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'''Sleeping Dogs''' are enemies that can be found in the first boss level, [[Toasty]]. They are found sleeping most of the time, but will awake if Spyro steps too close or gives them a blast with his [[Flame]]. The thick fur that they have forces you to flame them twice before they are defeated.
'''Sleeping Dogs''' are enemies that can be found in [[Toasty]], the first boss realm of [[Spyro the Dragon]]. They are typically found sleeping, but will awake if Spyro steps too close. Sleeping Dogs are susceptible to Spyro's flame breath, but their thick fur enables them to survive one flame blast, such that they require two to be defeated.


When you get close enough to their master, they will pounce and squash you with their heavy weight. While they're awake, they attempt to jump on Spyro, and then go back to their sleep spot. The best way to avoid being jumped on is using the roll ability by pressing L1 or R1. Spyro can beat them easily by using the flame twice very quick. Despite their small physique, charging will have no effect on the dogs.
Each Sleeping Dog has a [[Shepherds|Shepherd]] master that it may share with one or more other Sleeping Dogs. When Spyro gets close enough to a dog or its master, it will pounce and attempt squash Spyro under its significant weight.
==Tactics==
If you get too close to a dog or if you flame it, it will attempt to jump on top of you. It is possible to flame a dog and then flame it again while it is in mid-air to beat it. The easiest way to beat a dog is by flaming it once and running away or rolling so that you get out of range of its jump attack and then flaming it as it lands.
 
Spyro can dodge the dog's pounce if he is agile enough. The best way for Spyro to avoid being pounced on by a Sleeping Dog is by using his roll ability (triggered by pressing L1 or R1). After the dog has pounced, it will go back to its sleeping spot, regardless of whether it successfully hit on Spyro or not. Spyro can most easily defeat a Sleeping Dog by using his flame breath on it just before it has pounced, dodging the dog when it pounces, and using his flame breath on it just after it pounces. Spyro's charge attack will have no effect on the dogs, despite their small size.


==Glitches==
==Glitches==
During the fight with [[Toasty (Boss)|Toasty]], if you run back over the line where the door sank into the ground while a dog is preparing to jump but before it does jump, the dog will jump so high that it will hit the top of the level and disintegrate.
During the fight with [[Toasty (Boss)|Toasty]], if Spyro runs back over the line where the door sank into the ground while a dog is preparing to jump (but before it does jump), the dog will jump so high that it hits the top of the level and disintegrates.
==Tactics==
If you get too close to a dog or if you flame it, it will attempt to jump on top of you. It is possible to flame a dog and then flame it again while it is in mid-air to beat it. The easiest way to beat a dog is by flaming it once and running away or rolling so that you get out of range of its jump attack and then flaming it as it lands.


==Gallery==
==Gallery==

Revision as of 17:36, July 16, 2011

Sleeping Dog
File:Dog.jpg
Attacks: Jump
Method Of Defeat: Flame (twice)
Locations: Toasty

Sleeping Dogs are enemies that can be found in Toasty, the first boss realm of Spyro the Dragon. They are typically found sleeping, but will awake if Spyro steps too close. Sleeping Dogs are susceptible to Spyro's flame breath, but their thick fur enables them to survive one flame blast, such that they require two to be defeated.

Each Sleeping Dog has a Shepherd master that it may share with one or more other Sleeping Dogs. When Spyro gets close enough to a dog or its master, it will pounce and attempt squash Spyro under its significant weight.

Tactics

If you get too close to a dog or if you flame it, it will attempt to jump on top of you. It is possible to flame a dog and then flame it again while it is in mid-air to beat it. The easiest way to beat a dog is by flaming it once and running away or rolling so that you get out of range of its jump attack and then flaming it as it lands.

Spyro can dodge the dog's pounce if he is agile enough. The best way for Spyro to avoid being pounced on by a Sleeping Dog is by using his roll ability (triggered by pressing L1 or R1). After the dog has pounced, it will go back to its sleeping spot, regardless of whether it successfully hit on Spyro or not. Spyro can most easily defeat a Sleeping Dog by using his flame breath on it just before it has pounced, dodging the dog when it pounces, and using his flame breath on it just after it pounces. Spyro's charge attack will have no effect on the dogs, despite their small size.

Glitches

During the fight with Toasty, if Spyro runs back over the line where the door sank into the ground while a dog is preparing to jump (but before it does jump), the dog will jump so high that it hits the top of the level and disintegrates.

Gallery