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Sleeping Dogs: Difference between revisions

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{| class="infobox bordered" style="background:#efefef;" width="300px" text-align="center" font-size="95%" border="1" cellpadding="0" cellspacing="0" align="right"
{{Species infobox
| colspan="2" style="text-align:center; font-size: large;" | '''Sleeping Dog'''
|image = <tabber>
|-
Original=[[File:SleepingDog_Original.jpg]]
| colspan="2" style="text-align:center;" | [[Image:Dog.jpg]]<br />
|-|
|-
Reignited=[[File:SleepingDog_Reignited.jpg|245px]]
! Attacks:
</tabber>
| Jump
|world=[[Toasty (realm)]]
|-
|first_appearance = ''[[Spyro the Dragon (game)|Spyro the Dragon]]'' (1998)
! Method Of Defeat:
|latest_appearance = ''[[Spyro Reignited Trilogy]]'' (2018)
| Flame (twice)
}}
|-
'''Sleeping Dogs'''<ref>''Spyro the Dragon Prima's Official Strategy Guide'', page 24</ref> are canine enemies that can be found in [[Toasty (realm)|Toasty]], the first boss realm of ''[[Spyro the Dragon (game)|Spyro the Dragon]]''. They are typically found sleeping, but will awake if [[Spyro]] steps too close.
! Locations:
| [[Toasty]]
|}


'''Sleeping Dogs''' are enemies that can be found in the first boss level, [[Toasty]]. They are found sleeping most of the time, but will awake if Spyro steps too close or gives them a blast with his [[Flame]]. The thick fur that they have forces you to flame them twice before they are defeated.
==Characteristics==
===Physical Appearance===
In the original game, the Sleeping Dogs are gray canines with reptilian-shaped tails. In the ''[[Spyro Reignited Trilogy]]'', they are redesigned as sheep dogs with thick fur.


When you get close enough to their master, they will pounce and squash you with their heavy weight. While they're awake, they attempt to jump on Spyro, and then go back to their sleep spot. The best way to avoid being jumped on is using the roll ability by pressing L1 or R1. Spyro can beat them easily by using the flame twice very quick. Despite their small physique, charging will have no effect on the dogs.
===Tactics===
Sleeping Dogs are susceptible to Spyro's [[flame]] breath, but their thick fur enables them to survive one flame blast, such that they require two to be defeated. Oddly, despite being small enemies, the Sleeping Dogs are immune to [[charge]] attacks. If Spyro get too close to a dog or if he flames it, it will attempt to jump and/or pounce on top of him. It is possible to flame a dog and then flame it again while it is in mid-air to beat it. The easiest way to beat a dog is by flaming it once and running away or rolling about so that you get out of range of its jump attack and then flaming it as it lands.
 
Spyro can dodge the dog's pounce if he is agile enough. The best way for Spyro to avoid being pounced on by a Sleeping Dog is by using his [[roll]] ability (triggered by pressing L1 or R1). After the dog has pounced, it will go back to its sleeping spot, regardless of whether it successfully hit on Spyro or not. Spyro can most easily defeat a Sleeping Dog by using his flame breath on it just before it has pounced, dodging the dog when it pounces, and using his flame breath on it just after it pounces. Spyro's charge attack will have no effect on the dogs, despite their small size.


==Glitches==
==Glitches==
During the fight with [[Toasty (Boss)|Toasty]], if you run back over the line where the door sank into the ground while a dog is preparing to jump but before it does jump, the dog will jump so high that it will hit the top of the level and disintegrate.
During the fight with [[Toasty]], if Spyro runs back over the line where the door sank into the ground while a dog is preparing to jump (but before it does jump), the dog will jump so high that it hits the top of the level and disintegrates.
==Tactics==
 
If you get too close to a dog or if you flame it, it will attempt to jump on top of you. It is possible to flame a dog and then flame it again while it is in mid-air to beat it. The easiest way to beat a dog is by flaming it once and running away or rolling so that you get out of range of its jump attack and then flaming it as it lands.
Also, if one goes near a dog while it is still grey to make it jump and then flame it while it is jumping, it will jump again, in mid air, and go so high it will disintegrate.
[[Category: Enemies]]
 
[[Category:Artisans Enemies]]
Note that this glitch will not generate a [[gem]], or any other item for that matter, meaning that the player will have to leave the level and come back to collect the missing gem, if that is the case.
 
==Gallery==
<gallery>
Dog2.jpg|A singed dog attacking
</gallery>
 
==References==
<references/>
 
{{S1}}
[[Category:Spyro the Dragon enemies]]
[[Category:Spyro Reignited Trilogy enemies]]
[[Category:Enemies that can be Flamed]]
[[Category:Artisans enemies]]

Latest revision as of 07:27, April 21, 2025

Sleeping Dogs
World Toasty (realm)
First appearance Spyro the Dragon (1998)
Latest appearance Spyro Reignited Trilogy (2018)

Sleeping Dogs[1] are canine enemies that can be found in Toasty, the first boss realm of Spyro the Dragon. They are typically found sleeping, but will awake if Spyro steps too close.

Characteristics

Physical Appearance

In the original game, the Sleeping Dogs are gray canines with reptilian-shaped tails. In the Spyro Reignited Trilogy, they are redesigned as sheep dogs with thick fur.

Tactics

Sleeping Dogs are susceptible to Spyro's flame breath, but their thick fur enables them to survive one flame blast, such that they require two to be defeated. Oddly, despite being small enemies, the Sleeping Dogs are immune to charge attacks. If Spyro get too close to a dog or if he flames it, it will attempt to jump and/or pounce on top of him. It is possible to flame a dog and then flame it again while it is in mid-air to beat it. The easiest way to beat a dog is by flaming it once and running away or rolling about so that you get out of range of its jump attack and then flaming it as it lands.

Spyro can dodge the dog's pounce if he is agile enough. The best way for Spyro to avoid being pounced on by a Sleeping Dog is by using his roll ability (triggered by pressing L1 or R1). After the dog has pounced, it will go back to its sleeping spot, regardless of whether it successfully hit on Spyro or not. Spyro can most easily defeat a Sleeping Dog by using his flame breath on it just before it has pounced, dodging the dog when it pounces, and using his flame breath on it just after it pounces. Spyro's charge attack will have no effect on the dogs, despite their small size.

Glitches

During the fight with Toasty, if Spyro runs back over the line where the door sank into the ground while a dog is preparing to jump (but before it does jump), the dog will jump so high that it hits the top of the level and disintegrates.

Also, if one goes near a dog while it is still grey to make it jump and then flame it while it is jumping, it will jump again, in mid air, and go so high it will disintegrate.

Note that this glitch will not generate a gem, or any other item for that matter, meaning that the player will have to leave the level and come back to collect the missing gem, if that is the case.

Gallery

References

  1. Spyro the Dragon Prima's Official Strategy Guide, page 24