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Dragon Realms
Dragon Realms | |
File:Dragonrealms.png Spyro outside the Whirlwind entrance to Cloud 9 | |
World Type: | Homeworld |
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Native Species: | Dragons, Sheep |
Collectibles: | ![]() File:Dragonfly.png 10 |
Mini-Games: | Flame Challenge Electricity Challenge Ice Challenge |
The Dragon Realms (ドラゴン・リゾート in Japanese) made their first appearance in Spyro the Dragon for the Playstation. It later appeared in Spyro 2: Ripto's Rage in the opening sequence, and again in Spyro: Year of the Dragon in the opening sequence, and the final cutscene. It wasn't until Spyro: Enter the Dragonfly that this became a playable world. While not shown in Enter the Dragonfly, this homeworld is geographically connected to the other Dragon Realm homeworlds: Artisans, Peace Keepers, Magic Crafters, Beast Makers, Dream Weavers, Gnasty's World, Dragon Shores, and Dragon Castles.
Landscape
The Dragon Realms is a beautifully crafted world full of lush fields of green and a hilly landscape. The focal point of this land is the Dragon Castle, which could lead to Nestor's Palace or Dragon Castles from Spyro Orange. This realm, unlike other realms in the Dragon Kingdom, does not contain portals, but instead, other forms of transportation to its connected realms. For example, to get to Crop Circle Country, you ride a UFO from a barn.
As you leave the main area of the Dragon Realms, the landscape varies depending on which 'portal' to another realm is close by. In the main area, as you approach the Dragonfly Dojo, the architecture becomes more eastern with Japanese influences. The whirlwind to Cloud 9 is covered by a white atrium, similar to Cloud 9's architecture.
As you go beyond the Electrical Gate, the area around the entrance to Crop Circle Country looks similar to a barn, complete with pens and hay laying around. As you go further, towards the Luau Island boat, the architecture becomes more Polynesian by the beach and small lake.
Finally, past the Ice Gate, the entrance to Jurassic Jungle is inspired by Mayan and South American architecture. The forests and grass become more lush as you see the pyramid containing the Jurassic Jungle 'portal.' Near the magic carpet to the Thieves' Guild, the architecture becomes more Arabic and middle eastern (although not that much to be entirely noticeable), as the lush green forests die out and turn into desert. Finally, near the balloon 'portal' to Monkey Monastery, the land becomes more frigid and forzen, as the architecture borrows greatly from Indian and Hindu architecture.
The only exception to this is Honey Marsh, which has no distinguishing surroundings.
Personalities
Dragon Spirit
The Dragon Spirit is the spirit of a long-dead Dragon, that lives on in a statue. He speaks to Spyro in an ethereal voice, as he grants Spyro new powers, provided he has the correct runes. The powers he grants to Spyro are Bubble Breath, Electric Breath, Wing Shield, and Ice Breath. After all the abilities are granted to Spyro, the Dragon Spirit no longer speaks to Spyro.
Miyagi
Miyagi is the ambassador of sorts of Dragonfly Dojo. He watches over the 'portal' of sorts to the Dragonfly Dojo. After Spyro collects one Dragonfly, he uses its magic to make the 'portal' work again, so Spyro can liberate the Dragonfly Dojo.
Collectibles
Toons (Front of the Castle)
In what is, probably, the first Dragonfly you will collect, Toons will appear before you right after you obtain Bubble Breath. After Sparx tells you how to capture Dragonflies, you can approach Toons and use Bubble Breath on him. He may run away, but it is easy to catch up to him.
Bubbles (Hunter's Lesson)
Hunter will be standing before a jump that can only be made by gliding. Talk to him, and he will reteach Spyro how to glide. After gliding to the next area of land, Hunter will teach Spyro how to hover. Hunter will jump to the next piece of land, and Spyro can then glide over and then hover at the end. After both Hunter and Sparx reach the last piece of land, hunter rewards Spyro with a Dragonfly.
Jeet (Flame Challenge)
After Hunter's Lesson, a Powerup Gate will be waiting next to Spyro. After entering the gate, Spyro must burn eight scarecrows in order to free Jeet.
Kenichi (Buzzing Cold)
Near the entrance to Crop Circle Country, Kenichi will be waiting for Spyro to capture him. He will run around, but can be easily nabbed with Bubble Breath.
Alex (Lightning Challenge)
Howie is locked inside the Lightning Powerup Gate. Spyro must electrocute the eight metal poles in order to free Howie from the gate.
Amie (Down By The Bay)
Amie is a freerunning Dragonfly by the boat to Luau Island. Another easy one for Spyro to obtain.
Masa (Beyond the Gate)
Masa is just outside the Ice Gate, before the 'portal' to Jurassic Jungle.
Fluffy (Buzzing Heat)
Fluffy is near the Jurassic Jungle pyramid. He is also freerunning.
Howie (Ice Challenge)
Howie is trapped in the Ice Powerup Gate. In order to free him, you must step through the gate and freeze the eight items required.
Sandra (Balloon's Shadow)
Sandra is right by the balloon to Monkey Monastery. She is also freerunning, and may be difficult to catch with all the things in the area.
Interconnected Worlds
Portals
- Dragonfly Dojo
- Crop Circle Country
- Luau Island
- Cloud 9
- Monkey Monastery
- Honey Marsh
- Thieves Den
- Jurassic Jungle