There are currently 0 stubs. You can help us by expanding these articles!

Difference between revisions of "Professor"

From the Spyro Wiki, the Spyro and Skylanders encyclopedia
Jump to navigationJump to search
(story)
 
Line 1: Line 1:
{{image}}
{{Wikipedia}}
{{Wikipedia}}
The '''Professor''' is a mole and one of [[Spyro the Dragon|Spyro]]'s main allies, starting with the Professor's debut appearance in ''[[Spyro 2: Ripto's Rage!]]''. The Professor is intelligent, but he has a slight memory problem, and he wears glasses.
The '''Professor''' is a mole and one of [[Spyro]]'s main allies since debuting in ''[[Spyro 2: Ripto's Rage!]]''.


==History==
==Characteristics==
===''Spyro 2: Ripto's Rage!''===
===Personality===
In ''Spyro 2: Ripto's Rage!'', he pulls Spyro out of the [[Dragon Realms]] to help the denizens of [[Avalar]] fight [[Ripto]], who arrived in Avalar because of [[Hunter the Cheetah|Hunter]]. After Spyro succeeds in defeating Ripto, the Professor uses the super-portal he invented to send Spyro home.
The Professor is intelligent, but he has a slight memory problem, and he wears glasses.


===''Spyro: Year of the Dragon''===
==Story==
In ''[[Spyro: Year of the Dragon]]'', it is revealed that the Professor's student is a space monkey named [[Agent 9]] and that he has a [[Professor's Lab|laboratory]] on a small tropical island. In the game, the lab is taken over by Rhynocs and Spyro helps the Professor and Agent 9 by clearing the island. The lab was set up by the Professor after he used millennium-old coordinates to reach the Dragons' lands.  
===''[[Spyro 2: Ripto's Rage!]]''===
The Professor pulls Spyro out of the [[Dragon Realms]] to help the denizens of [[Avalar]] fight [[Ripto]], who arrived in Avalar because of [[Hunter the Cheetah|Hunter]]. After Spyro succeeds in defeating Ripto, the Professor uses the super-portal he invented to send Spyro home.


===''Spyro: A Hero's Tail''===
===''[[Spyro: Year of the Dragon]]''===
In ''[[Spyro: A Hero's Tail]]'', the Professor owns a laboratory in the [[Dragon Village]]. At the start of the game, he shows Spyro about [[Red the Dragon|Red]] and his evil doings. Over the course of the game, he gives tips to Spyro and uses the [[Light Gem]]s that Spyro collected to power his numerous gadgets, which allows Spyro to reach hidden places. Near the end of the game, he is captured by Red to build his robot army. Spyro eventually finds the Professor and defeats Red.
It is revealed that the Professor's student is a space monkey named [[Agent 9]] and that he has a [[Professor's Lab|laboratory]] on a small tropical island. In the game, the lab is taken over by Rhynocs and Spyro helps the Professor and Agent 9 by clearing the island. The lab was set up by the Professor after he used millennium-old coordinates to reach the Dragons' lands.
 
===''[[Spyro: A Hero's Tail]]''===
The Professor owns a laboratory in the [[Dragon Village]]. At the start of the game, he shows Spyro about [[Red the Dragon|Red]] and his evil doings. Over the course of the game, he gives tips to Spyro and uses the [[Light Gem]]s that Spyro collected to power his numerous gadgets, which allows Spyro to reach hidden places. Near the end of the game, he is captured by Red to build his robot army. Spyro eventually finds the Professor and defeats Red.


{{stub}}
{{stub}}

Latest revision as of 19:43, March 1, 2024

It has been requested that one or more images be uploaded and added to this article. Remove this template once the image(s) has/have been uploaded and applied.

Wikipedia icon.png This article uses content from Wikipedia (view authors), and falls under the compatible Creative Commons license.

The Professor is a mole and one of Spyro's main allies since debuting in Spyro 2: Ripto's Rage!.

Characteristics[edit]

Personality[edit]

The Professor is intelligent, but he has a slight memory problem, and he wears glasses.

Story[edit]

Spyro 2: Ripto's Rage![edit]

The Professor pulls Spyro out of the Dragon Realms to help the denizens of Avalar fight Ripto, who arrived in Avalar because of Hunter. After Spyro succeeds in defeating Ripto, the Professor uses the super-portal he invented to send Spyro home.

Spyro: Year of the Dragon[edit]

It is revealed that the Professor's student is a space monkey named Agent 9 and that he has a laboratory on a small tropical island. In the game, the lab is taken over by Rhynocs and Spyro helps the Professor and Agent 9 by clearing the island. The lab was set up by the Professor after he used millennium-old coordinates to reach the Dragons' lands.

Spyro: A Hero's Tail[edit]

The Professor owns a laboratory in the Dragon Village. At the start of the game, he shows Spyro about Red and his evil doings. Over the course of the game, he gives tips to Spyro and uses the Light Gems that Spyro collected to power his numerous gadgets, which allows Spyro to reach hidden places. Near the end of the game, he is captured by Red to build his robot army. Spyro eventually finds the Professor and defeats Red.


This article is incomplete, otherwise known as a "stub." You can help the Spyro Wiki by adding more.