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Sunrise Spring: Difference between revisions

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>Pauolo
Trivia: I'm actually surprised that Activision commissioned full new translations for other languages.
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|fodder = Sheep
|fodder = Sheep
|bosses = [[Buzz]]
|bosses = [[Buzz]]
|appearance = ''[[Spyro: Year of the Dragon]]'' <br /> ''[[Spyro Reignited Trilogy]]''}}'''Sunrise Spring''' is the first [[Homeworld]] in ''[[Spyro: Year of the Dragon]]'' and the ''[[Spyro Reignited Trilogy]]'' remaster of the third game.
|appearance = ''[[Spyro: Year of the Dragon]]'' <br /> ''[[Spyro Reignited Trilogy]]''}}'''Sunrise Spring''' is the first [[Homeworlds|homeworld]] in ''[[Spyro: Year of the Dragon]]'' and in the ''[[Spyro Reignited Trilogy|Reignited Trilogy]]'' remaster of the third game. It is the first place in the [[Forgotten Realms]] that [[Spyro the Dragon (character)|Spyro]] and [[Hunter the Cheetah|Hunter]] arrive in, and mainly serves as a tutorial world.


==World Information==
== Description ==
Here is where the player is first given control right after [[Spyro the Dragon (character)|Spyro]] and [[Hunter]] jump through the hole. The homeworld is a large spring, as the name suggests, where it is perpetually dawn.
Sunrise Spring is a wondrous paradise to any creature waiting to get away from it all. Named for its lengthened morning hours and the beauty of the rising sun, Sunrise Springs is mostly a lush, vast, flat area of soft golden green grass, tall sheltering trees, and harboring a crystal-clear pond that feeds several streams and small waterfalls. In the middle of the world is a tall castle, tall and Victorian-like with walls, mini-mountains, and more hills and ramparts fencing it all in. The arches are scattered about in very scenic locations, giving new arrivals from the [[realms]] something beautiful to look at once they step foot here. There is always an endless cerulean sky stretching overhead, crested by only a few indigo-tinted clouds.


This is also the first place where [[Bianca]] is encountered. [[Sheila]]'s freedom can be purchased from [[Moneybags (character)|Moneybags]]. The Homeworld serves primarily as a tutorial, introducing gliding, diving, and powerups.
The homeworld serves primarily as a tutorial, introducing gliding, diving, and powerups.


===Description===
== Story ==
This core world is a wondrous paradise to any creature waiting to get away from it all. Named for its lengthened morning hours and the beauty of the rising sun, Sunrise Springs is mostly a lush, vast, flat area of soft golden green grass, tall sheltering trees, and harboring a crystal-clear pond that feeds several streams and small waterfalls. In the middle of the world is a tall castle, tall and Victorian-like with walls, mini-mountains, and more hills and ramparts fencing it all in. The arches are scattered about in very scenic locations, giving new arrivals from the subworlds something beautiful to look at once they step foot here. There is always an endless cerulean sky stretching overhead, crested by only a few indigo-tinted clouds.
Sunrise Spring is where the player is first given control right after [[Spyro the Dragon (character)|Spyro]] and [[Hunter]] jump through a hole back in the [[Dragon Realms]]. It is the first place where [[Bianca]] is encountered, as well as [[Moneybags (character)|Moneybags]], who moved to the [[Forgotten Realms]] after "getting paid a fortune" by the [[Sorceress]] to keep various rebels locked up, such as [[Sheila]] here. Spyro will have to pay Moneybags 300 [[gems]] to free her.
 
After being set free and regaining control of [[Sheila's Alp|her alp]], Sheila later joins Spyro in his quest to retrieve the [[Dragon Eggs]] and help defeat [[Buzz]] before moving on to the next homeworld, [[Midday Gardens]].


