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Dragon Realms: Difference between revisions
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[[File:Gnexus.jpg|thumb|250px|The dragon realms unwanted waste realm [[Gnasty's World]] [[Homeworld]] from ''[[Spyro the Dragon]]''.]] | [[File:Gnexus.jpg|thumb|250px|The dragon realms unwanted waste realm [[Gnasty's World]] [[Homeworld]] from ''[[Spyro the Dragon]]''.]] | ||
==Depiction in ''Spyro the Dragon''== | |||
The '''Dragon Realms''' ('''ドラゴン・リゾート''' in Japanese) are a diverse world that make up the primary home of the Dragons. They made their first appearance in ''[[Spyro the Dragon]]'' for the [[wikipedia:PlayStation|PlayStation]], in which Spyro traveled to six playable homeworlds within the Dragon Realms. They later appeared in ''[[Spyro 2: Ripto's Rage]]'' in the opening sequence, and again in ''[[Spyro: Year of the Dragon]]'' in the opening sequence, and the final cutscene. It wasn't until ''[[Spyro: Enter the Dragonfly]]'' that they again became a playable world. While not explicitly stated in ''Enter the Dragonfly'', the [[homeworld]] in this game, referred to simply as "The Dragon Realms," is geographically connected to the other Dragon Realm homeworlds: [[Artisans]], [[Peace Keepers]], [[Magic Crafters]], [[Beast Makers]], [[Dream Weavers]], [[Gnasty's World]], [[Dragon Shores]], and [[Dragon Castles]]. | The '''Dragon Realms''' ('''ドラゴン・リゾート''' in Japanese) are a diverse world that make up the primary home of the Dragons. They made their first appearance in ''[[Spyro the Dragon]]'' for the [[wikipedia:PlayStation|PlayStation]], in which Spyro traveled to six playable homeworlds within the Dragon Realms. They later appeared in ''[[Spyro 2: Ripto's Rage]]'' in the opening sequence, and again in ''[[Spyro: Year of the Dragon]]'' in the opening sequence, and the final cutscene. It wasn't until ''[[Spyro: Enter the Dragonfly]]'' that they again became a playable world. While not explicitly stated in ''Enter the Dragonfly'', the [[homeworld]] in this game, referred to simply as "The Dragon Realms," is geographically connected to the other Dragon Realm homeworlds: [[Artisans]], [[Peace Keepers]], [[Magic Crafters]], [[Beast Makers]], [[Dream Weavers]], [[Gnasty's World]], [[Dragon Shores]], and [[Dragon Castles]]. | ||
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===Inhabitants=== | ===Inhabitants=== | ||
*Dragon Spirit: The Dragon Spirit is the spirit of a long-dead Dragon, that lives on in a statue. He speaks to [[Spyro]] in an ethereal voice, as he grants Spyro new powers, provided he has the correct runes. The powers he grants to Spyro are Bubble Breath, Electric Breath, Wing Shield, and Ice Breath. After all the abilities are granted to Spyro, the Dragon Spirit no longer speaks to Spyro. | *[[Dragon Spirit]]: The Dragon Spirit is the spirit of a long-dead Dragon, that lives on in a statue. He speaks to [[Spyro]] in an ethereal voice, as he grants Spyro new powers, provided he has the correct runes. The powers he grants to Spyro are Bubble Breath, Electric Breath, Wing Shield, and Ice Breath. After all the abilities are granted to Spyro, the Dragon Spirit no longer speaks to Spyro. | ||
*Miyagi: Miyagi is the ambassador of sorts of Dragonfly Dojo. He watches over the passage to the Dragonfly Dojo. After Spyro collects one Dragonfly, he uses its magic to make the 'portal' work again, so Spyro can liberate the Dragonfly Dojo. | *Miyagi: Miyagi is the ambassador of sorts of Dragonfly Dojo. He watches over the passage to the Dragonfly Dojo. After Spyro collects one Dragonfly, he uses its magic to make the 'portal' work again, so Spyro can liberate the Dragonfly Dojo. | ||
==Depiction in ''[[The Legend of Spyro (series)|The Legend of Spyro]]''== | ==Depiction in ''[[The Legend of Spyro (series)|The Legend of Spyro]]''== |
Revision as of 01:01, July 31, 2010
Depiction in Spyro the Dragon
The Dragon Realms (ドラゴン・リゾート in Japanese) are a diverse world that make up the primary home of the Dragons. They made their first appearance in Spyro the Dragon for the PlayStation, in which Spyro traveled to six playable homeworlds within the Dragon Realms. They later appeared in Spyro 2: Ripto's Rage in the opening sequence, and again in Spyro: Year of the Dragon in the opening sequence, and the final cutscene. It wasn't until Spyro: Enter the Dragonfly that they again became a playable world. While not explicitly stated in Enter the Dragonfly, the homeworld in this game, referred to simply as "The Dragon Realms," is geographically connected to the other Dragon Realm homeworlds: Artisans, Peace Keepers, Magic Crafters, Beast Makers, Dream Weavers, Gnasty's World, Dragon Shores, and Dragon Castles.
