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{{CatNeeded}}The ability to breathe elements other than fire has been a part of the gameplay since ''[[Spyro: Enter the Dragonfly]]''.
{{about|the ability in the classic series|the Dragon abilities from [[The Legend of Spyro (series)|The Legend of Spyro]] series|[[Element]]}}
The '''ability to breathe elements''' other than fire has been a part of the gameplay in the [[Spyro (series)|''Spyro'' series]] since ''[[Spyro: Enter the Dragonfly]]'' though it technically made its debut in ''[[Spyro: Year of the Dragon]]''.


==In the original series==
[[Fire]] breath seems to be the most common element. However, other elements can be acquired by using [[Powerup Gate]]s or magic spells. In the spin-off [[Spyro: Advance|Advance]] series, other elements can be obtained by means ranging from spell scrolls to hot peppers.
Fire breath seems to be the most common element. However, other elements can be aquired by using [[Powerup Gates]] or magic spells. In the spin-off [[Spyro: Advance|Advance]] series, other elements can be obtained by means ranging from spell scrolls to hot peppers.  


== In [[The Legend of Spyro ]]trilogy==
In other series, dragons of various different elemental types exist, with some specializing in just one element, or being capable of learning multiple breath attacks.
Normally, dragons can only breathe one element. The color of a dragon's scales seems to reflect that dragon's element. This is most prominent in [[Ignitus]] and the other [[Dragon guardians|Guardians]]. [[Purple dragon|Purple Dragons]], being a rare species, can breath all elements. [[Cynder]] is also an exception because [[Malefor]] gave her unique breaths such as Poison, Shadow and Fear. If trained properly, a dragon can use "elemental melee" attacks such as comet dash.


There are several different elements throughout the series:
==Original series==
In the original series, almost all breath types are modifications of fire, barring few exceptions.


==[[Fire]]==
==[[Spyro the Dragon (game)|''Spyro the Dragon'']]==
[[File:Spyro_flame.jpg|thumb|186px|right|Spyro shooting the flame stream.]]
===[[Fire]]===
The most common element, fire has been Spyro's primary attack in every single game. It usually is used to melt ice or defeat enemies that are too big to charge, but it does not effect metal. In the spin-off game [[Spyro 2: Season of Flame]], it is said that the Dragons use [[fireflies]] to gain fire breath, and without them the Dragons can only breath ice. Fire breath can be increased temporarily with a [[Powerup Gates|Super Flame Powerup]].
The standard Element Spyro uses throughout the majority of the game. When used, Spyro heaves as if it requires significant effort to do. The actual flame resembles five small streams of flame arranged in a fan shape. It can be used to kill (or harm, in the case of Bosses) any unarmoured enemy, but is unable to harm metallic and even heavily armoured enemies.


In [[The Legend of Spyro: A New Beginning|A New Beginning]], fire breath is the first thing that makes [[Spyro (Legend of Spyro)|Spyro realize]] that he isn't a [[dragonfly]] when he uses it to save [[Sparx (LoS)|Sparx]] from some [[apes]]. He later trains his abilities with [[ Ignitus|Ignitus]]. In The Eternal Night, Spyro loses his abilities and has to re-learn fire breath from [[the Chronicler]], along with the move Comet Dash.  
===[[Superflame]]===
This game's version of the Superflame that would appear in later installments. It is identical to the standard flame, but is pink in colour and is capable of destroying things that are normally immune to Spyro's standard flame.


==[[Electricity]]==
==''[[Spyro 2: Ripto's Rage!]]''==
[[File:Spyro_electric_breath.jpg|thumb|182px|right|Spyro using the Electric breath.]]
===Fire===
Spyro first learns this element in Enter the Dragonfly, where he uses it to power machinery and open a locked gate. In [[Spyro: A Hero's Tail|A Hero's Tail]], Spyro regains this ability after rescuing the fairy named [[Amp]] from [[Gnasty Gnorc]]. It serves much the same purpose in this game as in the last game. Electricity breath can be obtained in Season of Flame with a Powerup Gate. In [[Spyro: Attack of the Rhynocs]], Spyro gains this ability after [[Moneybags]] gives him a magic battery as a reward for saving him from [[Butler]].   
Looks and functions identical to the first game, albeit with a notably crunchier sound effect.


