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Green Druid: Difference between revisions

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'''Green Druids''' are tall, bearded wizards that only appeared in [[Spyro the Dragon]]. In the worlds of the [[Magic Crafters]] home, they use their magic to raise or move platforms and obstacles, laughing heartily as they do so. A simple flame or charge attack will defeat them. In [[Alpine Ridge]], however, when you get past their raised platforms, the Druids will run around in circles, panicking until Spyro defeats them. Also however, if Spyro turns away from any Druids before dispatching them, they will stop panicking and start laughing heartily and point mockingly at Spyro again.
'''Green Druids''' are tall, bearded wizards that only appeared in [[Spyro the Dragon]]. In the worlds of the [[Magic Crafters]] home, they use their magic to raise or move platforms and obstacles, laughing heartily as they do so. A simple flame or charge attack will defeat them. In [[Alpine Ridge]], however, when you get past their raised platforms, the Druids will run around in circles, panicking until Spyro defeats them. Also however, if Spyro turns away from any Druids before dispatching them, they will stop panicking and start laughing heartily and point mockingly at Spyro again.


They appear in the [[Magic Crafters]] home [[Alpine Ridge]], [[High Caves]], and [[Blowhard]]. They do not appear in [[Wizard Peak]] because there is a three wizard type maximum for every level and [[Wizard Peak]] was already full.
They appear in the [[Magic Crafters]] home, [[Alpine Ridge]], [[High Caves]], and [[Blowhard]]. They do not appear in [[Wizard Peak]] for an unknown reason.
==Strategies==
==Strategies==
The Green Druids are fairly weak creatures that can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you have to be fast with your charge attack (good thing there's a supercharge). In [[Alpine Ridge]], you have to know their patterns, because if you don't, they will send you into the abyss. In [[High Caves]], you'll want to be good on with timed flight, because you may not find land again if they get the better of you. And in [[Blowhard]], be generous with your flame breath, because the Druids will bring you to them, and also because they are on small platforms that you don't want to fall off of.
The Green Druids are fairly weak creatures that can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you have to be fast with your charge attack (good thing there's a supercharge). In [[Alpine Ridge]], you have to know their patterns, because if you don't, they will send you into the abyss. In [[High Caves]], you'll want to be good on with timed flight, because you may not find land again if they get the better of you. And in [[Blowhard]], be generous with your flame breath, because the Druids will bring you to them, and also because they are on small platforms that you don't want to fall off of.
==Statistics==
==Statistics==
Number of Druids present in each level:
Number of Druids present in each level:

Revision as of 21:16, August 9, 2010

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Green Druids are tall, bearded wizards that only appeared in Spyro the Dragon. In the worlds of the Magic Crafters home, they use their magic to raise or move platforms and obstacles, laughing heartily as they do so. A simple flame or charge attack will defeat them. In Alpine Ridge, however, when you get past their raised platforms, the Druids will run around in circles, panicking until Spyro defeats them. Also however, if Spyro turns away from any Druids before dispatching them, they will stop panicking and start laughing heartily and point mockingly at Spyro again.

They appear in the Magic Crafters home, Alpine Ridge, High Caves, and Blowhard. They do not appear in Wizard Peak for an unknown reason.

Strategies

The Green Druids are fairly weak creatures that can be defeated either by charging or flaming them. But in order to dispatch them efficiently, you have to have timing on your side. If you do not dispatch them quickly, they will use their manipulative powers on their surroundings to get away from you. In the home world, you have to be fast with your charge attack (good thing there's a supercharge). In Alpine Ridge, you have to know their patterns, because if you don't, they will send you into the abyss. In High Caves, you'll want to be good on with timed flight, because you may not find land again if they get the better of you. And in Blowhard, be generous with your flame breath, because the Druids will bring you to them, and also because they are on small platforms that you don't want to fall off of.

Statistics

Number of Druids present in each level:

Magic Crafters: 6

Alpine Ridge: 8

High Caves: 3

Blowhard: 4



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