Depiction in Enter the Dragonfly
The focal point of this world is the Dragon Castle, which leads to Nestor's Palace and Dragon Castles (from Spyro Orange). This area surrounding the castle serves as the solitary homeworld in Enter the Dragonfly. Unlike other homeworlds in the Dragon Realms, this homeworld does not contain portals, but instead, other forms of transportation to its connected realms. For example, to get to Crop Circle Country, Spyro rides a UFO from a barn.
Landscape
The main area is a beautifully crafted homeworld full of lush green fields and comprised of a predominately hilly landscape. As Spyro leaves the main area of the Dragon Realms, the landscape varies depending on which passage to another realm is close by. (The only exception to this is the passage to Honey Marsh, which has no distinguishing surroundings.)
- As Spyro approach the passage to Dragonfly Dojo, the architecture becomes more eastern with Japanese influences.
- The whirlwind to Cloud 9 is covered by a white atrium, similar to Cloud 9's architecture.
- Beyond the Electrical Gate, the area around the entrance to Crop Circle Country looks similar to a barn, complete with pens and hay laying around.
- Further on towards the Luau Island boat, the architecture becomes more Polynesian by the beach and small lake.
- Past the Ice Gate, the entrance to Jurassic Jungle is inspired by Mayan and South American architecture. The forests and grass become more lush in view of the pyramid containing the Jurassic Jungle passage.
- Near the magic carpet to the Thieves Den, the the lush green forests die out and turn into desert, and the architecture becomes somewhat Arabic and middle eastern.
- Near the balloon passage to Monkey Monastery, the land becomes frigid and frozen, and the architecture distinctly resembles Indian and Hindu architecture.
Inhabitants
- Dragon Spirit: The Dragon Spirit is the spirit of a long-dead Dragon, that lives on in a statue. He speaks to Spyro in an ethereal voice, as he grants Spyro new powers, provided he has the correct runes. The powers he grants to Spyro are Bubble Breath, Electric Breath, Wing Shield, and Ice Breath. After all the abilities are granted to Spyro, the Dragon Spirit no longer speaks to Spyro.
- Miyagi: Miyagi is the ambassador of sorts of Dragonfly Dojo. He watches over the passage to the Dragonfly Dojo. After Spyro collects one Dragonfly, he uses its magic to make the 'portal' work again, so Spyro can liberate the Dragonfly Dojo.
Depiction in The Legend of Spyro
The Legend of Spyro: A New Beginning
The Dragon realms, including the four islands that appeared in the first chapter, were taken over by Cynder and put under her control. The areas that appear in the game:
The Legend of Spyro: The Eternal Night
More of the Dragon realms are explored, facing the threat from the resurrection of Malefor and the Night of Eternal Darkness.
The Legend of Spyro: Dawn of the Dragon
Malefor has risen once more and with him the Dragon realms had been plunged into shadow. The Dragon realms are at war with Malefor and his dark army.