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{{about|the collectibles from the original Spyro series|the natural resource for [[Dragon (The Legend of Spyro)|dragons]] in [[The Legend of Spyro (series)|the Legend reboot]]|[[Gem (The Legend of Spyro)]]}}
{{about|the collectibles from the original Spyro series|the natural resource for [[Dragon (The Legend of Spyro)|dragons]] in [[The Legend of Spyro (series)|the Legend reboot]]|[[Gem (The Legend of Spyro)]]}}
{{Item infobox
{{Item infobox
|image=[[File:Pink Gem AHT.png]]<br>Artwork of a pink gem from ''Spyro: A Hero's Tail''
|image=[[File:RedGem CrashTeamRumble.png|150px]]<br>UI art of a red gem from ''Crash Team Rumble''
|first_appearance=''[[Spyro the Dragon (game)|Spyro the Dragon]]'' (1998)
|first_appearance=''[[Spyro the Dragon (game)|Spyro the Dragon]]'' (1998)
|location=Throughout the worlds
|location=Throughout the worlds
|effect=Used as currency
|effect=Used as currency
}}
}}
'''Gems''', also named '''treasure''' or '''jewels''',<ref name="spyro1">''Spyro the Dragon'' manual, page 10.</ref> are one of the main collectible items in the ''[[Spyro (series)|Spyro]]'' series, starting with their debut appearance in ''[[Spyro the Dragon (game)|Spyro the Dragon]]''. Starting with ''[[Spyro 2: Ripto's Rage!]]'', they are used as currency, usually to pay [[Moneybags]], who has an obsession with gems. In most games, Spyro is required to collect every gem to add to the game's [[completion]] score.
'''Gems''', also named '''treasure''' or '''jewels'''<ref name="spyro1">''Spyro the Dragon'' manual, page 10.</ref>, are a collectible item in many canon games of the [[Spyro (franchise)|''Spyro'' franchise]], starting with their debut appearance in ''[[Spyro the Dragon (game)|Spyro the Dragon]]''. Starting with ''[[Spyro 2: Ripto's Rage!]]'', they are used as currency, usually to pay [[Moneybags]], who has an obsession with gems. In most games, Spyro is required to collect every gem to add to the game's [[completion]] score.


==Variants==
==Variants==
Similar to [[triforcewiki:rupee|Rupee]]s from ''[[triforcewiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series, a gem's numerical value and worth is determined by its color. Gems with higher denominations are less common than those with a higher value:
Similar to [[triforcewiki:rupee|Rupee]]s from ''[[triforcewiki:The Legend of Zelda (series)|The Legend of Zelda]]'' series or [[mariowiki:Coin|Coins]] from the platforming and role-playing games of the [[mariowiki:Super Mario (franchise)|''Super Mario'' franchise]], a gem's numerical value and worth is determined by its color. Gems with higher denominations are less common than those with a higher value:


*'''Red:''' 1 gem
{|class="wikitable" text=align
*'''Green:''' 2 gems (5 in ''Spyro: A Hero's Tail'')
!Color
*'''Blue''' / '''Purple:''' 5 gems
!Value
*'''Yellow''' (also named '''Gold'''): 10 gems (100 in ''Spyro: A Hero's Tail'')
|-
*'''Pink''' / '''Purple''' / '''White''' (''Spyro 2: Season of Flame''): 25 gems
|Red
|1 gem
|-
|Green
|2 gems (5 in ''Spyro: A Hero's Tail'')
|-
|Blue
|5 gems
|-
|Yellow
|10 (100 gems in ''A Hero's Tail'')
|-
|Pink/Purple/White<br><small>(''Season of Flame'')</small>
|25 gems
|}


==History==
==Story==
===''Spyro the Dragon''===
===''[[Spyro the Dragon (game)|Spyro the Dragon]]''===
In ''Spyro the Dragon'', gems, frequently known in-game as treasure, make up the hoard of the Dragon Treasure, which [[Gnasty Gnorc]] stole from the [[dragon]]s. He used some of the treasure to create an army of [[Gnorc]]s. Because of Gnasty Gnorc's sloppy personality, several of the gems were scattered around the Dragon Worlds.<ref name="spyro1"/>
Gems, frequently known in-game as treasure, make up the hoard of the Dragon Treasure, which [[Gnasty Gnorc]] stole from the [[dragon]]s. He used some of the treasure to create an army of [[Gnorc]]s. Because of Gnasty Gnorc's sloppy personality, several of the gems were scattered around the Dragon Worlds.<ref name="spyro1"/>


