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{{DISPLAYTITLE:''Spyro's Kingdom''}}
{{italic title}}
{{SkylandersWikia}}
{{Game infobox
{{Game
|image = [[File:SpyrosKingdom_GameCover.jpg|250px]]
|name = Spyro's Kingdom
|developer = [[Toys For Bob]]
|image = [[File:Spyro's Kingdom Cover.jpg]]
|publisher = [[Activision]]
|develop = [[Toys For Bob]]
|released = July 2010 (later rebooted)<ref name="Livestream">''[https://youtu.be/ls5m7S3rRnk?t=1298 Skylanders: Spyro's Adventure 10th Anniversary Livestream]''. (Date Posted - Oct 22, 2021). ''[https://www.youtube.com/ YouTube]''.</ref>
|release = July 2010 (later rebooted)<ref name="Livestream">''[https://youtu.be/ls5m7S3rRnk?t=1298 Skylanders: Spyro's Adventure 10th Anniversary Livestream]''. (Date Posted - Oct 22, 2021). ''[https://www.youtube.com/ YouTube]''.</ref>
|genre = MMO
|genre = Action <br /> Toys to Life
|console = [[Nintendo Wii]]
|platform = Nintendo Wii}}'''Spyro's Kingdom''' was a defunct ''[[Spyro (franchise)|Spyro]]'' game concept. Under [[Toys For Bob]], the game idea had gone through several stages before evolving into concepts similar to its successor, ''[[Skylanders: Spyro's Adventure]]''.
|modes = Single player
}}
'''Spyro's Kingdom''' was a defunct ''[[Spyro (franchise)|Spyro]]'' game concept. Under [[Toys For Bob]], the game idea had gone through several stages before evolving into concepts similar to its successor, ''[[Skylanders: Spyro's Adventure]]''.


==Development==
==Development==
===Ideas for the ''Spyro'' license===
===Ideas for the ''Spyro'' license===
In 2007, after Vivendi Games merged with Activision, Toys For Bob began working on ideas for the ''Spyro'' license. There were different early concepts for Spyro, including a "realistic, gritty" Spyro, a tiny Spyro that ran around the real world on book shelves, and an origami Spyro that can take shape.<ref name="GDC">''[https://www.gdcvault.com/play/1015838/Reaching-Into-the-Toy-Chest Mike Stout Skylanders GDC Speech 2012 (w Paul Reiche), @2:58]''. (2012). ''[https://www.gdcvault.com/ GDC Vault]''.</ref> One of the concepts for the gritty "realistic" ''Spyro'' reboot idea was a post-apocalyptic, exploration toy story where they were no humans and Spyro, his friends, and other characters were 6-inches tall. Enemies would use surrounding objects like forks and knives as weapons. The main mystery for the premise would have had players wondering what happened to the human race.<ref>''[https://youtu.be/9qB9WZREg6Q?t=1410 Skylanders: Spyro's Adventure DEVELOPER COMMENTARY - Episode 1: Studio Head, Paul Reiche]''. (Date Posted - Jan. 25, 2020). ''[https://www.youtube.com/ YouTube]''.</ref>
In 2007, after Vivendi Games merged with Activision, Toys For Bob began working on ideas for the ''Spyro'' license. There were different early concepts for Spyro, including a "realistic, gritty" Spyro, a tiny Spyro that ran around the real world on book shelves, and an origami Spyro that can take shape.<ref name="GDC">''[https://www.gdcvault.com/play/1015838/Reaching-Into-the-Toy-Chest Mike Stout Skylanders GDC Speech 2012 (w Paul Reiche), @2:58]''. (2012). ''[https://www.gdcvault.com/ GDC Vault]''.</ref> One of the concepts for the gritty "realistic" ''Spyro'' reboot idea was a post-apocalyptic, exploration toy story where they were no humans and Spyro, his friends, and other characters were 6-inches tall. Enemies would use surrounding objects like forks and knives as weapons. The main mystery for the premise would have had players wondering what happened to the human race.<ref>''[https://youtu.be/9qB9WZREg6Q?t=1410 Skylanders: Spyro's Adventure DEVELOPER COMMENTARY - Episode 1: Studio Head, Paul Reiche]''. (Date Posted - Jan. 25, 2020). ''[https://www.youtube.com/ YouTube]''.</ref>
[[File:Early_spyro_concepts.png|thumb|290px|Toys For Bob's early ideas for the ''Spyro'' license after ''The Legend of Spyro'' series.]]
[[File:ToyCharacters SpyrosKingdom.png|thumb|290px|Early toys-to-life ''Spyro'' concept by [https://www.beautiful-danger.net/#/new-page/ Michael Ebert]: toy-sized characters adventuring in a strange version of our world corrupted by magic]]


