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{{CatNeeded}}The ability to breathe elements other than fire has been a part of the gameplay since ''[[Spyro: Enter the Dragonfly]]''.
{{about|the ability in the classic series|the Dragon abilities from [[The Legend of Spyro (series)|The Legend of Spyro]] series|[[Element]]}}
The '''ability to breathe elements''' other than fire has been a part of the gameplay in the [[Spyro (series)|''Spyro'' series]] since ''[[Spyro: Enter the Dragonfly]]'' though it technically made its debut in ''[[Spyro: Year of the Dragon]]''.


==In the original series==
[[Fire]] breath seems to be the most common element. However, other elements can be acquired by using [[Powerup Gate]]s or magic spells. In the spin-off [[Spyro: Advance|Advance]] series, other elements can be obtained by means ranging from spell scrolls to hot peppers.
Fire breath seems to be the most common element. However, other elements can be aquired by using [[Powerup Gates]] or magic spells. In the spin-off [[Spyro: Advance|Advance]] series, other elements can be obtained by means ranging from spell scrolls to hot peppers.  


== In [[The Legend of Spyro ]]trilogy==
In other series, dragons of various different elemental types exist, with some specializing in just one element, or being capable of learning multiple breath attacks.
Normally, dragons can only breathe one element. The color of a dragon's scales seems to reflect that dragon's element. This is most prominent in [[Ignitus]] and the other [[Dragon guardians|Guardians]]. [[Purple dragon|Purple Dragons]], being a rare species, can breath all elements. [[Cynder]] is also an exception because [[Malefor]] gave her unique breaths such as Poison, Shadow and Fear. If trained properly, a dragon can use "elemental melee" attacks such as comet dash.


There are several different elements throughout the series:
==Original series==
In the original series, almost all breath types are modifications of fire, barring few exceptions.


==[[Fire]]==
==[[Spyro the Dragon (game)|''Spyro the Dragon'']]==
[[File:Spyro_flame.jpg|thumb|186px|right|Spyro using fire breath.]]
===[[Fire]]===
The most common element, fire has been Spyro's primary attack in every single game. It usually is used to melt ice or defeat enemies that are too big to charge, but it does not effect metal. In the spin-off game [[Spyro 2: Season of Flame]], it is said that the Dragons use [[fireflies]] to gain fire breath, and without them the Dragons can only breath ice. Fire breath can be increased temporarily with a [[Powerup Gates|Super Flame Powerup]].
The standard Element Spyro uses throughout the majority of the game. When used, Spyro heaves as if it requires significant effort to do. The actual flame resembles five small streams of flame arranged in a fan shape. It can be used to kill (or harm, in the case of Bosses) any unarmoured enemy, but is unable to harm metallic and even heavily armoured enemies.


In [[The Legend of Spyro: A New Beginning|A New Beginning]], fire breath is the first thing that makes [[Spyro (Legend of Spyro)|Spyro]] realize that he isn't a [[dragonfly]] when he uses it to save [[Sparx (LoS)|Sparx]] from some [[apes]]. He later trains his abilities with [[ Ignitus]]. In The Eternal Night, Spyro loses his abilities and has to re-learn fire breath from [[the Chronicler]], along with the move Comet Dash.
===[[Superflame]]===
This game's version of the Superflame that would appear in later installments. It is identical to the standard flame, but is pink in colour and is capable of destroying things that are normally immune to Spyro's standard flame.


==[[Ice]]==
==''[[Spyro 2: Ripto's Rage!]]''==
Spyro first uses Ice Breath in [[Spyro 2: Ripto's Rage]], where he uses a [[Powerup Gates|Super Freeze Powerup]] to freeze [[trolls]] and ring the bells in [[Cloud Temples]]. In [[Spyro: Year of the Dragon]], the Ice Fairies give Spyro ice breath while he remains in [[Frozen Altars]]. Later, in Enter the Dragonfly, Spyro gets a more permanent ice breath. Ice breath reapears in A Hero's Tail and Shadow Legacy. Ice breath's most common use is to freeze enemies to be used as stepping stones to reach otherwise inaccessable areas. Frozen enemies can be defeated with a charge, no matter how big they are. In the spin-off game Season of Flame, Spyro's fire breath is replaced with ice and he has to collect fireflies to regain his fire. In Attack of the Rhynoc, a fairy gives Spyro a spell scroll that gives him ice breath for heating the [[Fairy Library]].
===Fire===
Looks and functions identical to the first game, albeit with a notably crunchier sound effect.


