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Difference between revisions of "Glide"

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==Trivia==
==Trivia==
*In ''[[Spyro the Dragon (game)|Spyro the Dragon]]'s original release, the glide controls were programmed by NASA rocket scientist Matt Whiting to ensure it would function as smoothly as possible.<ref>''[https://web.archive.org/web/20170809040315/https://www.gamestm.co.uk/features/behind-the-scenes-of-spyro-the-dragon/ Behind the scenes of Spyro The Dragon]''. ''[https://www.gamestm.co.uk/ gamesTM]''.</ref>
*In ''[[Spyro the Dragon (game)|Spyro the Dragon]]''s original release, the glide controls were programmed by NASA rocket scientist Matt Whiting to ensure it would function as smoothly as possible.<ref>''[https://web.archive.org/web/20170809040315/https://www.gamestm.co.uk/features/behind-the-scenes-of-spyro-the-dragon/ Behind the scenes of Spyro The Dragon]''. ''[https://www.gamestm.co.uk/ gamesTM]''.</ref>


==References==
==References==

Latest revision as of 11:18, January 12, 2024

Gliding is a recurring ability in the Spyro franchise. It is one of Spyro's main abilities that allows him to travel across wide gaps and reach distant areas. In order to glide, Spyro must first jump in midair. The gliding distance depends on the altitude from where Spyro has jumped. Some gaps are slightly too wide for Spyro to glide across, so just before reaching the end of one, Spyro can hover to gain a little more distance, allowing him to land onto the platform in front of him. In general, hovering causes Spyro to stop gliding.

Gallery[edit]

Trivia[edit]

  • In Spyro the Dragons original release, the glide controls were programmed by NASA rocket scientist Matt Whiting to ensure it would function as smoothly as possible.[1]

References[edit]


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