==Guide==
==Guide==
===Realms===
===Realms===
*[[Sheila's Alp]] (Unlocked when you pay 300 gems)
*[[Sunny Villa]]
*[[Sunny Villa]]
*[[Cloud Spires]]
*[[Cloud Spires]]
*[[Molten Crater]] (Unlocked when you have at least 10 eggs)
*[[Molten Crater]] (Unlocked when you have at least 10 eggs)
*[[Seashell Shore]] (Unlocked when you have at least 14 eggs)
*[[Seashell Shore]] (Unlocked when you have at least 14 eggs)
*[[Sheila's Alp]] (Unlocked when you pay [[Moneybags (character)|Moneybags]] 300 gems)
*[[Mushroom Speedway]] (Unlocked when you have at least 20 eggs)
*[[Mushroom Speedway]] (Unlocked when you have at least 20 eggs)
*[[Crawdad Farm]] (Unlocked after defeating [[Buzz]])
*[[Crawdad Farm]] (Unlocked after defeating [[Buzz]])


===Eggs===
===Eggs===
====Egg by the stream (Isabelle)====
* '''Egg by the Stream''' (Isabelle): At the start, climb up the steps on the left. Soon enough there will be a ledge with treasure and an egg.
At the start, climb up the steps on the left. Soon enough there will be a ledge with treasure and an egg.


====Learn gliding (Coltrane)====
* '''Learn Gliding''' (Coltrane): Reach the cave with Hunter and he'll give you an egg.
Reach the cave with Hunter and he'll give you an egg.


====Fly through the cave (Ami)====
* '''Fly Through the Cave''' (Ami): Drop down in a hole, near Hunter in the cave and use the superfly power-up to reach the egg on a high ledge.
Drop down in a hole, near Hunter in the cave and use the superfly power up to reach the egg on a high ledge.


====Bottom of the lake (Bruce)====
* '''Bottom of the Lake''' (Bruce): Dive into the lake and the egg will be at the bottom.
Dive into the lake and the egg is at the bottom .


====Head bash the rock (Liam)====
* '''Head Bash the Rock''' (Liam): Headbash the large rock behind the portal to [[Molten Crater]] to find this egg.
Headbash the large rock near [[Molten Crater]]'s portal; the egg is inside.
===Glitches and Errors===
There is a glitch where you use the super-fly powerup to fly up and land in the lake without swimming This will enable you to breathe fire and walk normally while in water. However, the Start button will not work for the duration of this glitch.


Also, if you are using a hacked version, Zoe will inform you that you are using a hacked version. This is found in front of the balloon which takes you to Buzz's Dungeon.
== Glitches ==
* If you use the superfly power-up to fly up and land in the lake without swimming, this will enable you to breathe fire and walk normally while in water. However, the Start button will not work for the duration of this glitch, and the only way out is to restart the game.


* It is also possible to use the superfly power-up to go out of bounds and perform the [[Swim in the Air Glitch]]. While flying through the cave, repeatedly press X to have Spyro fly slightly faster, but don't hit any walls that will slow you down. Once the power-up timer is up, continue gliding towards the big yellow tree furthest from you, and hover at the top. If done right, Spyro should land on the tree, and can glide to the top of the wall with a charge-jump.
** The next part of the glitch can take several tries, as it is very difficult to pull off. Glide out into the void, but turn around so that you're gliding towards the shallow pond under the level. Headbash at the right moment, and Spyro should be able to swim in the air. Doing it too close will have Spyro float on the water, and doing it too far will have Spyro fall into the void and lose a life. It is therefore advised to have a good amount of lives handy when performing this glitch.