In A New Beginning, Spyro learns ice breath while rescueing [[Kane]] in [[Tall Plains]]. He later trains his ability with [[Cyril]]. The Chronicler helps Spyro regain his ice after losing it in The Eternal Night.
===Superflame===
A stronger variation of fire breath capable of breaking through most armoured enemies and metal objects. It is a large fire ball that flies out in a straight direction and explodes on impact with anything. When used underwater, it becomes a blue-white mine of energy that travels in a slow, spiral-shaped path and, again, explodes on impact with anything. A permanent variant can be unlocked by collecting every Gem and Orb in the game. It is capable of securing a rapid victory against Gulp and Ripto.


==[[Bubble]]==
===[[Superfreeze]]===
This breath cannot harm enemies or kill fodder. In fact, the only purpose of bubble breath is to capture [[dragonflies]] in bubbles. It can also break open [[Butterfly Jars|butterfly jars]]. Spyro learns bubble breath in Enter the Dragonfly, but never uses it afterwards.
Ice Breath is a breath exclusive to an Orb quest in [[Cloud Temples]]. It is used to freeze [[Troll]]s in order to maneuver up a bell tower. The breath is a snowball with a trail of snowflakes that explodes into a flurry.


==[[Electricity]]==
==Meteor==
[[File:Spyro_electric_breath.jpg|thumb|182px|right|Spyro using electricity breath.]]
This breath is exclusive to the boss battle with [[Ripto]]. Upon gathering three Green Orbs on either of the first two phases, Spyro will turn green and be able to damage Ripto with his meteor breath. The breath consists of bright green rocks that travel in an arc and explode on impact.
Spyro first learns this element in Enter the Dragonfly, where he uses it to power machinery and open a locked gate. In [[Spyro: A Hero's Tail|A Hero's Tail]], Spyro regains this ability after rescuing the fairy named [[Amp]] from [[Gnasty Gnorc]]. It serves much the same purpose in this game as in the last game. Electricity breath can be obtained in Season of Flame with a Powerup Gate. In [[Spyro: Attack of the Rhynocs]], Spyro gains this ability after [[Moneybags]] gives him a magic battery as a reward for saving him from [[Butler]].   


In Legend of Spyro, Spyro learns this ability while traveling through [[Dante's Freezer]], and later trains it with [[Volteer]]. The Chronicler helps him regain electricity breath after losing it in The Eternal Night.
==''[[Spyro: Year of the Dragon]]''==
===Fire===
Identical to the previous game.


==[[Wind]]==
===Superflame===
Spyro starts the game Attack of the Rhynocs with wind breath already learned, although the game never explains how. At the start of this game, wind breath pushes Spyro backwards, but cannot harm enemies. Later, in the [[Rabbit Habitat]], [[Uncle O' Hare]] gives Spyro a magic top that allows his wind breath to create tornadoes that can harm enemies. Moneybags later gives Spyro a magic battery that allows him to charge up his wind breath for a more powerful electricity breath, making electricity an extension of wind.
Identical to the previous game except for a few key differences. There is no underwater variant, it is the same regardless of where it's used, and when used in two of the stages in the game, it gains homing properties. There is no permanent variant.


In [[The Legend of Spyro: Dawn of the Dragon|Dawn of the Dragon]], wind is Cynder's natural element. It is noteworthy that in The Legend of Spyro, there is no Wind Guardian, and that Spyro never learns wind breath, even though he can control all the elements. In A New Begining, some of the earth attacks invlolve wind, meaning that wind and earth may be interconnected. Cynder's wind breath seems to be a parrallel to Spyro's ice breath.
===Ice===
Only usable in one [[Frozen Altars|level]], it is essentially to the standard Fire what Super Freeze is to Superflame. When used on almost any enemy, they freeze solid. If left alone, they will eventually thaw. If charged into after freezing, they die. Frozen enemies can be stood upon. The breath is a blue version of the standard Fire.