In fact, Activision first approached Toys For Bob about doing a ''Spyro'' title; Paul Reiche and his company originally aimed for something much darker than Spyro has ever been before. "It was going to be for an older audience, a darker take on it for the next-gen systems," Toys For Bob Producer, Alex Ness, says.<ref>''[https://www.gamesindustry.biz/articles/2012-03-12-dark-horse-the-secrets-of-skylanders-success Dark Horse: The Secret of Skylanders' Success]''. (Date Posted - Mar. 12, 2012). ''[http://gamesindustry.biz GamesIndustry.biz]''.</ref> "Let's blow Spyro out," Paul Reiche said at the time. "Let's raise up the age range for him, let's appeal to the kids over 16 up into young adults, let's make it tough and bloody. And we did all of this concept work and just lost our enthusiasm. That wasn't Spyro. That isn't what our passion was about. It was much more joyous and active, and so we sort of stepped back from that."<ref>''[https://web.archive.org/web/20110611084743/http://www.joystiq.com/2011/06/07/skylanders-spyros-adventure-preview-babes-in-toyland/ Skylanders: Spyro's Adventure preview: Babes in toyland]''. (Date Posted - Jun. 7, 2011). ''[http://www.joystiq.com JoyStiq]''.</ref>
In fact, Activision first approached Toys For Bob about doing a ''Spyro'' title; Paul Reiche and his company originally aimed for something much darker than Spyro has ever been before. "It was going to be for an older audience, a darker take on it for the next-gen systems," Toys For Bob Producer, Alex Ness, says.<ref>''[https://www.gamesindustry.biz/articles/2012-03-12-dark-horse-the-secrets-of-skylanders-success Dark Horse: The Secret of Skylanders' Success]''. (Date Posted - Mar. 12, 2012). ''[http://gamesindustry.biz GamesIndustry.biz]''.</ref> "Let's blow Spyro out," Paul Reiche said at the time. "Let's raise up the age range for him, let's appeal to the kids over 16 up into young adults, let's make it tough and bloody. And we did all of this concept work and just lost our enthusiasm. That wasn't Spyro. That isn't what our passion was about. It was much more joyous and active, and so we sort of stepped back from that."<ref>''[https://web.archive.org/web/20110611084743/http://www.joystiq.com/2011/06/07/skylanders-spyros-adventure-preview-babes-in-toyland/ Skylanders: Spyro's Adventure preview: Babes in toyland]''. (Date Posted - Jun. 7, 2011). ''[http://www.joystiq.com JoyStiq]''.</ref>


Activision wanted to do more with the character, so Toys for Bob kept coming up with imaginative ways to use the ''Spyro'' license, with toys being the way to do this. One of those ideas included playable little toy dragons that hatched from eggs for users to play with. Eventually, ''Spyro's Kingdom'' came into light.<ref name="GDC"/>
Activision wanted to do more with the character, so Toys for Bob kept coming up with imaginative ways to use the ''Spyro'' license, with toys being the way to do this. One of those ideas included playable little toy dragons that hatched from eggs for users to play with. Eventually, ''Spyro's Kingdom'' came into light.<ref name="GDC"/>
<gallery>
Early_spyro_concepts.png|Toys For Bob's early ideas for the ''Spyro'' license after ''The Legend of Spyro'' series.
ToyCharacters SpyrosKingdom.png|Early toys-to-life ''Spyro'' concept by [https://www.beautiful-danger.net/#/new-page/ Michael Ebert]: toy-sized characters adventuring in a strange version of our world corrupted by magic
</gallery>