Throughout his adventure, [[Spyro the Dragon|Spyro]] collects gems around the world hubs and levels. Most gems are found in plain sight. Some are found by defeating an enemy, others are found in [[Treasure Chest]]s, including [[Metal Chest]]s, [[Explosive Chest]]s, [[Lock Chest]]s, and [[Strong Chest]]s. [[Spring Chest]]s each contain a gem, which Spyro can collect by doing a flame or charge attack on it, causing the gem to pop out, and then jumping at the gem before it falls back into the Spring Chest. Spyro must collect the gems to add to the game's completion score. All of the gems add up to a total value of 14,000 gems. When Spyro has collected the first 12,000 gems, he can access a bonus level, [[Gnasty's Loot]], where he can collect the remaining 2,000 gems. This makes Gnasty's Loot the level with the most gems.
Treasures are needed to advance to new [[Home Worlds]] in ''Spyro the Dragon''; particularly [[Magic Crafters]] and [[Gnasty's World]]. They can be found in gem containers, from [[Treasure Chest|treasure chests]] to [[Metal Vase|metal vases]], or are simply lying around in the open. Gnasty Gnorc's army of gnorcs and villains are created from the treasure and will turn back into gems when defeated. Once a gem has been collected from an enemy, they will instead become [[Life Sphere]]s if defeated again.


===''Spyro 2: Ripto's Rage!''===
There is a total of 14,000 treasure in the game total. 12,000 are officially counted as missing from the [[dragon]]s' treasury and are needed to open the [[realm]] [[Gnasty's Loot]]. The remaining 2,000 treasure are contained in Gnasty's Loot, which is considered a bonus realm and counts beyond 100% completion in the game.
In ''[[Spyro 2: Ripto's Rage!]]'', Spyro must collect gems to pay Moneybags in exchange to access certain levels and sometimes areas within a level. The gems have the same varieties as in the first game, except the blue gems were replaced with purple gems, which represent 5 gems. Spyro can also pay Moneybags to learn certain abilities. All of the gems amount to a total value of 10,000 gems, which are needed to unlock a door in [[Dragon Shores]] that permanently grants Spyro the [[Superflame]] powerup.


===''Spyro: Year of the Dragon''===
In this game, the gems are all the same shape, with the crown composed of a hexagonal pyramid and the pavilion made up of a hexagonal cylinder atop an inverted hexagonal pyramid. Each gem color determines the value of the gem:
In ''[[Spyro: Year of the Dragon]]'', Spyro must collect gems to pay Moneybags to enter some levels. Spyro can also bribe Moneybags with gems to free a character that the [[Sorceress]] imprisoned and entrusted Moneybags to take guard of. Spyro can unlock the [[Super Bonus Round]] if he has 15,000 gems. In the area, Spyro can collect 5,000 more gems to achieve the maximum value of 20,000 gems.


===''Spyro: Season of Ice''===
{|class="wikitable"
In ''[[Spyro: Season of Ice]]'', gems retain their core purpose from ''Spyro 2: Ripto's Rage!'' and ''Spyro: Year of the Dragon''. In all four [[Fairy World]]s, Spyro must pay Moneybags with gems to unlock access to a [[Sparx the Dragonfly|Sparx]] level. All of the gems add up to a total value of 7,000 gems, which also became the total value in the two following games, ''[[Spyro: Enter the Dragonfly]]'' and ''[[Spyro 2: Season of Flame]]''.
|style="width:8px; background-color: #F00A0A"|
|Red
|1
|-
|style="width:8px; background-color: #0AF00A"|
|Green
|2
|-
|style="width:8px; background-color: #0A0AF0"|
|Blue
|5
|-
|style="width:8px; background-color: #F0F00A"|
|Yellow
|10
|-
|style="width:8px; background-color: #F00AF0"|
|Magenta
|25
|}


===''Spyro: Attack of the Rhynocs''===
In the ''[[Spyro Reignited Trilogy]]'', the geams have been modified to more closely resemble an octagonal version of a classic Round Cut with a flat, octagonal pavilion. The blue and magenta Gems have also had their colors slightly tweaked.
In ''[[Spyro: Attack of the Rhynocs]]'', all of the gems have a total value of 9,000 gems.
 