==[[Water]]==
===Inferno===
Water seems to be A Hero's Tail's replacement for bubble breath, as both attacks cannot harm enemies. Water breath was given to Spyro by the fairy [[Aqua]] after he saved her from [[Ineptune]]. It will only slow down most enemies but can kill fodder, [[Phoenixes]], and [[Fire Imps]]. Water breath's primary use is to solve puzzles involving water wheels.
Exclusive to [[Spike]]'s [[Spike's Arena|boss fight]], when Spyro grabs a red crystal dropped in from [[Sgt. Byrd]], he will gain a one-time use flame attack which can damage Spike. The flame is a continuous stream of fire that only lasts a few seconds and end abruptly when Spike is hit to avoid him taking extra damage.  


==[[Sheep]]==
===Rocket===
This breath is a joke in [[Spyro Orange: The Cortex Conspiracy]]. It can only be unlocked by entering a cheatcode. Sheep breath is exactly the same as fire breath, only that a sheep flies out of Spyro's mouth.
Exclusive to [[Scorch (boss)|Scorch]]'s [[Scorch's Pit|boss fight]], they are obtained from capsuled Bentley sends into the arena and consist of red and green varieties. A Red Capsule will endow Spyro with a large quantity of Red rockets which he can rapidly fire, allowing him to protect himself when surrounded by enemies. Green Capsules will only grant Spyro a single Green rocket per capsule broken. The green rockets fire one at a time and are much slower than the red ones. They offer no additional benefits over the red ones. Both rockets deal the same amount of damage to Scorch. If Spyro has the ammunition for one rocket and breaks a capsule for the other, the one he was carrying will be replaced.


==[[Earth]]==
==''[[Spyro: Enter the Dragonfly]]''==
This breath only exists in Legend of Spyro, where Spyro learns it in [[Munition's Forge]]. Like the other elements, Spyro trains his earth breath with [[Terrador]], loses it briefly in The Eternal Night, and regains it from the Chronicler. Unlike the other elements, earth breath isn't literally breathing earth.
===Fire===
Earth breath is actually different in each game it apears in. In A New Beginning, it comes out of Spyro's mouth as a green energy that damages enemies. In The Eternal Night, it comes out as an "earth flail" that Spyro swings around to damage enemies. In Dawn of the Dragon, it encases Spyro inside of a boulder that can be rolled around to damage enemies, while the secondary earth attack is a sort of rock that shoots out of Spyro's mouth.  
Identical to the previous games in function and sound, but its appearance has become blurry, resembling an orange cloud.


==[[Convexity]]==
===[[Bubble Breath|Bubble]]===
The most powerful element, this breath only exists in The Legend of Spyro trilogy. It is a purple energy that can easily destroy most enemies. Convexity first apeared in A New Beginning, where Spyro used it to free Cynder from the [[Malefor|Dark Master]]'s control. Using Convexity caused Spyro to lose all other elemental powers temporarily and to become so weak that he could "barely move his head." In The Eternal Night, [[Dark Spyro]] used Convexity again to defeat [[Gaul]] after falling into the [[Well of Souls]]. The force of the Convexity Fury was enough to cause the entire [[Mountain of Malefor]] to collapse. In Dawn of the Dragon, Spyro and Cynder can breathe Convexity temporarily after using a [[Furies|Fury]]. It can also be unlocked permanently by wearing a certain armor set. Convexity is referred to as "Fury Breath" in this game.
This breath cannot harm enemies or kill fodder. In fact, the only purpose of the bubble breath is to capture [[dragonflies]] in bubbles. It can also break open butterfly jars. Spyro learns bubble breath near the beginning of the game, and it is the first breath he can legitimately obtain outside of Fire.


==[[Poison]]==
===[[Electric Breath|Electricity]]===
The Dark Master gave Cynder this element using dark magic. It does not occur naturally in Dragons. Poison breath comes out as a thick, green poison that can be used to kill certain plants. It seems to be a parrallel to Spyro's fire breath.
[[File:Spyro_electric_breath_SAHT_art.png|thumb|182px|right|Spyro using electricity breath.]]
This breath is primarily used as a means of activating machinery or solving puzzles. It is a blue-green static flame that resembles Spyro's 5-branched fire breath from the PS1 games.


