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{{Characterbox
{{Species infobox
|name = Green Druid
|image = <tabber>
|image = [[Image:Greendruid.jpg|200px]]
Original=[[File:GreenDruid_Original.png|190px]]
|species = Druid
|-|
|role = Enemy
Reignited=[[File:GreenDruid_Reignited.jpg|230px]]
|homeworld = [[Magic Crafters]]
</tabber>
|appearances = [[Spyro the Dragon (video game)|Spyro the Dragon]]
|world=[[Magic Crafters]]<br />[[Alpine Ridge]]<br />[[High Caves]]<br />[[Blowhard (realm)]]
|attack = Spell casting
|first_appearance = ''[[Spyro the Dragon (game)|Spyro the Dragon]]'' (1998)
|latest_appearance = ''[[Spyro Reignited Trilogy]]''
}}
}}
'''Green Druids''' are tall, bearded wizards that only appeared in ''[[Spyro the Dragon (video game)|Spyro the Dragon]]''. In the worlds of the [[Magic Crafters]] home, they use their magic to raise or move platforms and obstacles, laughing heartily as they do so. A simple flame or charge attack will defeat them. Sometimes, when you get past their magic controlled obstacles, the Druids will panic, running in circles and yelling until Spyro finishes them. However, if Spyro turns away from any Druids before dispatching them, they will stop panicking and start laughing heartily and point mockingly at Spyro again.
{{Quote|Please do something about these green druids. They insist on moving everything in sight!|[[Cyrus]]}}
'''Green Druids''' are enemies that only appeared in ''[[Spyro the Dragon (game)|Spyro the Dragon]]'', within several areas of of the [[Magic Crafters]] realm. They are notable for manipulating the surrounding environment with their magic.


The Green Druids are stationed in the [[Magic Crafters]] home, [[Alpine Ridge]], [[High Caves]], and [[Blowhard]]. Strangely, they do not appear in [[Wizard Peak]].
==Characteristics==
===Physical Appearance===
Green Druids are humanlike creatures with pointy noses and wear green cloaks. They have long leaves protruding from their heads.


==Strategies==
===Behavior===
The Green Druids are fairly weak creatures that can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you have to be fast with your charge attack (good thing there's a supercharge). In [[Alpine Ridge]], you have to know their patterns, because if you don't, they will send you into the abyss. In [[High Caves]], you'll want to be good on with timed flight, because you may not find land again if they get the better of you.
Green Druids will use their magic to raise or move the environment around them. They will manipulate platforms and make pillars out of the ground they stand on to evade attacks or block the way.  


And inside the cave at [[Blowhard]], there resides a sub-species of the Green Druid. Be sure to use your flame breath, because these Druids cannot be defeated by charging, as they are bigger than the regular ones. Be careful when fighting the last two, as they move the narrow platforms towards them. Hop on just as it comes to a stop on your position. When the platform pauses for a brief moment next to them, flame, and then leap just as your platform begins to go backwards. They also stand on small platforms, so don't get careless with your platforming or you will fall down into the water below.
They have a rivalry with the Elder Wizards, as we see in [[High Caves]].


==Statistics==
===Tactics===
Number of Druids present in each level:
Green Druids can be defeated either by [[Charge|charging]] or [[Flame|flaming]] them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you'll have to perform the [[supercharge]]. In [[Alpine Ridge]], you have to know their patterns, because if you don't, they will send you into the abyss. In [[High Caves]], you'll want to be good on with timed flight, because you may not find land again if they get the better of you.
*[[Magic Crafters]]: 6
 
*[[Alpine Ridge]]: 9
And inside the cave at [[Blowhard (realm)|Blowhard]], there resides a sub-species of the Green Druid. Be sure to use your flame breath, because these Druids cannot be defeated by charging, as they are bigger than the regular ones. Be careful when fighting the last two, as they move the narrow platforms towards them. Hop on just as it comes to a stop on your position. When the platform pauses for a brief moment next to them, flame, and then leap just as your platform begins to go backwards. They also stand on small platforms, so don't get careless with your platforming or you will fall down into the water below.
*[[High Caves]]: 4
* [[Blowhard]]: 4


==Gallery==
==Gallery==
<gallery captionalign="left">
<gallery>
druid laughing.jpg|A laughing Druid
Druid_laughing.jpg|A laughing Druid
GreenDruid_SpyroReignitedTrilogy ConceptArt.jpg|''[[Spyro Reignited Trilogy]]'' concept art of the Green Druid
SpyroReignitedTrilogy_MagicCrafters_Druid.jpg
GreenDruid Reignited 3DModel.jpg|''Spyro Reignited Trilogy''
</gallery>
</gallery>


{{S1}}
{{S1}}
[[Category:Enemies]]
[[Category:Magic Crafters enemies]]
[[Category:Wizards]]
[[Category:Spyro the Dragon enemies]]
[[Category:Magic Crafters Enemies]]
[[Category:Spyro Reignited Trilogy enemies]]
[[Category:Enemies that can be Flamed]]
[[Category:Enemies that can be Flamed]]
[[Category:Enemies that can be charged]]
[[Category:Enemies that can be Charged]]
[[ru:Зелёный друид]]

Latest revision as of 10:17, April 22, 2025

Green Druid
World Magic Crafters
Alpine Ridge
High Caves
Blowhard (realm)
First appearance Spyro the Dragon (1998)
Latest appearance Spyro Reignited Trilogy
“Please do something about these green druids. They insist on moving everything in sight!”
Cyrus

Green Druids are enemies that only appeared in Spyro the Dragon, within several areas of of the Magic Crafters realm. They are notable for manipulating the surrounding environment with their magic.

Characteristics

Physical Appearance

Green Druids are humanlike creatures with pointy noses and wear green cloaks. They have long leaves protruding from their heads.

Behavior

Green Druids will use their magic to raise or move the environment around them. They will manipulate platforms and make pillars out of the ground they stand on to evade attacks or block the way.

They have a rivalry with the Elder Wizards, as we see in High Caves.

Tactics

Green Druids can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you'll have to perform the supercharge. In Alpine Ridge, you have to know their patterns, because if you don't, they will send you into the abyss. In High Caves, you'll want to be good on with timed flight, because you may not find land again if they get the better of you.

And inside the cave at Blowhard, there resides a sub-species of the Green Druid. Be sure to use your flame breath, because these Druids cannot be defeated by charging, as they are bigger than the regular ones. Be careful when fighting the last two, as they move the narrow platforms towards them. Hop on just as it comes to a stop on your position. When the platform pauses for a brief moment next to them, flame, and then leap just as your platform begins to go backwards. They also stand on small platforms, so don't get careless with your platforming or you will fall down into the water below.

Gallery