In Legend of Spyro, Spyro learns this ability while traveling through [[Dante's Freezer]], and later trains it with [[Volteer]]. The Chronicler helps him regain electricity breath after losing it in The Eternal Night.
===Superflame===
A stronger variation of fire breath capable of breaking through most armoured enemies and metal objects. It is a large fire ball that flies out in a straight direction and explodes on impact with anything. When used underwater, it becomes a blue-white mine of energy that travels in a slow, spiral-shaped path and, again, explodes on impact with anything. A permanent variant can be unlocked by collecting every Gem and Orb in the game. It is capable of securing a rapid victory against Gulp and Ripto.


==[[Ice]]==
===[[Superfreeze]]===
Spyro first uses Ice Breath in [[Spyro 2: Ripto's Rage]], where he uses a [[Powerup Gates|Super Freeze Powerup ]]to freeze [[trolls]] and ring the bells in [[Cloud Temples]]. In [[Spyro: Year of the Dragons]], the Ice Fairies give Spyro ice breath while he remains in [[Frozen Altars]]. Later, in Enter the Dragonfly, Spyro gets a more permanent ice breath. Ice breath reapears in A Hero's Tail and Shadow Legacy. Ice breath's most common use is to freeze enemies to be used as stepping stones to reach otherwise inaccessable areas. Frozen enemies can be defeated with a charge, no matter how big they are. In the spin-off games Season of Flame and Attack of the Rhynoc,
Ice Breath is a breath exclusive to an Orb quest in [[Cloud Temples]]. It is used to freeze [[Troll]]s in order to maneuver up a bell tower. The breath is a snowball with a trail of snowflakes that explodes into a flurry.


==[[Earth]]==
==Meteor==
Probably the most powerful element, it has large attack power, makes huge hits, and can kill one enemy with probably five hits, and you can have an earth flail, shot, pound, boulder, and missle. Whew!In the Legend of Spyro, The Dragon Elder known as [[Terrador]] taught Spyro this Breath.
This breath is exclusive to the boss battle with [[Ripto]]. Upon gathering three Green Orbs on either of the first two phases, Spyro will turn green and be able to damage Ripto with his meteor breath. The breath consists of bright green rocks that travel in an arc and explode on impact.


==[[Convexity]]==
==''[[Spyro: Year of the Dragon]]''==
Now here's an attack that will blow your mind! This attack is so powerful, a whole pirate crew with three large enemies can be killed at once! It is my favorite, and I use it on Cynder every time(DOTD). This attack in the Dawn of the Dragon is divided in to two. Spyro has the Purple fury and Cynder has the Dark Fury. It's so cool. Try it yourself. There is another fury for the eternal night which turns enemies to stone.Malefor has an extra special convexity breath that is a combonation of convexity, and fire breath making convexity flame and convexity comet dash.
===Fire===
Identical to the previous game.


==[[Poison]]==
===Superflame===
Now here is a good planner to play! It can poison those pests for at least 15 seconds! There you have a goody. So Cynder can manipulate it only, so what? It's still is a poisonous effective element.
Identical to the previous game except for a few key differences. There is no underwater variant, it is the same regardless of where it's used, and when used in two of the stages in the game, it gains homing properties. There is no permanent variant.


==[[Wind]]==
===Ice===
Blow away the compatition with this element. Just whip out that cyclone and whirl them around. So you can make a giant twister, pretty good because you can send your enemies spiraling, even after you've stopped using it.. Yeah, it makes good combos and it kills small enemies really good pounding, it's good.
Only usable in one [[Frozen Altars|level]], it is essentially to the standard Fire what Super Freeze is to Superflame. When used on almost any enemy, they freeze solid. If left alone, they will eventually thaw. If charged into after freezing, they die. Frozen enemies can be stood upon. The breath is a blue version of the standard Fire.


==[[Shadow]]==
===Inferno===
Engulf the enemy in darkness. Take away the light. Add some blackness to the screen. There's a bad element(in a good way). Rain black apon the enemy. The black suffacating gas. '''The dark strike'''. There's a nifty element.
Exclusive to [[Spike]]'s [[Spike's Arena|boss fight]], when Spyro grabs a red crystal dropped in from [[Sgt. Byrd]], he will gain a one-time use flame attack which can damage Spike. The flame is a continuous stream of fire that only lasts a few seconds and end abruptly when Spike is hit to avoid him taking extra damage.  