===Developing Spyro's Kingdom===
===Developing Spyro's Kingdom===
''Spyro's Kingdom'' was the original concept for ''Skylanders: Spyro's Adventure'', its successor. It started life as a project, which Graham says still featured "the toys-to-life idea - taking your toys, putting them on a magic device, and having them come to life in the game. Spyro was going to be a full-grown dragon and the king of Spyro’s Kingdom. You would go to him for quests, and he'd tell you where to go and help you on your adventures. Eventually Spyro was made a playable character when Toys For Bob felt that they couldn't have a game called Spyro’s Kingdom without Spyro as a playable character. ''Spyro's Kingdom'''s starter pack characters would've been Spyro himself, [[Boomer|Bomb Troll]], and [[Zap|Tarclops]]<ref>''[https://www.coroflot.com/rodrigoromeu/retail-and-merchandising Retail And Merchandising]''. ''[https://www.coroflot.com/ Coroflot]''.</ref>, all three present on the game's mockup cover. After some more development, the game was set to be released in 2010.
''Spyro's Kingdom'' was the original concept for ''Skylanders: Spyro's Adventure'', its successor. It started life as a project, which Graham says still featured "the toys-to-life idea - taking your toys, putting them on a magic device, and having them come to life in the game. Spyro was going to be a full-grown dragon and the king of Spyro’s Kingdom. You would go to him for quests, and he'd tell you where to go and help you on your adventures. Eventually Spyro was made a playable character when Toys For Bob felt that they couldn't have a game called Spyro’s Kingdom without Spyro as a playable character. ''Spyro's Kingdom'''s starter pack characters would've been Spyro himself, [[Boomer|Bomb Troll]], and [[Zap|Tarclops]]<ref>''[https://www.coroflot.com/rodrigoromeu/retail-and-merchandising Retail And Merchandising]''. ''[https://www.coroflot.com/ Coroflot]''.</ref>, all three present on the game's mockup cover. After some more development, the game was set to be released in 2010.


[[File:Sk_homepage_2c_jc_01.jpg|thumb|left|312px|A scrapped WIP webpage of ''Spyro's Kingdom'' with early versions of Skylanders Spyro and other Skylanders by Haven Agency]]Graham says this version of the game "was very close to something we were going to go forward with. I think it was April or May of 2010 where we were almost ready to hit alpha with Spyro's Kingdom, and it was time for the go/no-go call. That’s where we said, ‘this is fun and cute, but it can be so much bigger.'"<ref name="OneofSwords">''[https://web.archive.org/web/20130312042509/http://oneofswords.com/2012/10/the-secret-skylanders-youve-never-seen/ The Secret Skylanders You've Never Seen]''. (Date Posted - Oct 17, 2012). ''[http://oneofswords.com One of Swords]''.</ref> At Toys For Bob's request for more time, Activision gave them another ten months to develop their reimagined project.<ref name="Livestream"/>
Graham says this version of the game "was very close to something we were going to go forward with. I think it was April or May of 2010 where we were almost ready to hit alpha with Spyro's Kingdom, and it was time for the go/no-go call. That’s where we said, ‘this is fun and cute, but it can be so much bigger.'"<ref name="OneofSwords">''[https://web.archive.org/web/20130312042509/http://oneofswords.com/2012/10/the-secret-skylanders-youve-never-seen/ The Secret Skylanders You've Never Seen]''. (Date Posted - Oct 17, 2012). ''[http://oneofswords.com One of Swords]''.</ref> At Toys For Bob's request for more time, Activision gave them another ten months to develop their reimagined project.<ref name="Livestream"/>


At this point, one of Skylanders' key elements - "toys with brains," which remember your characters' progress as you level up — wasn’t in the mix. If the action figures had memory inside them, the save functionality would be hassle-free and invisible, plus they’d be platform agnostic — a huge win for kids who might not own the same game system as their friends. "The goal was to make it very reminiscent of something you would do as a kid," says Graham. "You could put your toys in your backpack, go to your friend’s house after school, and you could play with your ''Star Wars'' characters with your ''G.I. Joe'' characters with your ''Transformers'' characters; it didn’t matter that they were from different worlds. We looked at consoles that way too: How great could it be if you could share in an experience regardless of what console you were on? So there was this big idea of what this game could be."
At this point, one of Skylanders' key elements - "toys with brains," which remember your characters' progress as you level up — wasn’t in the mix. If the action figures had memory inside them, the save functionality would be hassle-free and invisible, plus they’d be platform agnostic — a huge win for kids who might not own the same game system as their friends. "The goal was to make it very reminiscent of something you would do as a kid," says Graham. "You could put your toys in your backpack, go to your friend’s house after school, and you could play with your ''Star Wars'' characters with your ''G.I. Joe'' characters with your ''Transformers'' characters; it didn’t matter that they were from different worlds. We looked at consoles that way too: How great could it be if you could share in an experience regardless of what console you were on? So there was this big idea of what this game could be."


