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Critter: Difference between revisions
From the Spyro Wiki, the Spyro and Skylanders encyclopedia
>LunaCycle New concept art was released, decided to add it in. |
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File:10 SnapDragon1.png|Concept art of a Critter (referred to as a "Snap Dragon" by Steve Bamford. | |||
Critters Beta AHT.jpg|Early versions of the Critters that would've spawned from huts<ref>[https://youtu.be/23Ai8HSADf8?t=117 Spyro A Hero's Tail - Gameplay E3 2004 - PS2]</ref> | Critters Beta AHT.jpg|Early versions of the Critters that would've spawned from huts<ref>[https://youtu.be/23Ai8HSADf8?t=117 Spyro A Hero's Tail - Gameplay E3 2004 - PS2]</ref> | ||
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Revision as of 05:40, February 16, 2021
Template:Characterbox Critters[1] are enemies in Spyro: A Hero's Tail, which are summoned as servants/minions of Red. They are vicious pack animals that chase and bite. Most worlds have them, and they usually come in red and blue, but there are some in Dark Mine that have frills. Their attack method is just a simple run at you and can be killed in any way (blue ones bite, and red ones attack with a tongue lash). The frilled ones however can breath fire.
The Gnorcs and the Crocoviles seem to be able to contain them, as in some worlds, they are kept in cages.
Gallery
-
Concept art of a Critter (referred to as a "Snap Dragon" by Steve Bamford.
-
Early versions of the Critters that would've spawned from huts[2]
Trivia
- The Critters' faces greatly resemble that of the pink elder, Magnus and Mrs. Shoutfire.
- In early concept art, Critters were referred to as "Snap Dragons".[3]
References
- ↑ Spyro: A Hero's Tail Prima Strategy Guide, page 16
- ↑ Spyro A Hero's Tail - Gameplay E3 2004 - PS2
- ↑ https://drive.google.com/file/d/19fg03Jli9pE7FmFV2o06B_u2wgUkqsUv/view?usp=sharing