===''[[Spyro 2: Ripto's Rage!]]''===
Gems are needed in order to pay [[Moneybags]] in exchange for access to various realms, areas within realms or abilities. [[Spyro]] will also need all 10,000 of them to unlock the mystery door in [[Dragon Shores]], which contains the permanent [[Superflame]] powerup. Unlike the previous game, enemies will not spawn gems after being defeated. Instead, they will produce [[Spirit Particle]]s, which are needed to activate [[Powerup Gate|powerup gates]].
 
Some gems in ''Ripto's Rage!'' are different from the original. All of the gems have received their own unique cuts to further differentiate them from each other. The Red gem has been changed to resemble a Brilliant cut, albeit one without a proper girdle. The Green gem now resembles a Trillion cut. The previously Blue gem's colour was changed to a more indigo hue, and it was given an Emerald-esque cut. The Yellow gem was given a cut resembling a cross between an Asscher and a Radiant. Lastly, the Magenta gem has been changed to a darker color, and it shares the same cut as the Red gem, albeit squished to resemble an Oval cut more.
 
{|class="wikitable"
|style="width:8px; background-color: #F00A1A"|
|Red
|1
|-
|style="width:8px; background-color: #16F032"|
|Green
|2
|-
|style="width:8px; background-color: #770AF0"|
|Purple
|5
|-
|style="width:8px; background-color: #F0BC0A"|
|Gold
|10
|-
|style="width:8px; background-color: #9B0069"|
|Magenta
|25
|}
 
The ''Reignited Trilogy'' likewise adds its own refinements to each gem. The Red gem appears identical to all of the gems from the first game's remaster. The Green gem is still a Trillion cut, but has a more detailed pavilion. The Purple gem now has the same shape that the Yellow gem used to have, while the Yellow gem itself has a much taller crown, greatly increasing its resemblance to an Asscher cut. The Magenta gem has been completely changed to a type of Rose cut with a hexagonal silhouette and matching pavilion.
 
===''[[Spyro: Year of the Dragon]]''===
Gems are once again needed to pay Moneybags in order to progress through realms. In addition, Moneybags will require payment in exchange for unlocking other playable characters, who were imprisoned by the [[Sorceress]] and entrusted to his guard. Spyro will need all 15,000 gems in the game to unlock the [[Super Bonus Round]]. Once there, Spyro can collect 5,000 more to make 20,000 in the game total.
 
Like the gnorcs and various enemies in the first game, the Sorceress's army of [[Rhynoc]]s and various other enemies in this game will turn back into gems when defeated. If defeated again after the Gems have been collected from them, they'll simply disappear and produce nothing.
 
Gem varieties in ''Year of the Dragon'' follow the same scheme as ''Ripto's Rage!''. The same goes for the ''Reignited'' version of the third game.
 
{|class="wikitable"
|style="width:8px; background-color: #F00A1A"|
|Red
|1
|-
|style="width:8px; background-color: #16F032"|
|Green
|2
|-
|style="width:8px; background-color: #770AF0"|
|Purple
|5
|-
|style="width:8px; background-color: #F0BC0A"|
|Gold
|10
|-
|style="width:8px; background-color: #9B0069"|
|Magenta
|25
|}
 
===''[[Spyro: Season of Ice]]''===
Gems retain their core purpose from ''Spyro 2: Ripto's Rage!'' and ''Spyro: Year of the Dragon''. In all four [[Fairy World]]s, Spyro must pay Moneybags with gems to unlock access to a [[Sparx World]]. All of the gems add up to a total value of 7,000 gems, which also became the total value in the two following games, ''[[Spyro: Enter the Dragonfly]]'' and ''[[Spyro 2: Season of Flame]]''.
 