==[[Shadow]]==
==[[Ice Breath|Ice]]==
The Dark Master gave Cynder this element using dark magic. It does not occur naturally in Dragons. This element causes Cynder to turn into a shadow for a short time, making her able to get under certain doors and attack enemies without risk of being harmed. The secondary attack of this element is a more literal "shadow breath." Shadow breath seems to be a parrallel to Spyro's earth breath.
Spyro first uses Ice Breath in ''[[Spyro 2: Ripto's Rage!]]'', where he uses a [[Powerup Gate|Superfreeze Powerup]] to freeze [[troll]]s and ring the bells in [[Cloud Temples]]. In ''[[Spyro: Year of the Dragon]]'', the [[Gabrielle|Ice Fairies]] give Spyro ice breath while he remains in [[Frozen Altars]]. Later, in ''Enter the Dragonfly'', Spyro gets a more permanent ice breath. Ice breath reappears in ''[[Spyro: A Hero's Tail|A Hero's Tail]]'' and ''[[Spyro: Shadow Legacy|Shadow Legacy]]''. Ice breath's most common use is to freeze enemies to be used as stepping stones to reach otherwise inaccessible areas. Frozen enemies can be defeated with a charge, no matter how big they are. In the spin-off game ''Season of Flame'', Spyro's fire breath is replaced with ice and he has to collect fireflies to regain his fire. In ''[[Spyro: Attack of the Rhynocs|Attack of the Rhynocs]]'', a fairy gives Spyro a spell scroll that gives him ice breath for heating the [[Fairy Library]].


[[File:Example.jpg]]==[[Fear]]==
==[[Wind Breath]]==
The Dark Master gave Cynder this element using dark magic. It does not occur naturally in Dragons. Fear comes out of Cynder's mouth as a red sound wave with a noise like a bat's screech. This attack scares enemies into blocking without attacking for a short time. It can also be used to solve certain puzzles. Fear breath seems to be a parrallel to Spyro's electricity breath.
Spyro starts the game ''Attack of the Rhynocs'' with wind breath already learned, although the game never explains how. At the start of this game, wind breath pushes Spyro backwards, but cannot harm enemies.  
 
==Sheep==
This breath is a joke in ''[[Spyro Orange: The Cortex Conspiracy]]''. It can only be unlocked by entering a cheat code. Sheep breath is exactly the same as fire breath, only that a sheep flies out of Spyro's mouth.
 
{{Spyro franchise}}
[[Category:Abilities]]

Latest revision as of 13:14, April 23, 2025


This article is about the ability in the classic series. For the Dragon abilities from The Legend of Spyro series, see Element.

The ability to breathe elements other than fire has been a part of the gameplay in the Spyro series since Spyro: Enter the Dragonfly though it technically made its debut in Spyro: Year of the Dragon.

Fire breath seems to be the most common element. However, other elements can be acquired by using Powerup Gates or magic spells. In the spin-off Advance series, other elements can be obtained by means ranging from spell scrolls to hot peppers.

In other series, dragons of various different elemental types exist, with some specializing in just one element, or being capable of learning multiple breath attacks.

Original series

In the original series, almost all breath types are modifications of fire, barring few exceptions.

Spyro the Dragon

Fire

The standard Element Spyro uses throughout the majority of the game. When used, Spyro heaves as if it requires significant effort to do. The actual flame resembles five small streams of flame arranged in a fan shape. It can be used to kill (or harm, in the case of Bosses) any unarmoured enemy, but is unable to harm metallic and even heavily armoured enemies.

Superflame

This game's version of the Superflame that would appear in later installments. It is identical to the standard flame, but is pink in colour and is capable of destroying things that are normally immune to Spyro's standard flame.

Spyro 2: Ripto's Rage!

Fire

Looks and functions identical to the first game, albeit with a notably crunchier sound effect.

