Welcome to the Spyro Wiki's new home world!
Feel free to rewrite and expand the articles and upload images that are missing.

Crystal

From the Spyro Wiki, the Spyro and Skylanders encyclopedia
Revision as of 23:24, April 11, 2016 by >Danniesen
Crystals

Crystals are pieces of clear, transparent, solid glass-substance resembling ice, with a regular shape in which plane faces intersect at definite angles. They can be found all around the Dragon Realms, Avalar, the Forgotten Realms and other realms and locations.

File:Spyro-a-heros-tail-20040830033408483 640w.jpg
A Dark Gem from A Hero's Tail

Purple: Crystal of Elusiveness - Reduces Melee damage taken Orange: Crystal of Intelligence - Increases max MP Red: Crystal of Ferocity - Additional Melee damage Dark purple: Crystal of Shadow - Increases damage VS Shadow enemy Blue: Crystal of Strength - Increases max HP Green: Crystal of Luck - Less damage from long falls Pink: Crystal of Fortuity - Chance to find more gems Yellow: Crystal of Dragonskin - Protect against Melee attacks Turquoise: Crystal of Duckfeathers - Less damage from water

Crystals (The Legend of Spyro)

Unlike the original Spyro games, you do not have to collect gems. They are in crystal form and are there for Spyro (and Cynder in Dawn of the Dragon) to break to increase health and breaths when they are running low. The crystals are found in every level in the series and if they are completely broken, they replenish themselves after about a minute or two.

If you collect enough purple gems to fill up the bar, you can do an elemental fury or, in Dawn of the Dragon, a Convexity fury.

In A New Beginning, the crystals are pink with a little bit of rainbow spots. These gave Spyro a mix of the different types of gems. In The Eternal Night and Dawn of the Dragon, the crystals are the same color as the gems. Red gems are for health, green gems are for breath, purple gems are for fury, and blue gems are to increase (level up) the breaths.