===''[[Spyro: Enter the Dragonfly]]''===
[[Ripto]] and his monsters have returned, they made an army of [[Riptoc]]s that stole the gems and scattered them around the [[Dragon Realms]]. Gems need to be collected in the Dragon Realms once again to recover the dragon treasure. These gems rotate clockwise on the ground and pausing the game doesn't stop their rotation {sometimes speeds it up}. In the [[Thieves Den]], some of the green gems grow legs and run around in circles due to having been turned into monsters by the Riptocs. These gems rotate counterclockwise on the ground and pausing the game stops their rotation.
 
Gem varieties are the same as the last three games, with the main difference being that magenta gems are absent so the yellow gems are worth 25 instead of 10.
 
{|class="wikitable"
|style="width:8px; background-color: #F00A0A"|
|Red
|1
|-
|style="width:8px; background-color: #14F014"|
|Green
|2
|-
|style="width:8px; background-color: #630AF0"|
|Purple
|5
|-
|style="width:8px; background-color: #F09A0A"|
|Gold
|25 <sup>a</sup>
|}
<sup>a</sup> a few golden gems still have the value of 10
 
===''[[Spyro: Advance]] series''===
The gems in ''[[Spyro: Season of Ice|Season of Ice]]'', ''[[Spyro 2: Season of Flame|Season of Flame]]'', and ''[[Spyro: Attack of the Rhynocs|Attack of the Rhynocs]]'' behave identically to the ones in the second and third games. However, the purple 25 value gem is replaced with a sky blue gem of a different shape, likely due to the Gameboy Advance's limited color palette. 
 
{|class="wikitable"
|style="width:8px; background-color: #E80000"|
|Red
|1
|-
|style="width:8px; background-color: #38D838"|
|Green
|2
|-
|style="width:8px; background-color: #B838C0"|
|Purple
|5
|-
|style="width:8px; background-color: #F8E000"|
|Yellow
|10
|-
|style="width:8px; background-color: #88C8F8"|
|Blue
|25
|}
 
In ''[[Spyro Orange: The Cortex Conspiracy]]'', gems are used to buy trading cards from Moneybags.
 
{|class="wikitable"
|style="width:8px; background-color: #CE3139"|
|Red
|1
|-
|style="width:8px; background-color: #21AD21"|
|Green
|2
|-
|style="width:8px; background-color: #8C3184"|
|Purple
|5
|-
|style="width:8px; background-color: #D2BB15"|
|Yellow
|10
|-
|style="width:8px; background-color: #3738A9"|
|Blue
|25
|}
 
===''[[Spyro: A Hero's Tail]]''===
[[Red]], the fallen dragon, uses a new type of gem, the [[Dark Gem]]s, to poison and shrivel the land and fuel his evil power. These gems must be destroyed to reach certain parts of areas, find [[Dragon Elders|dragon elders]] who give you new abilities and fight the bosses for each world. Conversely, [[Light Gem]]s are used to power the Professor's machinery. In addition, the game contains regular gems, which unlike the ones in previous games are infinite in number. Enemies drop new gems every time you kill them and each area does not have a certain amount of gems contained in them. The gems are used in Moneybags' shop to buy [[Lock-Pick|lock picks]], upgrades, secondary breath attack uses, teleportation passes and other temporary items. They have slightly different amounts:
 
{|class="wikitable"
|style="width:8px; background-color: #F60058"|
|Red
|1
|-
|style="width:8px; background-color: #11AF3D"|
|Green
|5
|-
|style="width:8px; background-color: #BC0CFE"|
|Purple
|25
|-
|style="width:8px; background-color: #FED203"|
|Yellow
|100
|}
 
===''[[Spyro: Ripto Quest]]''===
Spyro collects all 500 gems of the game to pay Moneybags for the final machine part to stop Ripto. Unique to this game are gems of values 3 and 4 that can only be found within containers. Due to gems being instantly colleted when containers are opened, these gems' colors go undefined.
 