With ''Spyro's Kingdom'' nearly at alpha but an ambitious alternate plan on the table, the decision was up to the top brass, including Activision Blizzard CEO Bobby Kotick. But as Graham reveals, "Bobby believed in it completely. He said, 'What do you guys need?’ And from that point on, it was this little idea that continued to grow to what we have now, which is a team of fantasy superheroes - ''Skylanders''."<ref name="OneofSwords"/>
With ''Spyro's Kingdom'' nearly at alpha but an ambitious alternate plan on the table, the decision was up to the top brass, including Activision Blizzard CEO Bobby Kotick. But as Graham reveals, "Bobby believed in it completely. He said, 'What do you guys need?’ And from that point on, it was this little idea that continued to grow to what we have now, which is a team of fantasy superheroes - ''Skylanders''."<ref name="OneofSwords"/>
<gallery>
Sk_homepage_2c_jc_01.jpg|A scrapped WIP webpage of ''Spyro's Kingdom'' with early versions of Skylanders Spyro and other Skylanders by Haven Agency
</gallery>


==Helios Interactive's Game Proposal on ''Spyro's Kingdom''==
==Helios Interactive's Game Proposal on ''Spyro's Kingdom''==
In 2010, a MMORPG game concept for ''Spyro's Kingdom'' was proposed by Helios Interactive with the game based on [[The Legend of Spyro (series)|''The Legend of Spyro'' series]].<ref>''[https://web.archive.org/web/20120723002218/http://heliosx.com/spyro/index.html Spyro's Kingdom - Helios Interactive Proposal]''</ref> It was rejected by Activision, who proceeded to continue on with Toys For Bob's ''Spyro's Kingdom''. However a playable demo of this version of the game was available for download on the Helios' website for the game, but was deleted sometime after the website was discovered by fans.
In 2010, a MMORPG game concept for ''Spyro's Kingdom'' was proposed by Helios Interactive with the game based on [[The Legend of Spyro (series)|''The Legend of Spyro'' series]].<ref>''[https://web.archive.org/web/20120723002218/http://heliosx.com/spyro/index.html Spyro's Kingdom - Helios Interactive Proposal]''.</ref> It was rejected by Activision, who proceeded to continue on with Toys For Bob's ''Spyro's Kingdom''. However a playable demo of this version of the game was available for download on the Helios' website for the game, but was deleted sometime after the website was discovered by fans.


::''[[Spyro's Kingdom (Helios Interactive)/Gallery]]''
{{main-gallery|Spyro's Kingdom (Helios Interactive)}}


==Gallery==
==Gallery==
::''[[Spyro's Kingdom/Gallery]]''
{{main-gallery}}


===Videos===
===Videos===
Line 43: Line 49:


