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[[File:ArenaLayOut.png|thumb|382px|Fellmuth Arena]]The '''Fellmuth Arena''' is a gladitorial arena taking place aboard the massive flying pirate ship, the Fellmuth, and is set as the third level in [[The Legend of Spyro: The Eternal Night]].
{{LegendLocation infobox
==Role==
|name = Fellmuth Arena
|image=[[File:Fellmuth_Airship_Art.jpg|300px]]
|games=''[[The Legend of Spyro: The Eternal Night]]''
|inhabitants=[[Skavenger]]s
|enemies=[[Skavengers]], [[Pirate Ghost]]s, [[Sabertooth]]s (Nintendo DS), [[Fire Cannon (The Eternal Night)|Fire Cannon]]s
|boss=[[Blunder Tail]]s<br />[[Ravage Rider]]<br />[[Executioner]]<br />[[Skabb]]
|quills=5
|relics=1
}}
'''Fellmuth Arena''' is a gladitorial arena onboard the massive flying pirate ship, the [[Skavengers#Fellmuth|Fellmuth]]. It is set as the third level in ''[[The Legend of Spyro: The Eternal Night]]''.


Fellmuth Arena is the arena Spyro is taken to by [[Skabb]] and his band of [[pirates]] to fight enemies such as the [[Ravage Rider]], the [[Blundertails]], and more for their cruel entertainment. There are three "boss" enemies Spyro must face to progress. At the end, Spyro was forced to fight [[Cynder]], but was interrupted by the arrival of Gaul's army, who takes Cynder away and unwittingly created a diversion for the purple dragon to escape the Arena. After the first fight, Spyro is summoned by the [[Chronicler]] and regains his earth element.
==Story==
Spyro was taken to Fellmuth Arena by [[Skabb]] and his band of [[Skavengers]] to fight against enemies such as the [[Ravage Rider]], the [[Blunder Tail]]s, and more, for their cruel entertainment. After his fight with the Blundertails, Spyro was once again summoned by [[the Chronicler]] into a dreamscape and regained his elemental [[earth]] abilities. After awakening, Spyro was soon forced through a few more battles in Fellmuth Arena before he was pitted against [[Cynder]], who was also captured by the Skavengers. Their fight was interrupted by the arrival of [[Gaul]]'s army, who kidnapped Cynder and unwittingly created a diversion for Spyro to escape Fellmuth.


After the assault of Gaul's army, Spyro tries to find his way off the Fellmuth. When crossing from the mizzen mast to the fore mast on a horizontal rigging, you can see the arena from down below.
During the assault from Gaul's army, Spyro tried to find his way off the Fellmuth, and eventually reached the Skabb's captain quarters to find a map to where the White Isle was located. There, Skabb confronted Spyro, blaming him for the trouble that fell upon Fellmuth, and battled the purple dragon as revenge. Spyro emerged victorious, and Skabb fled with the help of [[Scratch and Sniff]]. Spyro followed them in hot pursuit.
[[Category:Levels]]
 
==Gallery==
{{main-gallery}}
<gallery>
Fellmuth_Airship_Orthos_Art.jpg
</gallery>
 
{{TLOSTEN}}
[[Category:The Legend of Spyro: The Eternal Night]]
[[Category:The Legend of Spyro: The Eternal Night levels]]

Latest revision as of 11:00, April 15, 2025

Fellmuth Arena
Appeared in: The Legend of Spyro: The Eternal Night
Inhabitant(s): Skavengers
Enemies: Skavengers, Pirate Ghosts, Sabertooths (Nintendo DS), Fire Cannons
Boss: Blunder Tails
Ravage Rider
Executioner
Skabb
Scribers Quills: 5
Dragon Relics: 1

Fellmuth Arena is a gladitorial arena onboard the massive flying pirate ship, the Fellmuth. It is set as the third level in The Legend of Spyro: The Eternal Night.

Story

Spyro was taken to Fellmuth Arena by Skabb and his band of Skavengers to fight against enemies such as the Ravage Rider, the Blunder Tails, and more, for their cruel entertainment. After his fight with the Blundertails, Spyro was once again summoned by the Chronicler into a dreamscape and regained his elemental earth abilities. After awakening, Spyro was soon forced through a few more battles in Fellmuth Arena before he was pitted against Cynder, who was also captured by the Skavengers. Their fight was interrupted by the arrival of Gaul's army, who kidnapped Cynder and unwittingly created a diversion for Spyro to escape Fellmuth.

During the assault from Gaul's army, Spyro tried to find his way off the Fellmuth, and eventually reached the Skabb's captain quarters to find a map to where the White Isle was located. There, Skabb confronted Spyro, blaming him for the trouble that fell upon Fellmuth, and battled the purple dragon as revenge. Spyro emerged victorious, and Skabb fled with the help of Scratch and Sniff. Spyro followed them in hot pursuit.

Gallery

For this subject's image gallery, see Fellmuth Arena/Gallery.