==[[Fear]]==
===Rocket===
Take away the teddy bear. Scare the bajeebers out of the enemies. Paralize them in scaredness. Make them suck their thumbs with Cynder's '''siren scream'''. Frighten the freaks with your '''phantom fright''' move. Them [[grublins]] will pull off their heads with scaredness.
Exclusive to [[Scorch (boss)|Scorch]]'s [[Scorch's Pit|boss fight]], they are obtained from capsuled Bentley sends into the arena and consist of red and green varieties. A Red Capsule will endow Spyro with a large quantity of Red rockets which he can rapidly fire, allowing him to protect himself when surrounded by enemies. Green Capsules will only grant Spyro a single Green rocket per capsule broken. The green rockets fire one at a time and are much slower than the red ones. They offer no additional benefits over the red ones. Both rockets deal the same amount of damage to Scorch. If Spyro has the ammunition for one rocket and breaks a capsule for the other, the one he was carrying will be replaced.


==[[Water]]==
==''[[Spyro: Enter the Dragonfly]]''==
Soak them gnorcs with water. Push the puzzles like waterwheels with water breath. It can only slow down enemies, not kill them. It only kills fodder and is exclusive for [[Spyro: A Hero's Tail]].
===Fire===
Identical to the previous games in function and sound, but its appearance has become blurry, resembling an orange cloud.


==[[Bubble]]==
===[[Bubble Breath|Bubble]]===
Just made to capture dragonflies in [[Spyro: Enter the Dragonfly|Enter the Dragonfly]].
This breath cannot harm enemies or kill fodder. In fact, the only purpose of the bubble breath is to capture [[dragonflies]] in bubbles. It can also break open butterfly jars. Spyro learns bubble breath near the beginning of the game, and it is the first breath he can legitimately obtain outside of Fire.
 
===[[Electric Breath|Electricity]]===
[[File:Spyro_electric_breath_SAHT_art.png|thumb|182px|right|Spyro using electricity breath.]]
This breath is primarily used as a means of activating machinery or solving puzzles. It is a blue-green static flame that resembles Spyro's 5-branched fire breath from the PS1 games.
 
==[[Ice Breath|Ice]]==
Spyro first uses Ice Breath in ''[[Spyro 2: Ripto's Rage!]]'', where he uses a [[Powerup Gate|Superfreeze Powerup]] to freeze [[troll]]s and ring the bells in [[Cloud Temples]]. In ''[[Spyro: Year of the Dragon]]'', the [[Gabrielle|Ice Fairies]] give Spyro ice breath while he remains in [[Frozen Altars]]. Later, in ''Enter the Dragonfly'', Spyro gets a more permanent ice breath. Ice breath reappears in ''[[Spyro: A Hero's Tail|A Hero's Tail]]'' and ''[[Spyro: Shadow Legacy|Shadow Legacy]]''. Ice breath's most common use is to freeze enemies to be used as stepping stones to reach otherwise inaccessible areas. Frozen enemies can be defeated with a charge, no matter how big they are. In the spin-off game ''Season of Flame'', Spyro's fire breath is replaced with ice and he has to collect fireflies to regain his fire. In ''[[Spyro: Attack of the Rhynocs|Attack of the Rhynocs]]'', a fairy gives Spyro a spell scroll that gives him ice breath for heating the [[Fairy Library]].
 
==[[Wind Breath]]==
Spyro starts the game ''Attack of the Rhynocs'' with wind breath already learned, although the game never explains how. At the start of this game, wind breath pushes Spyro backwards, but cannot harm enemies.
 
==Sheep==
This breath is a joke in ''[[Spyro Orange: The Cortex Conspiracy]]''. It can only be unlocked by entering a cheat code. Sheep breath is exactly the same as fire breath, only that a sheep flies out of Spyro's mouth.
 
{{Spyro franchise}}
[[Category:Abilities]]

Latest revision as of 13:14, April 23, 2025


This article is about the ability in the classic series. For the Dragon abilities from The Legend of Spyro series, see Element.

The ability to breathe elements other than fire has been a part of the gameplay in the Spyro series since Spyro: Enter the Dragonfly though it technically made its debut in Spyro: Year of the Dragon.

Fire breath seems to be the most common element. However, other elements can be acquired by using Powerup Gates or magic spells. In the spin-off Advance series, other elements can be obtained by means ranging from spell scrolls to hot peppers.

In other series, dragons of various different elemental types exist, with some specializing in just one element, or being capable of learning multiple breath attacks.

Original series

In the original series, almost all breath types are modifications of fire, barring few exceptions.

Spyro the Dragon

Fire

The standard Element Spyro uses throughout the majority of the game. When used, Spyro heaves as if it requires significant effort to do. The actual flame resembles five small streams of flame arranged in a fan shape. It can be used to kill (or harm, in the case of Bosses) any unarmoured enemy, but is unable to harm metallic and even heavily armoured enemies.

