal. It is located across the beginning of the supercharge panel and to the left. Charge into it and break the extra life container to get the skill point.

Characters

Allies

  • Tikis
    • Rocky
    • Clay
    • Stoney
    • Shale

Enemies

Glitch

You can complete Sgt Byrd's challenge before completing Sgt. Byrd's Base. It involves glitching through a patch just above the door to the portal. First, go to the end of the bridge where two vertical logs are present. Jump onto the smaller one, then the higher one, then glide (and hover if you have to) to the top of the portal's entrance. Simply walk to the wall and Spyro should enter the portal. Watch this video to see how it works!

Video

Molten Crater - Spyro: Year of the Dragon
File:Spyro Year of the Dragon - 100% - Molten Crater - Part 1

Gallery

Trivia

  • In the PAL and non-Greatest Hits versions of the game, Dino Mines shares its music theme with this realm.
  • Molten Crater was mentioned in the beginning of Spyro: Enter the Dragonfly, when Ripto threatened to send Gulp back where he came from ("unemployed in Molten Crater, begging for work from Gnasty Gnorc").
    • As the Forgotten Realms were forgotten by the dragons, it is unknown how Gnasty would have found this realm.
  • It's assumed Luna, an antagonist in Ratchet & Clank: Size Matters, is named after a dragon found in the Tiki Lodge.
  • The skybox in this level is also used in the Sorceress cutscenes.
  • The earliest demo version of the game contains a number of differences from the final version:
    • The pathway joining the beginning of the level to the final room was originally higher, making it impossible to use to return to the end of the level (see the picture above). It was later lowered.
    • The realm's theme music is a shortened version of Fireworks Factory's music; it even plays in Sgt. Byrd's portal, as all sublevels use the same music as the rest of the level in the demo versions.
      • Sgt. Byrd uses an unfinished design featuring a silver army helmet and missing his belt. This design can be seen in a number of pre-release screenshots (and even on the back cover of the game's box), as well as in a couple cutscenes in the final game. He also uses this appearance in his cage before being freed in the NTSC versions of the game.
    • The flowers throughout the realm are yellow instead of white, and there's only one of them.
    • Zoe's audio dialogue was not present at this point in development, possibly due to the change in voice actors between Spyro 2 and Spyro: Year of the Dragon.
    • Moneybags doesn't appear in this realm - while he is in the game's code, he's deactivated to allow the player to fully explore the level. He actually only asks for 100 gems in this version of the game, so had he been included in the demo it wouldn't have been impossible to access his sublevel. The gem placement is slightly different in this version, and there are 200 gems instead of 400, due to there only being 10,000 gems overall pre-Super Bonus Round in this build as opposed to 15,000. There's also no locked gem chest.
    • The skill points have not been implemented yet. The wall in the thieves' area contains a large gem chest instead of an extra life, and placing the tiki heads next to eachother in Sgt. Byrd's sublevel does nothing.
    • The eggs used several different sound effects while hatching (with Seashell Shore using completely different sounds of its own), fewer animations, and were green in the HUD. Their in-game models still used their final design, though. Five of the six baby dragons in this level had different names:
      • Curlie was named Pepper.
      • Rikki was named Calantha.
      • Luna was named Bucky.
      • Moira was named Kalea.
      • Kermitt was named Kellen.

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