{|class="wikitable"
|style="width:8px; background-color: #FF0000"|
|Red
|1
|-
|style="width:8px; background-color: "|
|''unseen''
|2
|-
|style="width:8px; background-color: "|
|''unseen''
|3
|-
|style="width:8px; background-color: "|
|''unseen''
|4
|-
|style="width:8px; background-color: "|
|''unseen''
|5
|-
|style="width:8px; background-color: "|
|''unseen''
|10
|}
 
===''[[Spyro: Shadow Legacy]]''===
This is the only game in which a strict upper limit is placed upon the number of gems Spyro can hold at a time; initially he can carry no more than 999 gems. However, larger wallets can be purchased to carry more. In keeping with the game's RPG elements, Spyro can spend gems to purchase various items from the shops of Moneybags' sons, [[Maxwell]], [[Marvin]], [[Merton]] and [[Marshall]].
 
==Other game appearances==
===''[[Crash Team Rumble]]''===
Gems are a replacement for wumpa fruit in the [[Artisans Arena]] and [[Summer Forest (Crash Team Rumble)|Summer Forest]] maps.
 
==Gallery==
<gallery>
Gem.png|UI icon of a gem in ''Spyro 2: Ripto's Rage!'' and ''Spyro: Year of the Dragon''
Pink Gem AHT.png|''Spyro: A Hero's Tail''
GreenGem CrashTeamRumble.png|UI art of a green gem from ''Crash Team Rumble''
BlueGem CrashTeamRumble.png|UI art of a blue gem from ''Crash Team Rumble''
</gallery>
 
==See also==
{{main|Gem (The Legend of Spyro)}}
Gems are scattered around the [[Dragon Realms (The Legend of Spyro)|Dragon Realms]]. [[Dragon (The Legend of Spyro)|Dragons]] are known to draw strength from these crystals to rejuvenate their health and [[mana]]. [[Spirit Gem]]s are a special kind of gem that give dragons health, mana energy and experience points all at once.
 
==Trivia==
*Some of the treasure in the ''[[Skylanders (franchise)|Skylanders]]'' franchise resembles classic gems, similar to the treasure that resembles [[orb]]s.
*The style of the gems differ from ''[[Spyro the Dragon (game)|Spyro the Dragon]]'' to the rest of the games in which they appear. In the first game the gems appear as primitive polyhedrons, whereas in later games, they appear much more similar to actual cut gemstones.
**This is strikingly similar to the ''Crash Bandicoot'' series. In the first games, all of the gems had primitive square facets, while in ''[[crashbandicootwiki:Crash_Bandicoot_2:_Cortex_Strikes_Back|Crash 2]]'' onward, they all had Brilliant cuts.
**The ''Spyro Reignited Trilogy'' seems to reference this by the fact that the gems in the ''Spyro the Dragon'' portions all appear to be brilliant cut, reflect the colours of the original game, and make the same collection sounds.
**This could potentially mean that the gems in the Dragon Realms are different from the ones in Avalar and the Forgotten Worlds.


==References==
==References==
<references/>
<references/>
{{stub}}
{{stub}}
{{Spyro franchise}}
{{Spyro franchise}}

Latest revision as of 23:20, May 4, 2025


This article is about the collectibles from the original Spyro series. For the natural resource for dragons in the Legend reboot, see Gem (The Legend of Spyro).

Gem

UI art of a red gem from Crash Team Rumble
First appearance Spyro the Dragon (1998)
Location(s) Throughout the worlds
Effect Used as currency

Gems, also named treasure or jewels[1], are a collectible item in many canon games of the Spyro franchise, starting with their debut appearance in Spyro the Dragon. Starting with Spyro 2: Ripto's Rage!, they are used as currency, usually to pay Moneybags, who has an obsession with gems. In most games, Spyro is required to collect every gem to add to the game's completion score.