==Characters==
==Characters==
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*[[Zoe]]
*[[Zoe]]
*[[Sheila]]
*[[Sheila]]
*[[Moneybags (character)|Moneybags]]


===Enemies===
===Enemies===
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==Trivia==
==Trivia==
*The background in this world appears to be very similar to [[Artisans]]; however the opposite side to the sun is quite dark.
*The background in this world appears to be very similar to [[Artisans]]; however the opposite side to the sun is quite dark.
* The background music for Sunrise Spring reappears in the [[Evening Lake]] home world in the PAL and NTSC versions and in [[Sorceress' Lair]] in the NTSC version of the game.
* The theme music for Sunrise Spring reappears in the [[Evening Lake]] homeworld in the PAL and non-Greatest Hits versions and in the [[Sorceress' Lair]] in the NTSC non-Greatest Hits version of the game.
* The homeworld's name is a continuation of the homeworld naming scheme found in ''[[Spyro 2: Ripto's Rage!]]'', combining the missing season from that game with the time of day name scheme found in this game.
*The concept of riding a balloon from here to [[Midday Gardens]] is a reference to [[Spyro the Dragon (video game)|''Spyro the Dragon'']].
*The concept of riding a balloon from here to [[Midday Gardens]] is a reference to [[Spyro the Dragon (video game)|''Spyro the Dragon'']].
*This world's name is mistranslated in all other languages of the PAL version. Both the French and Spanish versions of the game read "Spring" as the season rather than a mountain spring (respectively, "Soleil Levant Printanier" and "Amaneceres Primaverales"). The Italian version translates the world's name as "House of the Summer Spring" ("Casa della Fonte Estiva"). The German version translates it as "Sunrise Bath" ("Bad Sonnenaufgang"). The word "Bad" in this case - used as a prefix to a name - does not refer to a literal bath, but to a health resort or spa town, which often have springs. (See Bad Segeberg, for example.)
 
* This world's name is mistranslated in all other languages of the PAL version. Both the French and Spanish versions of the game read "Spring" as the season rather than a mountain spring (respectively, "Soleil Levant Printanier" and "Amaneceres Primaverales"). The Italian version translates the world's name as "House of the Summer Spring" ("Casa della Fonte Estiva"). The German version translates it as "Sunrise Bath" ("Bad Sonnenaufgang"). The word "Bad" in this case - used as a prefix to a name - does not refer to a literal bath, but to a health resort or spa town, which often have springs. (See Bad Segeberg, for example.)
**In the ''Reignited Trilogy'', the French translation was changed to "Aube Printanière", which still translates the same as its original French name.
**In the ''Reignited Trilogy'', the French translation was changed to "Aube Printanière", which still translates the same as its original French name.


* If this level is played on an illegal copy of the game, Zoe will inform you that you are using a hacked version, and that "you may experience problems that would not occur on a legal copy". This is found in front of the balloon which takes you to [[Buzz's Dungeon]].
** Some of these "problems" can include the game randomly playing dialogue and changing languages, getting stuck in certain homeworlds, and [[Sparx the Dragonfly|Sparx]] being unable to regain health in random levels. However, during the final boss battle in [[Super Bonus Round]], the game will randomly kick the player out to the title screen and delete the save file itself, starting the player over at the very beginning.
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Revision as of 07:52, November 14, 2018

Template:PlaceOriginalSunrise Spring is the first homeworld in Spyro: Year of the Dragon and in the Reignited Trilogy remaster of the third game. It is the first place in the Forgotten Realms that Spyro and Hunter arrive in, and mainly serves as a tutorial world.

Description

Sunrise Spring is a wondrous paradise to any creature waiting to get away from it all. Named for its lengthened morning hours and the beauty of the rising sun, Sunrise Springs is mostly a lush, vast, flat area of soft golden green grass, tall sheltering trees, and harboring a crystal-clear pond that feeds several streams and small waterfalls. In the middle of the world is a tall castle, tall and Victorian-like with walls, mini-mountains, and more hills and ramparts fencing it all in. The arches are scattered about in very scenic locations, giving new arrivals from the realms something beautiful to look at once they step foot here. There is always an endless cerulean sky stretching overhead, crested by only a few indigo-tinted clouds.

The homeworld serves primarily as a tutorial, introducing gliding, diving, and powerups.

