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''"Well, [[Ignitus]], we nabbed your [[Guardians|Guardian buddies]], but you managed to escape our clutches... until now!" ''
{{Species infobox
 
|name = Ape Commander
—A [[Swamp]] Ape Commander as he and his underlings corner in on [[Spyro]] and Ignitus
{{Characterbox
|name = Ape Commanders
|image = [[Image:A_CinderCommander_Ice.jpg|330px]]
|image = [[Image:A_CinderCommander_Ice.jpg|330px]]
|species = [[Apes|Ape]]
|world = [[Dragon Realms (The Legend of Spyro)|Dragon Realms]]
|appearances = [[The Legend of Spyro: A New Beginning]] <br /> [[The Legend of Spyro: The Eternal Night]]
|first_appearance =''[[The Legend of Spyro: A New Beginning]]''
|attack = Shockwaves <br /> Charge <br /> Summoning barriers <br /> Punch <br /> Throws dynamite
|latest_appearance=''[[The Legend of Spyro: The Eternal Night]]''
}}
|variant_of=[[Ape]]}}
'''Ape Commanders''' are a type of [[Apes|Ape]] that are higher in rank than the Ape [[Ape Soldiers|soldiers]] and [[Ape Leaders|leaders]], as well as their size. These Apes are armed with a magical scepter, which can not only be used as a weapon itself, it can also create magical shockwaves as well as creating barriers which will only disappear once that a certain amount of enemies have been eliminated.
{{Quote|Well, [[Ignitus]], we nabbed your [[Dragon Guardians|Guardian buddies]], but you managed to escape our clutches... until now!|Swamp Ape Commander|[[The Legend of Spyro: A New Beginning]]}}
'''Ape Commanders''' are a type of [[Ape]] that are higher in rank than the Ape [[Ape Soldier|soldiers]] and [[Ape Leaders|leaders]], as well as their size. These Apes are armed with a magical scepter, which can not only be used as a weapon itself, but it can also create magical shockwaves as well as creating barriers which will only disappear once that a certain amount of enemies have been eliminated.


Like the Ape Leaders, they also tend to use dynamite when their enemies are at a fair distance.
Like the Ape Leaders, they also tend to use dynamite when their enemies are at a fair distance.


In [[The Legend of Spyro: The Eternal Night]] at the [[Mountain of Malefor]], the Commanders are much tougher to defeat, although they no longer throw dynamite. As soon as Spyro encounters them, they will immediately turn invisible (though they can still be seen only slightly but completely seen through Spyro's [[Dragon Time]] ability) and remain invisible as they attack him until he defeats them. The Commander's shockwaves are much more potent this time, as one pound to the ground with his scepter creates three incoming shockwaves that reach greater distances. If accompanied by [[Ape Soldiers]], the Commander will also use his scepter to magically empower them, raising their defenses and speed and making them tougher to beat. Only by defeating the Commander will the Soldiers return to normal.
In ''[[The Legend of Spyro: The Eternal Night]]'', at the [[Mountain of Malefor]], the Commanders are much tougher to defeat, although they no longer throw dynamite. As soon as Spyro encounters them, they will immediately turn invisible (though they can still be seen only slightly but completely seen through Spyro's [[Dragon Time]] ability) and remain invisible in battle until he defeats them. The Commander's shockwaves are much more potent this time, as one pound to the ground with his scepter creates three incoming shockwaves that reach greater distances. If accompanied by [[Ape Soldier]]s, the Commander will also use his scepter to magically empower them, raising their defenses, speed, and making them tougher to beat. Only by defeating the Commander will the Soldiers return to normal.


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery>
Cin4T3.png|An Ape Commander in Tall Plains attire
Swamp ApeCommander Art.jpg|A Swamp Ape Commander by [[Jared Pullen]]
CyndersT3.png|An Ape Commander in his night clothing
P Boombarrel Swamp Art.jpg|A Swamp Ape Commander with a Swamp Boom Barrel by [[Roderick Wong]]
Cin1T3.png|A Munitions Forge Ape Commander
A_CinderCommander_Ice.jpg|A Dante's Freezer Ape Commander by [[Jared Pullen]]
Cin3T3.png|A Swamp Ape Commander
TallPlains ApeCommander Art.jpg|A Tall Plains Ape Commander by [[Jared Pullen]] and [[Ronald Marc]]
Cin5T3.png|A Concurrent Skies Ape Commander
MunitionsForge ApeCommander Art.jpg|A Munitions Forge Ape Commander by [[Jared Pullen]]
ApeLeader_ConcurrentSkies_RonMarc_Art.jpg|A Concurrent Skies Ape Commander by [[Ronald Marc]]
rod-wong-a-swamp-cindercommander.png|A Swamp Ape Commander night variant by [[Jared Pullen]] and [[Roderick Wong]]
Minion3.png|An Ape Commander in his night battle clothing in ''The Eternal Night''
A_Wraith_Tier3.png|A Wraith Ape Commander by [[Ronald Marc]]
Wraith Ape Commanders Tier_Art.jpg|Wraith Ape Commander variants by [[Ronald Marc]]
</gallery>
</gallery>


{{ANB}} {{TEN}}
{{TLOSANB}}  
[[Category:Enemies]]
{{TLOSTEN}}
[[Category:Apes]]
[[Category:Apes]]
[[Category:Article stubs]]
[[Category:The Legend of Spyro enemies]]
[[Category:The Legend of Spyro: A New Beginning enemies]]
[[Category:The Legend of Spyro: The Eternal Night enemies]]
[[Category:Dragon Temple enemies]]
[[Category:Dante's Freezer enemies]]
[[Category:Tall Plains enemies]]
[[Category:Munitions Forge enemies]]
[[Category:Concurrent Skies enemies]]
[[Category:Mountain of Malefor enemies]]

Latest revision as of 01:38, May 28, 2025

Ape Commander
World Dragon Realms
First appearance The Legend of Spyro: A New Beginning
Latest appearance The Legend of Spyro: The Eternal Night
Variant of Ape
“Well, Ignitus, we nabbed your Guardian buddies, but you managed to escape our clutches... until now!”
Swamp Ape Commander, The Legend of Spyro: A New Beginning

Ape Commanders are a type of Ape that are higher in rank than the Ape soldiers and leaders, as well as their size. These Apes are armed with a magical scepter, which can not only be used as a weapon itself, but it can also create magical shockwaves as well as creating barriers which will only disappear once that a certain amount of enemies have been eliminated.

Like the Ape Leaders, they also tend to use dynamite when their enemies are at a fair distance.

In The Legend of Spyro: The Eternal Night, at the Mountain of Malefor, the Commanders are much tougher to defeat, although they no longer throw dynamite. As soon as Spyro encounters them, they will immediately turn invisible (though they can still be seen only slightly but completely seen through Spyro's Dragon Time ability) and remain invisible in battle until he defeats them. The Commander's shockwaves are much more potent this time, as one pound to the ground with his scepter creates three incoming shockwaves that reach greater distances. If accompanied by Ape Soldiers, the Commander will also use his scepter to magically empower them, raising their defenses, speed, and making them tougher to beat. Only by defeating the Commander will the Soldiers return to normal.

Gallery