Variants

Similar to Rupees from The Legend of Zelda series or Coins from the platforming and role-playing games of the Super Mario franchise, a gem's numerical value and worth is determined by its color. Gems with higher denominations are less common than those with a higher value:

Color Value
Red 1 gem
Green 2 gems (5 in Spyro: A Hero's Tail)
Blue 5 gems
Yellow 10 (100 gems in A Hero's Tail)
Pink/Purple/White
(Season of Flame)
25 gems

Story

Spyro the Dragon

Gems, frequently known in-game as treasure, make up the hoard of the Dragon Treasure, which Gnasty Gnorc stole from the dragons. He used some of the treasure to create an army of Gnorcs. Because of Gnasty Gnorc's sloppy personality, several of the gems were scattered around the Dragon Worlds.[1]

Treasures are needed to advance to new Home Worlds in Spyro the Dragon; particularly Magic Crafters and Gnasty's World. They can be found in gem containers, from treasure chests to metal vases, or are simply lying around in the open. Gnasty Gnorc's army of gnorcs and villains are created from the treasure and will turn back into gems when defeated. Once a gem has been collected from an enemy, they will instead become Life Spheres if defeated again.

There is a total of 14,000 treasure in the game total. 12,000 are officially counted as missing from the dragons' treasury and are needed to open the realm Gnasty's Loot. The remaining 2,000 treasure are contained in Gnasty's Loot, which is considered a bonus realm and counts beyond 100% completion in the game.

In this game, the gems are all the same shape, with the crown composed of a hexagonal pyramid and the pavilion made up of a hexagonal cylinder atop an inverted hexagonal pyramid. Each gem color determines the value of the gem:

Red 1
Green 2
Blue 5
Yellow 10
Magenta 25

In the Spyro Reignited Trilogy, the geams have been modified to more closely resemble an octagonal version of a classic Round Cut with a flat, octagonal pavilion. The blue and magenta Gems have also had their colors slightly tweaked.

Spyro 2: Ripto's Rage!

Gems are needed in order to pay Moneybags in exchange for access to various realms, areas within realms or abilities. Spyro will also need all 10,000 of them to unlock the mystery door in Dragon Shores, which contains the permanent Superflame powerup. Unlike the previous game, enemies will not spawn gems after being defeated. Instead, they will produce Spirit Particles, which are needed to activate powerup gates.

Some gems in Ripto's Rage! are different from the original. All of the gems have received their own unique cuts to further differentiate them from each other. The Red gem has been changed to resemble a Brilliant cut, albeit one without a proper girdle. The Green gem now resembles a Trillion cut. The previously Blue gem's colour was changed to a more indigo hue, and it was given an Emerald-esque cut. The Yellow gem was given a cut resembling a cross between an Asscher and a Radiant. Lastly, the Magenta gem has been changed to a darker color, and it shares the same cut as the Red gem, albeit squished to resemble an Oval cut more.

Red 1
Green 2
Purple 5
Gold 10
Magenta 25

The Reignited Trilogy likewise adds its own refinements to each gem. The Red gem appears identical to all of the gems from the first game's remaster. The Green gem is still a Trillion cut, but has a more detailed pavilion. The Purple gem now has the same shape that the Yellow gem used to have, while the Yellow gem itself has a much taller crown, greatly increasing its resemblance to an Asscher cut. The Magenta gem has been completely changed to a type of Rose cut with a hexagonal silhouette and matching pavilion.

Spyro: Year of the Dragon

Gems are once again needed to pay Moneybags in order to progress through realms. In addition, Moneybags will require payment in exchange for unlocking other playable characters, who were imprisoned by the Sorceress and entrusted to his guard. Spyro will need all 15,000 gems in the game to unlock the Super Bonus Round. Once there, Spyro can collect 5,000 more to make 20,000 in the game total.

Like the gnorcs and various enemies in the first game, the Sorceress's army of Rhynocs and various other enemies in this game will turn back into gems when defeated. If defeated again after the Gems have been collected from them, they'll simply disappear and produce nothing.

Gem varieties in Year of the Dragon follow the same scheme as Ripto's Rage!. The same goes for the Reignited version of the third game.

Red 1
Green 2
Purple 5
Gold 10
Magenta 25

Spyro: Season of Ice

Gems retain their core purpose from Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon. In all four Fairy Worlds, Spyro must pay Moneybags with gems to unlock access to a Sparx World. All of the gems add up to a total value of 7,000 gems, which also became the total value in the two following games, Spyro: Enter the Dragonfly and Spyro 2: Season of Flame.