Story

Sunrise Spring is where the player is first given control right after Spyro and Hunter jump through a hole back in the Dragon Realms. It is the first place where Bianca is encountered, as well as Moneybags, who moved to the Forgotten Realms after "getting paid a fortune" by the Sorceress to keep various rebels locked up, such as Sheila here. Spyro will have to pay Moneybags 300 gems to free her.

After being set free and regaining control of her alp, Sheila later joins Spyro in his quest to retrieve the Dragon Eggs and help defeat Buzz before moving on to the next homeworld, Midday Gardens.

Guide

Realms

Eggs

  • Egg by the Stream (Isabelle): At the start, climb up the steps on the left. Soon enough there will be a ledge with treasure and an egg.
  • Learn Gliding (Coltrane): Reach the cave with Hunter and he'll give you an egg.
  • Fly Through the Cave (Ami): Drop down in a hole, near Hunter in the cave and use the superfly power-up to reach the egg on a high ledge.
  • Bottom of the Lake (Bruce): Dive into the lake and the egg will be at the bottom.
  • Head Bash the Rock (Liam): Headbash the large rock behind the portal to Molten Crater to find this egg.

Glitches

  • If you use the superfly power-up to fly up and land in the lake without swimming, this will enable you to breathe fire and walk normally while in water. However, the Start button will not work for the duration of this glitch, and the only way out is to restart the game.
  • It is also possible to use the superfly power-up to go out of bounds and perform the Swim in the Air Glitch. While flying through the cave, repeatedly press X to have Spyro fly slightly faster, but don't hit any walls that will slow you down. Once the power-up timer is up, continue gliding towards the big yellow tree furthest from you, and hover at the top. If done right, Spyro should land on the tree, and can glide to the top of the wall with a charge-jump.
    • The next part of the glitch can take several tries, as it is very difficult to pull off. Glide out into the void, but turn around so that you're gliding towards the shallow pond under the level. Headbash at the right moment, and Spyro should be able to swim in the air. Doing it too close will have Spyro float on the water, and doing it too far will have Spyro fall into the void and lose a life. It is therefore advised to have a good amount of lives handy when performing this glitch.

Characters

Allies

Enemies

Video

Sunrise Spring - Spyro: Year of the Dragon
File:Spyro Year of the Dragon - 100% - Sunrise Spring

Gallery

Trivia

  • The background in this world appears to be very similar to Artisans; however the opposite side to the sun is quite dark.
  • The theme music for Sunrise Spring reappears in the Evening Lake homeworld in the PAL and non-Greatest Hits versions and in the Sorceress' Lair in the NTSC non-Greatest Hits version of the game.
  • The homeworld's name is a continuation of the homeworld naming scheme found in Spyro 2: Ripto's Rage!, combining the missing season from that game with the time of day name scheme found in this game.
  • The concept of riding a balloon from here to Midday Gardens is a reference to Spyro the Dragon.
  • This world's name is mistranslated in all other languages of the PAL version. Both the French and Spanish versions of the game read "Spring" as the season rather than a mountain spring (respectively, "Soleil Levant Printanier" and "Amaneceres Primaverales"). The Italian version translates the world's name as "House of the Summer Spring" ("Casa della Fonte Estiva"). The German version translates it as "Sunrise Bath" ("Bad Sonnenaufgang"). The word "Bad" in this case - used as a prefix to a name - does not refer to a literal bath, but to a health resort or spa town, which often have springs. (See Bad Segeberg, for example.)
    • In the Reignited Trilogy, the French translation was changed to "Aube Printanière", which still translates the same as its original French name.
  • If this level is played on an illegal copy of the game, Zoe will inform you that you are using a hacked version, and that "you may experience problems that would not occur on a legal copy". This is found in front of the balloon which takes you to Buzz's Dungeon.
    • Some of these "problems" can include the game randomly playing dialogue and changing languages, getting stuck in certain homeworlds, and Sparx being unable to regain health in random levels. However, during the final boss battle in Super Bonus Round, the game will randomly kick the player out to the title screen and delete the save file itself, starting the player over at the very beginning.

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ru:Дом утреннего родника