==Trivia==
==Trivia==
*[https://www.havenagency.com/ Haven Agency] was commissioned by Activision to do a website on ''Spyro's Kingdom'' before the idea was scrapped to develop ''Skylanders''. The page with Haven Agency's work on ''Spyro's Kingdom'' was later removed from their site.<ref>''[https://web.archive.org/web/20110408003114/http://havenagency.com/work/filter/Website?page=2 Haven Agency's deleted page on Spyro's Kingdom]''</ref>
*[https://www.havenagency.com/ Haven Agency] was commissioned by Activision to do a website on ''Spyro's Kingdom'' before the idea was scrapped to develop ''Skylanders''. The page with Haven Agency's work on ''Spyro's Kingdom'' was later removed from their site.<ref>''[https://web.archive.org/web/20110408003114/http://havenagency.com/work/filter/Website?page=2 Haven Agency's deleted page on Spyro's Kingdom]''.</ref>
*Helios Interactive proposed Spyro's Kingdom as an MMORPG game. If that idea of Spyro's Kingdom had been approved, it would've been the first Spyro MMORPG game made, the first eventually being ''[http://skylanders.wikia.com/wiki/Skylanders%3A_Universe Skylanders: Universe]'', which has now been cancelled.
*Helios Interactive proposed Spyro's Kingdom as an MMORPG game. If that idea of Spyro's Kingdom had been approved, it would've been the first Spyro MMORPG game made, the first eventually being ''Skylanders: Universe'', which has now been cancelled.
**Spyro's eyes are blue in one of the concept art images by Helios Interactive, unlike in the original Spyro series and ''The Legend of Spyro'' series where his eyes are purple.
**Spyro's eyes are blue in one of the concept art images by Helios Interactive, unlike in the original Spyro series and ''The Legend of Spyro'' series where his eyes are purple.
*[[Whirlwind (character)|Whirlwind]], [[Bash]], [[Ghost Roaster]], [[Eruptor]], and [[Stealth Elf]] can be on their elemental respective islands on the ''Spyro's Kingdom'' main menu.
*[[Whirlwind (character)|Whirlwind]], [[Bash]], [[Ghost Roaster]], [[Eruptor]], and [[Stealth Elf]] can be on their elemental respective islands on the ''Spyro's Kingdom'' main menu.
*[[Zap]]'s earlier character design, Cyclops Snail, can be seen on the Spyro's Kingdom main menu.
*[[Zap]]'s earlier character design, Cyclops Snail, can be seen on the Spyro's Kingdom main menu.
*The latest elements of [https://skylanders.fandom.com/wiki/Light Light] and [https://skylanders.fandom.com/wiki/Dark Dark] were in the early pitches of ''Spyro's Kingdom'', including their elemental realms.
*The latest elements of Light and Dark were in the early pitches of ''Spyro's Kingdom'', including their elemental realms.
*Though Toys For Bob was initially tasked with creating a main ''Spyro'' game, only for their ''Spyro's Kingdom'' pitch to be accepted and eventually made into ''Skylanders'', they would later be the first team to work on the ''Spyro'' series again, in the form of the ''[[Spyro Reignited Trilogy]]''.
*Though Toys For Bob was initially tasked with creating a main ''Spyro'' game, only for their ''Spyro's Kingdom'' pitch to be accepted and eventually made into ''Skylanders'', they would later be the first team to work on the ''Spyro'' series again, in the form of the ''[[Spyro Reignited Trilogy]]''.
*The card descriptions for Bomb Troll and Tarclops and the initial world map imply that, unlike the final concept for Skylands being explored as a whole, characters would come from various kingdoms to the area around the titular Spyro's Kingdom, with the levels being connected to the mainland in various ways. This might've been different from the [https://skylanders.fandom.com/wiki/M.A.P. M.A.P.], which simply connects to these areas' relative locations in Skylands but aren't their actual location.
*The card descriptions for Bomb Troll and Tarclops and the initial world map imply that, unlike the final concept for Skylands being explored as a whole, characters would come from various kingdoms to the area around the titular Spyro's Kingdom, with the levels being connected to the mainland in various ways. This might've been different from the M.A.P., which simply connects to these areas' relative locations in Skylands but aren't their actual location.


==References==
==References==
{{Reflist}}
<references />
{{Games}}
 
[[Category:Cancelled Games]]
{{Spyro franchise}}
[[Category:Games]]
[[Category:Games]]

Revision as of 09:56, March 25, 2025

Spyro's Kingdom
Developer(s): Toys For Bob
Publisher(s): Activision
Release date(s): July 2010 (later rebooted)[1]
Genre(s): MMO
Console(s): Nintendo Wii
Mode(s): Single player

Spyro's Kingdom was a defunct Spyro game concept. Under Toys For Bob, the game idea had gone through several stages before evolving into concepts similar to its successor, Skylanders: Spyro's Adventure.

Development

Ideas for the Spyro license

In 2007, after Vivendi Games merged with Activision, Toys For Bob began working on ideas for the Spyro license. There were different early concepts for Spyro, including a "realistic, gritty" Spyro, a tiny Spyro that ran around the real world on book shelves, and an origami Spyro that can take shape.[2] One of the concepts for the gritty "realistic" Spyro reboot idea was a post-apocalyptic, exploration toy story where they were no humans and Spyro, his friends, and other characters were 6-inches tall. Enemies would use surrounding objects like forks and knives as weapons. The main mystery for the premise would have had players wondering what happened to the human race.[3]

In fact, Activision first approached Toys For Bob about doing a Spyro title; Paul Reiche and his company originally aimed for something much darker than Spyro has ever been before. "It was going to be for an older audience, a darker take on it for the next-gen systems," Toys For Bob Producer, Alex Ness, says.[4] "Let's blow Spyro out," Paul Reiche said at the time. "Let's raise up the age range for him, let's appeal to the kids over 16 up into young adults, let's make it tough and bloody. And we did all of this concept work and just lost our enthusiasm. That wasn't Spyro. That isn't what our passion was about. It was much more joyous and active, and so we sort of stepped back from that."[5]

Activision wanted to do more with the character, so Toys for Bob kept coming up with imaginative ways to use the Spyro license, with toys being the way to do this. One of those ideas included playable little toy dragons that hatched from eggs for users to play with. Eventually, Spyro's Kingdom came into light.[2]