Superflame

A stronger variation of fire breath capable of breaking through most armoured enemies and metal objects. It is a large fire ball that flies out in a straight direction and explodes on impact with anything. When used underwater, it becomes a blue-white mine of energy that travels in a slow, spiral-shaped path and, again, explodes on impact with anything. A permanent variant can be unlocked by collecting every Gem and Orb in the game. It is capable of securing a rapid victory against Gulp and Ripto.

Superfreeze

Ice Breath is a breath exclusive to an Orb quest in Cloud Temples. It is used to freeze Trolls in order to maneuver up a bell tower. The breath is a snowball with a trail of snowflakes that explodes into a flurry.

Meteor

This breath is exclusive to the boss battle with Ripto. Upon gathering three Green Orbs on either of the first two phases, Spyro will turn green and be able to damage Ripto with his meteor breath. The breath consists of bright green rocks that travel in an arc and explode on impact.

Spyro: Year of the Dragon

Fire

Identical to the previous game.

Superflame

Identical to the previous game except for a few key differences. There is no underwater variant, it is the same regardless of where it's used, and when used in two of the stages in the game, it gains homing properties. There is no permanent variant.

Ice

Only usable in one level, it is essentially to the standard Fire what Super Freeze is to Superflame. When used on almost any enemy, they freeze solid. If left alone, they will eventually thaw. If charged into after freezing, they die. Frozen enemies can be stood upon. The breath is a blue version of the standard Fire.

Inferno

Exclusive to Spike's boss fight, when Spyro grabs a red crystal dropped in from Sgt. Byrd, he will gain a one-time use flame attack which can damage Spike. The flame is a continuous stream of fire that only lasts a few seconds and end abruptly when Spike is hit to avoid him taking extra damage.

Rocket

Exclusive to Scorch's boss fight, they are obtained from capsuled Bentley sends into the arena and consist of red and green varieties. A Red Capsule will endow Spyro with a large quantity of Red rockets which he can rapidly fire, allowing him to protect himself when surrounded by enemies. Green Capsules will only grant Spyro a single Green rocket per capsule broken. The green rockets fire one at a time and are much slower than the red ones. They offer no additional benefits over the red ones. Both rockets deal the same amount of damage to Scorch. If Spyro has the ammunition for one rocket and breaks a capsule for the other, the one he was carrying will be replaced.

Spyro: Enter the Dragonfly

Fire

Identical to the previous games in function and sound, but its appearance has become blurry, resembling an orange cloud.

Bubble

This breath cannot harm enemies or kill fodder. In fact, the only purpose of the bubble breath is to capture dragonflies in bubbles. It can also break open butterfly jars. Spyro learns bubble breath near the beginning of the game, and it is the first breath he can legitimately obtain outside of Fire.

Electricity

Spyro using electricity breath.

This breath is primarily used as a means of activating machinery or solving puzzles. It is a blue-green static flame that resembles Spyro's 5-branched fire breath from the PS1 games.

Ice

Spyro first uses Ice Breath in Spyro 2: Ripto's Rage!, where he uses a Superfreeze Powerup to freeze trolls and ring the bells in Cloud Temples. In Spyro: Year of the Dragon, the Ice Fairies give Spyro ice breath while he remains in Frozen Altars. Later, in Enter the Dragonfly, Spyro gets a more permanent ice breath. Ice breath reappears in A Hero's Tail and Shadow Legacy. Ice breath's most common use is to freeze enemies to be used as stepping stones to reach otherwise inaccessible areas. Frozen enemies can be defeated with a charge, no matter how big they are. In the spin-off game Season of Flame, Spyro's fire breath is replaced with ice and he has to collect fireflies to regain his fire. In Attack of the Rhynocs, a fairy gives Spyro a spell scroll that gives him ice breath for heating the Fairy Library.

Wind Breath

Spyro starts the game Attack of the Rhynocs with wind breath already learned, although the game never explains how. At the start of this game, wind breath pushes Spyro backwards, but cannot harm enemies.

Sheep

This breath is a joke in Spyro Orange: The Cortex Conspiracy. It can only be unlocked by entering a cheat code. Sheep breath is exactly the same as fire breath, only that a sheep flies out of Spyro's mouth.