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Difference between revisions of "Glide"

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[[File:Spyro gliding in Cliff Town SRT StD1.jpg|thumb|Spyro gliding in [[Cliff Town]] in ''[[Spyro Reignited Trilogy]]''{{'}}s ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'' remake]]
[[File:Spyro gliding in Cliff Town SRT StD1.jpg|thumb|Spyro gliding in [[Cliff Town]] in ''[[Spyro Reignited Trilogy]]''{{'}}s ''[[Spyro the Dragon (video game)|Spyro the Dragon]]'' remake]]
'''Gliding''' is a recurring ability in the ''[[Spyro (franchise)|Spyro]]'' franchise.
'''Gliding''' is a recurring ability in the ''[[Spyro (franchise)|Spyro]]'' franchise. It is one of [[Spyro]]'s main abilities that allows him to travel across wide gaps and reach distant areas. In order to glide, Spyro must first [[jump]] in midair. The gliding distance depends on the altitude from where Spyro has jumped. Some gaps are slightly too wide for Spyro to glide across, so just before reaching the end of one, Spyro can hover to gain a little more distance, allowing him to land onto the platform in front of him. In general, hovering causes Spyro to stop gliding.
 
==Overview==
Gliding is one of [[Spyro]]'s main abilities, and it allows him to travel across wide gaps and reach distant areas. In order to glide, Spyro must first [[jump]] in midair. The gliding distance depends on the altitude from where Spyro has jumped. Some gaps are slightly too wide for Spyro to glide across, so just before reaching the end of one, Spyro can hover to gain a little more distance, allowing him to land onto the platform in front of him. In general, hovering causes Spyro to stop gliding.


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*In ''Spyro the Dragon''{{'}}s original release, the glide controls were programmed by NASA rocket scientist Matt Whiting to ensure it would function as smoothly as possible.
*In ''[[Spyro the Dragon (game)|Spyro the Dragon]]'s original release, the glide controls were programmed by NASA rocket scientist Matt Whiting to ensure it would function as smoothly as possible.<ref>''[https://web.archive.org/web/20170809040315/https://www.gamestm.co.uk/features/behind-the-scenes-of-spyro-the-dragon/ Behind the scenes of Spyro The Dragon]''. ''[https://www.gamestm.co.uk/ gamesTM]''.</ref>
 
==References==
<references />


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{{Spyro franchise}}
[[Category:Abilities]]
[[Category:Abilities]]

Revision as of 03:18, December 16, 2023

Gliding is a recurring ability in the Spyro franchise. It is one of Spyro's main abilities that allows him to travel across wide gaps and reach distant areas. In order to glide, Spyro must first jump in midair. The gliding distance depends on the altitude from where Spyro has jumped. Some gaps are slightly too wide for Spyro to glide across, so just before reaching the end of one, Spyro can hover to gain a little more distance, allowing him to land onto the platform in front of him. In general, hovering causes Spyro to stop gliding.

Gallery

Trivia

  • In Spyro the Dragon's original release, the glide controls were programmed by NASA rocket scientist Matt Whiting to ensure it would function as smoothly as possible.[1]

References


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