Developing Spyro's Kingdom

Spyro's Kingdom was the original concept for Skylanders: Spyro's Adventure, its successor. It started life as a project, which Graham says still featured "the toys-to-life idea - taking your toys, putting them on a magic device, and having them come to life in the game. Spyro was going to be a full-grown dragon and the king of Spyro’s Kingdom. You would go to him for quests, and he'd tell you where to go and help you on your adventures. Eventually Spyro was made a playable character when Toys For Bob felt that they couldn't have a game called Spyro’s Kingdom without Spyro as a playable character. Spyro's Kingdom's starter pack characters would've been Spyro himself, Bomb Troll, and Tarclops[6], all three present on the game's mockup cover. After some more development, the game was set to be released in 2010.

Graham says this version of the game "was very close to something we were going to go forward with. I think it was April or May of 2010 where we were almost ready to hit alpha with Spyro's Kingdom, and it was time for the go/no-go call. That’s where we said, ‘this is fun and cute, but it can be so much bigger.'"[7] At Toys For Bob's request for more time, Activision gave them another ten months to develop their reimagined project.[1]

At this point, one of Skylanders' key elements - "toys with brains," which remember your characters' progress as you level up — wasn’t in the mix. If the action figures had memory inside them, the save functionality would be hassle-free and invisible, plus they’d be platform agnostic — a huge win for kids who might not own the same game system as their friends. "The goal was to make it very reminiscent of something you would do as a kid," says Graham. "You could put your toys in your backpack, go to your friend’s house after school, and you could play with your Star Wars characters with your G.I. Joe characters with your Transformers characters; it didn’t matter that they were from different worlds. We looked at consoles that way too: How great could it be if you could share in an experience regardless of what console you were on? So there was this big idea of what this game could be."

With Spyro's Kingdom nearly at alpha but an ambitious alternate plan on the table, the decision was up to the top brass, including Activision Blizzard CEO Bobby Kotick. But as Graham reveals, "Bobby believed in it completely. He said, 'What do you guys need?’ And from that point on, it was this little idea that continued to grow to what we have now, which is a team of fantasy superheroes - Skylanders."[7]

Helios Interactive's Game Proposal on Spyro's Kingdom

In 2010, a MMORPG game concept for Spyro's Kingdom was proposed by Helios Interactive with the game based on The Legend of Spyro series.[8] It was rejected by Activision, who proceeded to continue on with Toys For Bob's Spyro's Kingdom. However a playable demo of this version of the game was available for download on the Helios' website for the game, but was deleted sometime after the website was discovered by fans.

For this subject's image gallery, see Spyro's Kingdom (Helios Interactive)/Gallery.

Gallery

For this subject's image gallery, see Spyro's Kingdom/Gallery.

Videos

Trivia

  • Haven Agency was commissioned by Activision to do a website on Spyro's Kingdom before the idea was scrapped to develop Skylanders. The page with Haven Agency's work on Spyro's Kingdom was later removed from their site.[9]
  • Helios Interactive proposed Spyro's Kingdom as an MMORPG game. If that idea of Spyro's Kingdom had been approved, it would've been the first Spyro MMORPG game made, the first eventually being Skylanders: Universe, which has now been cancelled.
    • Spyro's eyes are blue in one of the concept art images by Helios Interactive, unlike in the original Spyro series and The Legend of Spyro series where his eyes are purple.
  • Whirlwind, Bash, Ghost Roaster, Eruptor, and Stealth Elf can be on their elemental respective islands on the Spyro's Kingdom main menu.
  • Zap's earlier character design, Cyclops Snail, can be seen on the Spyro's Kingdom main menu.
  • The latest elements of Light and Dark were in the early pitches of Spyro's Kingdom, including their elemental realms.
  • Though Toys For Bob was initially tasked with creating a main Spyro game, only for their Spyro's Kingdom pitch to be accepted and eventually made into Skylanders, they would later be the first team to work on the Spyro series again, in the form of the Spyro Reignited Trilogy.
  • The card descriptions for Bomb Troll and Tarclops and the initial world map imply that, unlike the final concept for Skylands being explored as a whole, characters would come from various kingdoms to the area around the titular Spyro's Kingdom, with the levels being connected to the mainland in various ways. This might've been different from the M.A.P., which simply connects to these areas' relative locations in Skylands but aren't their actual location.

References