Superflame

This game's version of the Superflame that would appear in later installments. It is identical to the standard flame, but is pink in colour and is capable of destroying things that are normally immune to Spyro's standard flame.

Spyro 2: Ripto's Rage!

Fire

Looks and functions identical to the first game, albeit with a notably crunchier sound effect.

Superflame

A stronger variation of fire breath capable of breaking through most armoured enemies and metal objects. It is a large fire ball that flies out in a straight direction and explodes on impact with anything. When used underwater, it becomes a blue-white mine of energy that travels in a slow, spiral-shaped path and, again, explodes on impact with anything. A permanent variant can be unlocked by collecting every Gem and Orb in the game. It is capable of securing a rapid victory against Gulp and Ripto.

Superfreeze

Ice Breath is a breath exclusive to an Orb quest in Cloud Temples. It is used to freeze Trolls in order to maneuver up a bell tower. The breath is a snowball with a trail of snowflakes that explodes into a flurry.

Meteor

This breath is exclusive to the boss battle with Ripto. Upon gathering three Green Orbs on either of the first two phases, Spyro will turn green and be able to damage Ripto with his meteor breath. The breath consists of bright green rocks that travel in an arc and explode on impact.

Spyro: Year of the Dragon

Fire

Identical to the previous game.

Superflame

Identical to the previous game except for a few key differences. There is no underwater variant, it is the same regardless of where it's used, and when used in two of the stages in the game, it gains homing properties. There is no permanent variant.

Ice

Only usable in one level, it is essentially to the standard Fire what Super Freeze is to Superflame. When used on almost any enemy, they freeze solid. If left alone, they will eventually thaw. If charged into after freezing, they die. Frozen enemies can be stood upon. The breath is a blue version of the standard Fire.

Inferno

Exclusive to Spike's boss fight, when Spyro grabs a red crystal dropped in from Sgt. Byrd, he will gain a one-time use flame attack which can damage Spike. The flame is a continuous stream of fire that only lasts a few seconds and end abruptly when Spike is hit to avoid him taking extra damage.

Rocket

Exclusive to Scorch's boss fight, they are obtained from capsuled Bentley sends into the arena and consist of red and green varieties. A Red Capsule will endow Spyro with a large quantity of Red rockets which he can rapidly fire, allowing him to protect himself when surrounded by enemies. Green Capsules will only grant Spyro a single Green rocket per capsule broken. The green rockets fire one at a time and are much slower than the red ones. They offer no additional benefits over the red ones. Both rockets deal the same amount of damage to Scorch. If Spyro has the ammunition for one rocket and breaks a capsule for the other, the one he was carrying will be replaced.

Spyro: Enter the Dragonfly

Fire

Identical to the previous games in function and sound, but its appearance has become blurry, resembling an orange cloud.

Bubble

This breath cannot harm enemies or kill fodder. In fact, the only purpose of the bubble breath is to capture dragonflies in bubbles. It can also break open butterfly jars. Spyro learns bubble breath near the beginning of the game, and it is the first breath he can legitimately obtain outside of Fire.

Electricity

Spyro using electricity breath.

This breath is primarily used as a means of activating machinery or solving puzzles. It is a blue-green static flame that resembles Spyro's 5-branched fire breath from the PS1 games.

Ice

Spyro first uses Ice Breath in Spyro 2: Ripto's Rage!, where he uses a Superfreeze Powerup to freeze trolls and ring the bells in Cloud Temples. In Spyro: Year of the Dragon, the Ice Fairies give Spyro ice breath while he remains in Frozen Altars. Later, in Enter the Dragonfly, Spyro gets a more permanent ice breath. Ice breath reappears in A Hero's Tail and Shadow Legacy. Ice breath's most common use is to freeze enemies to be used as stepping stones to reach otherwise inaccessible areas. Frozen enemies can be defeated with a charge, no matter how big they are. In the spin-off game Season of Flame, Spyro's fire breath is replaced with ice and he has to collect fireflies to regain his fire. In Attack of the Rhynocs, a fairy gives Spyro a spell scroll that gives him ice breath for heating the Fairy Library.

Wind Breath

Spyro starts the game Attack of the Rhynocs with wind breath already learned, although the game never explains how. At the start of this game, wind breath pushes Spyro backwards, but cannot harm enemies.

Sheep

This breath is a joke in Spyro Orange: The Cortex Conspiracy. It can only be unlocked by entering a cheat code. Sheep breath is exactly the same as fire breath, only that a sheep flies out of Spyro's mouth.