Spyro: Enter the Dragonfly

Ripto and his monsters have returned, they made an army of Riptocs that stole the gems and scattered them around the Dragon Realms. Gems need to be collected in the Dragon Realms once again to recover the dragon treasure. These gems rotate clockwise on the ground and pausing the game doesn't stop their rotation {sometimes speeds it up}. In the Thieves Den, some of the green gems grow legs and run around in circles due to having been turned into monsters by the Riptocs. These gems rotate counterclockwise on the ground and pausing the game stops their rotation.

Gem varieties are the same as the last three games, with the main difference being that magenta gems are absent so the yellow gems are worth 25 instead of 10.

Red 1
Green 2
Purple 5
Gold 25 a

a a few golden gems still have the value of 10

Spyro: Advance series

The gems in Season of Ice, Season of Flame, and Attack of the Rhynocs behave identically to the ones in the second and third games. However, the purple 25 value gem is replaced with a sky blue gem of a different shape, likely due to the Gameboy Advance's limited color palette. 

Red 1
Green 2
Purple 5
Yellow 10
Blue 25

In Spyro Orange: The Cortex Conspiracy, gems are used to buy trading cards from Moneybags.

Red 1
Green 2
Purple 5
Yellow 10
Blue 25

Spyro: A Hero's Tail

Red, the fallen dragon, uses a new type of gem, the Dark Gems, to poison and shrivel the land and fuel his evil power. These gems must be destroyed to reach certain parts of areas, find dragon elders who give you new abilities and fight the bosses for each world. Conversely, Light Gems are used to power the Professor's machinery. In addition, the game contains regular gems, which unlike the ones in previous games are infinite in number. Enemies drop new gems every time you kill them and each area does not have a certain amount of gems contained in them. The gems are used in Moneybags' shop to buy lock picks, upgrades, secondary breath attack uses, teleportation passes and other temporary items. They have slightly different amounts:

Red 1
Green 5
Purple 25
Yellow 100

Spyro: Ripto Quest

Spyro collects all 500 gems of the game to pay Moneybags for the final machine part to stop Ripto. Unique to this game are gems of values 3 and 4 that can only be found within containers. Due to gems being instantly colleted when containers are opened, these gems' colors go undefined.

Red 1
unseen 2
unseen 3
unseen 4
unseen 5
unseen 10

Spyro: Shadow Legacy

This is the only game in which a strict upper limit is placed upon the number of gems Spyro can hold at a time; initially he can carry no more than 999 gems. However, larger wallets can be purchased to carry more. In keeping with the game's RPG elements, Spyro can spend gems to purchase various items from the shops of Moneybags' sons, Maxwell, Marvin, Merton and Marshall.

Other game appearances

Crash Team Rumble

Gems are a replacement for wumpa fruit in the Artisans Arena and Summer Forest maps.

Gallery

See also

Main article: Gem (The Legend of Spyro)

Gems are scattered around the Dragon Realms. Dragons are known to draw strength from these crystals to rejuvenate their health and mana. Spirit Gems are a special kind of gem that give dragons health, mana energy and experience points all at once.

Trivia

  • Some of the treasure in the Skylanders franchise resembles classic gems, similar to the treasure that resembles orbs.
  • The style of the gems differ from Spyro the Dragon to the rest of the games in which they appear. In the first game the gems appear as primitive polyhedrons, whereas in later games, they appear much more similar to actual cut gemstones.
    • This is strikingly similar to the Crash Bandicoot series. In the first games, all of the gems had primitive square facets, while in Crash 2 onward, they all had Brilliant cuts.
    • The Spyro Reignited Trilogy seems to reference this by the fact that the gems in the Spyro the Dragon portions all appear to be brilliant cut, reflect the colours of the original game, and make the same collection sounds.
    • This could potentially mean that the gems in the Dragon Realms are different from the ones in Avalar and the Forgotten Worlds.

References

  1. a b Spyro the Dragon manual, page 10.

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